Robert Adams
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
11 anos atrás |
Robert Adams
|
5827b6e1aa
BulletSim: add extended physics LSL constants for axis specification.
|
11 anos atrás |
Robert Adams
|
cf2cdc191d
BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
|
11 anos atrás |
Robert Adams
|
7c54630a2d
BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.
|
11 anos atrás |
Robert Adams
|
30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
|
11 anos atrás |
Robert Adams
|
d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
|
11 anos atrás |
Robert Adams
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
11 anos atrás |
Robert Adams
|
4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
|
11 anos atrás |
Robert Adams
|
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
|
11 anos atrás |
Robert Adams
|
f6fdfd16f5
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.
|
11 anos atrás |
Robert Adams
|
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
11 anos atrás |
Robert Adams
|
6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
|
11 anos atrás |
Robert Adams
|
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
|
11 anos atrás |
Robert Adams
|
0971c7ae77
BulletSim: complete linkage of spring constraint into linkset constraint.
|
11 anos atrás |
Robert Adams
|
725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
|
11 anos atrás |
Robert Adams
|
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
|
11 anos atrás |
Robert Adams
|
5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
|
11 anos atrás |
Robert Adams
|
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
|
11 anos atrás |
Robert Adams
|
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
|
11 anos atrás |
Robert Adams
|
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
|
11 anos atrás |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 anos atrás |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 anos atrás |
Robert Adams
|
885b45b112
BulletSim: rework parameter setting for different types of values
|
11 anos atrás |
Robert Adams
|
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
11 anos atrás |
Robert Adams
|
a0d460e6bf
BulletSim: remove the unused RestoreBodyDependencies used by linksets
|
12 anos atrás |
Robert Adams
|
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
|
11 anos atrás |
Robert Adams
|
c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
|
12 anos atrás |
Robert Adams
|
5379d6d112
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
|
12 anos atrás |
Robert Adams
|
203588e3c0
BulletSim: change physical data structures to classes. Add default
|
12 anos atrás |
Robert Adams
|
80cee1b85a
BulletSim: Fix single physical prim reporting its mass as zero.
|
12 anos atrás |