Diva Canto
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 ani în urmă |
Diva Canto
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96f0c6f074
More on mantis #7567. Two things:
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9 ani în urmă |
AliciaRaven
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5e09e52ee9
Attachments Module. Fix detach event not being fired until the next time the object is attached.
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9 ani în urmă |
Justin Clark-Casey (justincc)
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1f04e1bc23
minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
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9 ani în urmă |
Justin Clark-Casey (justincc)
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e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
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9 ani în urmă |
Justin Clark-Casey (justincc)
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2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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9 ani în urmă |
Justin Clark-Casey
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4123b0fdbd
minor: correct console response when setting attachments logging level
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10 ani în urmă |
Justin Clark-Casey (justincc)
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2a9528fa22
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
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10 ani în urmă |
Diva Canto
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f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
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10 ani în urmă |
Justin Clark-Casey (justincc)
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c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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10 ani în urmă |
Dev Random
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db83208794
Fix negative stat for Active Scripts
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10 ani în urmă |
Justin Clark-Casey (justincc)
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ecfb78dd16
minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null
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11 ani în urmă |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 ani în urmă |
Justin Clark-Casey (justincc)
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d75f00cc2d
minor: remove mono compiler warning from AttachmentsModule
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11 ani în urmă |
Justin Clark-Casey (justincc)
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c9695a0a59
Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled
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11 ani în urmă |
Justin Clark-Casey (justincc)
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216e785ca9
Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
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11 ani în urmă |
Dan Lake
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9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
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11 ani în urmă |
Justin Clark-Casey (justincc)
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69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
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11 ani în urmă |
Justin Clark-Casey (justincc)
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76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
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11 ani în urmă |
Justin Clark-Casey (justincc)
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023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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11 ani în urmă |
Justin Clark-Casey (justincc)
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23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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11 ani în urmă |
Justin Clark-Casey (justincc)
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3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
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11 ani în urmă |
Justin Clark-Casey (justincc)
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397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
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11 ani în urmă |
Melanie
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55ab6f015a
Fix tests for multiattach
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11 ani în urmă |
Melanie
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5e1f651e21
Merge branch 'master' into newmultiattach
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11 ani în urmă |