UbitUmarov
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c70904418a
replace llsd xml fw encoder
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před 4 roky |
UbitUmarov
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5929e43c2c
change MoapModule
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před 4 roky |
UbitUmarov
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07caee4956
move a materials cap to simpleStreamHandler
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před 4 roky |
UbitUmarov
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010f091dd4
mantis 8675: delay material delete (the reported log message may still happen, but less
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před 4 roky |
UbitUmarov
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28db80f100
mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files
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před 4 roky |
UbitUmarov
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5d2ffdc35b
limit max number of attachments to 38. All can be on same point
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před 5 roky |
UbitUmarov
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482c51a42a
cosmetics
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před 5 roky |
UbitUmarov
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944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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před 5 roky |
UbitUmarov
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05f508229c
make materials save to grid less async on manual backup or shutdown
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před 5 roky |
UbitUmarov
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fbd741ece3
prims have at most 9 face textures
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před 5 roky |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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před 5 roky |
UbitUmarov
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a8308e2a13
coment out a debug line
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před 6 roky |
UbitUmarov
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ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
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před 6 roky |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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před 7 roky |
Melanie Thielker
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a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
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před 7 roky |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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před 7 roky |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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před 7 roky |
UbitUmarov
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72e20028d1
safeguard against unknown material replacemet
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před 8 roky |
UbitUmarov
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b5e7816b77
try to reduce the amount of assets created editing materials
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před 8 roky |
UbitUmarov
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6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
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před 8 roky |
Oren Hurvitz
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373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
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před 9 roky |
Cinder
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7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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před 9 roky |
dahlia
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95a0f0d47b
replace accidently deleted line from last commit
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před 9 roky |
dahlia
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bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
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před 9 roky |
Diva Canto
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89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
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před 10 roky |
Justin Clark-Casey (justincc)
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b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
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před 10 roky |
Justin Clark-Casey (justincc)
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696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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před 10 roky |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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před 10 roky |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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před 10 roky |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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před 10 roky |