UbitUmarov
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c70904418a
replace llsd xml fw encoder
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4 years ago |
UbitUmarov
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5929e43c2c
change MoapModule
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4 years ago |
UbitUmarov
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07caee4956
move a materials cap to simpleStreamHandler
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4 years ago |
UbitUmarov
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010f091dd4
mantis 8675: delay material delete (the reported log message may still happen, but less
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4 years ago |
UbitUmarov
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28db80f100
mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files
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4 years ago |
UbitUmarov
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5d2ffdc35b
limit max number of attachments to 38. All can be on same point
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5 years ago |
UbitUmarov
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482c51a42a
cosmetics
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5 years ago |
UbitUmarov
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944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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5 years ago |
UbitUmarov
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05f508229c
make materials save to grid less async on manual backup or shutdown
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5 years ago |
UbitUmarov
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fbd741ece3
prims have at most 9 face textures
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5 years ago |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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5 years ago |
UbitUmarov
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a8308e2a13
coment out a debug line
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6 years ago |
UbitUmarov
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ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
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6 years ago |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 years ago |
Melanie Thielker
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a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 years ago |
UbitUmarov
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72e20028d1
safeguard against unknown material replacemet
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8 years ago |
UbitUmarov
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b5e7816b77
try to reduce the amount of assets created editing materials
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8 years ago |
UbitUmarov
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6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
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8 years ago |
Oren Hurvitz
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373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
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9 years ago |
Cinder
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7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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9 years ago |
dahlia
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95a0f0d47b
replace accidently deleted line from last commit
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9 years ago |
dahlia
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bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
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9 years ago |
Diva Canto
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89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
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10 years ago |
Justin Clark-Casey (justincc)
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b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
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10 years ago |
Justin Clark-Casey (justincc)
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696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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10 years ago |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 years ago |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 years ago |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 years ago |