UbitUmarov
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c25d881ebd
make sceneobjectpart inherit EntityBase
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há 4 anos atrás |
UbitUmarov
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6c49f16132
minor changes
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há 4 anos atrás |
UbitUmarov
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c887446b7e
sog DelinkFromGroup: change order of some operations
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há 4 anos atrás |
UbitUmarov
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7c977f9e27
fix release controls on deattach
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há 4 anos atrás |
UbitUmarov
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17ea412da1
fix last owner on add to object inventory
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há 5 anos atrás |
UbitUmarov
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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há 6 anos atrás |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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há 6 anos atrás |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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há 7 anos atrás |
UbitUmarov
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04a50b47bf
the new options i add where actually bad idea, they would make the
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há 7 anos atrás |
UbitUmarov
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3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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há 7 anos atrás |
UbitUmarov
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3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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há 7 anos atrás |
UbitUmarov
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60dc124872
rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
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há 7 anos atrás |
UbitUmarov
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2dbf96593c
Permissions compatibility hack 1: anyone copy - new permissions require that all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)
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há 7 anos atrás |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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há 7 anos atrás |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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há 7 anos atrás |
UbitUmarov
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dd190f1a1f
CHANGED ALLOWED_DROP should only trigger if user has no MOD rights
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há 7 anos atrás |
UbitUmarov
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50e318c401
work around group sharing and owned permitions issues, fix a non copy objects delete issue
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há 7 anos atrás |
UbitUmarov
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b23ce04a6e
enforce effective perms hierarchy
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há 7 anos atrás |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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há 7 anos atrás |
UbitUmarov
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6735d3496c
fix EffectiveGroupOrEveryOnePerms C&T == 0 case
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há 7 anos atrás |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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há 7 anos atrás |
UbitUmarov
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b9e2606c2f
add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home
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há 7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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há 7 anos atrás |
UbitUmarov
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2cf422582a
leave stupid broken permissions alone
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há 8 anos atrás |
UbitUmarov
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df7435a703
just give up on Export flag, seems just broken no matter water with current FS and singu 1.8.7
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há 8 anos atrás |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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há 9 anos atrás |
UbitUmarov
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371c9dd2af
bad merge?
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há 9 anos atrás |
Justin Clark-Casey (justincc)
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1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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há 9 anos atrás |
Melanie
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7830cc9954
Merge branch 'master' into careminster
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há 11 anos atrás |
Diva Canto
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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há 11 anos atrás |