Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 ani în urmă
  Diva Canto 96f0c6f074 More on mantis #7567. Two things: 9 ani în urmă
  AliciaRaven 5e09e52ee9 Attachments Module. Fix detach event not being fired until the next time the object is attached. 9 ani în urmă
  Justin Clark-Casey (justincc) 1f04e1bc23 minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 9 ani în urmă
  Justin Clark-Casey (justincc) e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. 9 ani în urmă
  Justin Clark-Casey (justincc) 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 9 ani în urmă
  Justin Clark-Casey 4123b0fdbd minor: correct console response when setting attachments logging level 10 ani în urmă
  Justin Clark-Casey (justincc) 2a9528fa22 Don't unnecessarily remove from backup objects that were not directly attached from the scene. 10 ani în urmă
  Diva Canto f7b2aa0f49 Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. 10 ani în urmă
  Justin Clark-Casey (justincc) c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers. 10 ani în urmă
  Dev Random db83208794 Fix negative stat for Active Scripts 10 ani în urmă
  Justin Clark-Casey (justincc) ecfb78dd16 minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null 11 ani în urmă
  Aleric Inglewood 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 ani în urmă
  Justin Clark-Casey (justincc) d75f00cc2d minor: remove mono compiler warning from AttachmentsModule 11 ani în urmă
  Justin Clark-Casey (justincc) c9695a0a59 Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled 11 ani în urmă
  Justin Clark-Casey (justincc) 216e785ca9 Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config 11 ani în urmă
  Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 11 ani în urmă
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 11 ani în urmă
  Justin Clark-Casey (justincc) 69bc37acd6 minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment() 11 ani în urmă
  Justin Clark-Casey (justincc) 76629289f0 refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2 11 ani în urmă
  Justin Clark-Casey (justincc) 023faa227e Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects 11 ani în urmă
  Justin Clark-Casey (justincc) 23ae4c0a4d Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments. 11 ani în urmă
  Justin Clark-Casey (justincc) c92654fb43 Stop attempts to update/add existing attachments in user inventory when teleporting between regions. 11 ani în urmă
  Justin Clark-Casey (justincc) 2b142f2f9e Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off. 11 ani în urmă
  Justin Clark-Casey (justincc) 4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call. 11 ani în urmă
  Justin Clark-Casey (justincc) c2093ccce1 Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. 11 ani în urmă
  Justin Clark-Casey (justincc) 3648164219 Prevent multiple instances of the same item ID being appended to an AvatarAppearance 11 ani în urmă
  Justin Clark-Casey (justincc) 397379cd3f Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach. 11 ani în urmă
  Melanie 55ab6f015a Fix tests for multiattach 11 ani în urmă
  Melanie 5e1f651e21 Merge branch 'master' into newmultiattach 11 ani în urmă