Brian McBee
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6ed34cc27e
fixed order of map block requests to grid server. flipped map texture, as it was upside down.
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17 years ago |
Teravus Ovares
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545404e3ec
* Experimental updated Linux ODE library
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17 years ago |
Adam Frisby
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0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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17 years ago |
Adam Frisby
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39a3784b43
* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
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17 years ago |
Teravus Ovares
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18e1e62f26
* Changed reference to NullReferenceException to System.NullReferenceException for Linux
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17 years ago |
Brian McBee
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892f942523
Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.
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17 years ago |
Teravus Ovares
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944b118c62
* Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
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17 years ago |
Brian McBee
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2f4f83e343
Make remoting errors because of missing adjacent regions a little more user and console friendly
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17 years ago |
Teravus Ovares
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52714c339e
* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
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17 years ago |
mingchen
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3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
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17 years ago |
Teravus Ovares
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d7ec786244
* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
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17 years ago |
mingchen
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51d4d88985
*Fixed bug causing parcel prim counts to stop updating.
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17 years ago |
lbsa71
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8c252ec416
* convenience ignore
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17 years ago |
mingchen
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e7edd02019
*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.
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17 years ago |
lbsa71
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7ef1f887ea
* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
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17 years ago |
lbsa71
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fb2588b409
* Refactored NumPackets calculation
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17 years ago |
Teravus Ovares
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1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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17 years ago |
Brian McBee
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4af84b0bb2
Fixed Terrain rescale command
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17 years ago |
Teravus Ovares
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2db19b7d65
* Added more comments
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17 years ago |
Teravus Ovares
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01cd8014da
* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
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17 years ago |
Teravus Ovares
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f97aeab916
* Quelled a Log format exception in the logging routines.
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17 years ago |
Teravus Ovares
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999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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17 years ago |
lbsa71
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ae5999c3d5
* removed erroneous comments
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17 years ago |
Teravus Ovares
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e69c810486
* Added code to capture the draw distance setting from the client.
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17 years ago |
MW
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e5a0049c16
Fixed bug that can lead to infinitive loops
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17 years ago |
Teravus Ovares
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7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
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17 years ago |
Sean Dague
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7b09800d5b
fix for mantis #2 from Justin Casey (IBM)
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17 years ago |
Sean Dague
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ee8512ee20
patch for llDie from Kurt Taylor (IBM)
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17 years ago |
Brian McBee
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5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
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17 years ago |
Brian McBee
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c8293d908d
New improved POS! With slippery avatars and extra calculations.
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17 years ago |