Commit History

Author SHA1 Message Date
  Brian McBee 6ed34cc27e fixed order of map block requests to grid server. flipped map texture, as it was upside down. 17 years ago
  Teravus Ovares 545404e3ec * Experimental updated Linux ODE library 17 years ago
  Adam Frisby 0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 17 years ago
  Adam Frisby 39a3784b43 * Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions. 17 years ago
  Teravus Ovares 18e1e62f26 * Changed reference to NullReferenceException to System.NullReferenceException for Linux 17 years ago
  Brian McBee 892f942523 Test storing terrain texture to grid assetserver on startup. Needed for main map functionality. 17 years ago
  Teravus Ovares 944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. 17 years ago
  Brian McBee 2f4f83e343 Make remoting errors because of missing adjacent regions a little more user and console friendly 17 years ago
  Teravus Ovares 52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 17 years ago
  mingchen 3ce6116e4a *Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically. 17 years ago
  Teravus Ovares d7ec786244 * Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console. 17 years ago
  mingchen 51d4d88985 *Fixed bug causing parcel prim counts to stop updating. 17 years ago
  lbsa71 8c252ec416 * convenience ignore 17 years ago
  mingchen e7edd02019 *Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent. 17 years ago
  lbsa71 7ef1f887ea * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) 17 years ago
  lbsa71 fb2588b409 * Refactored NumPackets calculation 17 years ago
  Teravus Ovares 1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim. 17 years ago
  Brian McBee 4af84b0bb2 Fixed Terrain rescale command 17 years ago
  Teravus Ovares 2db19b7d65 * Added more comments 17 years ago
  Teravus Ovares 01cd8014da * Added another code path to skip the packet throttle queues when there's no need to queue the packet up. 17 years ago
  Teravus Ovares f97aeab916 * Quelled a Log format exception in the logging routines. 17 years ago
  Teravus Ovares 999eec603e Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. 17 years ago
  lbsa71 ae5999c3d5 * removed erroneous comments 17 years ago
  Teravus Ovares e69c810486 * Added code to capture the draw distance setting from the client. 17 years ago
  MW e5a0049c16 Fixed bug that can lead to infinitive loops 17 years ago
  Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far. 17 years ago
  Sean Dague 7b09800d5b fix for mantis #2 from Justin Casey (IBM) 17 years ago
  Sean Dague ee8512ee20 patch for llDie from Kurt Taylor (IBM) 17 years ago
  Brian McBee 5d786056fb per chi11ken: adding check for out-of-bounds avatars in POS 17 years ago
  Brian McBee c8293d908d New improved POS! With slippery avatars and extra calculations. 17 years ago