Teravus Ovares
|
0619451ea6
*Added more information about the sim that you're connecting to in remoting during the sim, regionup message.
|
17 years ago |
Teravus Ovares
|
4738fead21
* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
|
17 years ago |
Jeff Ames
|
6d7ce67db1
fixed duplicate login in standalone mode (mostly untested in grid mode)
|
17 years ago |
lbsa71
|
a32bb91675
* minor refactorings
|
17 years ago |
lbsa71
|
d05b121dff
* Locking on local scope variable does not make sense - every thread will have its own
|
17 years ago |
Brian McBee
|
b0c5693c02
Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.
|
17 years ago |
Teravus Ovares
|
81ba94fde8
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
|
17 years ago |
Jeff Ames
|
2364e6779b
set svn:eol-style
|
17 years ago |
Sean Dague
|
40dc1ac3b0
I believe this turns throttling back on. I had expected
|
17 years ago |
Sean Dague
|
4c28554d88
update prebuild
|
17 years ago |
Sean Dague
|
5fb81ab881
merged ClientView into a non partial class. Will
|
17 years ago |
MW
|
ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
|
17 years ago |
Teravus Ovares
|
c021bfe191
* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.
|
17 years ago |
Teravus Ovares
|
b7d596a6af
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
|
17 years ago |
Sean Dague
|
f3895c1e01
build ThrottleCheck function to clear up bits of the throttle
|
17 years ago |
Sean Dague
|
f4e91bc7d9
moved out nested class to it's own file
|
17 years ago |
Sean Dague
|
cebdd069f4
some variable renames to help me read the throttle code
|
17 years ago |
MW
|
b916d5b112
Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.
|
17 years ago |
Sean Dague
|
70d547c1a5
Remove unused function, one less warning
|
17 years ago |
Sean Dague
|
719257b9a9
remove the .dll from System.Data, this breaks monodevelop builds
|
17 years ago |
Teravus Ovares
|
082f2baebe
Fixed an event in the events chain in inter-region communications.
|
17 years ago |
Brian McBee
|
959084f885
MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.
|
17 years ago |
Brian McBee
|
232613638f
Attempt to handle MYSQL error fetching assets
|
17 years ago |
Adam Frisby
|
011ad46960
* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.
|
17 years ago |
Teravus Ovares
|
175b6115f1
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
|
17 years ago |
Brian McBee
|
c710525b48
Added Region name to the terrain texture description that gets sent to the asset server
|
17 years ago |
Brian McBee
|
35472b3666
Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.
|
17 years ago |
Brian McBee
|
7720be5a39
Rez new prims ON the ground, not halfway buried. Mantis 33.
|
17 years ago |
Teravus Ovares
|
d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
|
17 years ago |
Brian McBee
|
21ce2b0979
Ignore nullreferenceexception in removeclient. The avatar is already gone.
|
17 years ago |