Commit History

Author SHA1 Message Date
  Teravus Ovares 0619451ea6 *Added more information about the sim that you're connecting to in remoting during the sim, regionup message. 17 years ago
  Teravus Ovares 4738fead21 * Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening. 17 years ago
  Jeff Ames 6d7ce67db1 fixed duplicate login in standalone mode (mostly untested in grid mode) 17 years ago
  lbsa71 a32bb91675 * minor refactorings 17 years ago
  lbsa71 d05b121dff * Locking on local scope variable does not make sense - every thread will have its own 17 years ago
  Brian McBee b0c5693c02 Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp. 17 years ago
  Teravus Ovares 81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning. 17 years ago
  Jeff Ames 2364e6779b set svn:eol-style 17 years ago
  Sean Dague 40dc1ac3b0 I believe this turns throttling back on. I had expected 17 years ago
  Sean Dague 4c28554d88 update prebuild 17 years ago
  Sean Dague 5fb81ab881 merged ClientView into a non partial class. Will 17 years ago
  MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). 17 years ago
  Teravus Ovares c021bfe191 * Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area. 17 years ago
  Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. 17 years ago
  Sean Dague f3895c1e01 build ThrottleCheck function to clear up bits of the throttle 17 years ago
  Sean Dague f4e91bc7d9 moved out nested class to it's own file 17 years ago
  Sean Dague cebdd069f4 some variable renames to help me read the throttle code 17 years ago
  MW b916d5b112 Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region. 17 years ago
  Sean Dague 70d547c1a5 Remove unused function, one less warning 17 years ago
  Sean Dague 719257b9a9 remove the .dll from System.Data, this breaks monodevelop builds 17 years ago
  Teravus Ovares 082f2baebe Fixed an event in the events chain in inter-region communications. 17 years ago
  Brian McBee 959084f885 MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it. 17 years ago
  Brian McBee 232613638f Attempt to handle MYSQL error fetching assets 17 years ago
  Adam Frisby 011ad46960 * Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module. 17 years ago
  Teravus Ovares 175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 17 years ago
  Brian McBee c710525b48 Added Region name to the terrain texture description that gets sent to the asset server 17 years ago
  Brian McBee 35472b3666 Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of. 17 years ago
  Brian McBee 7720be5a39 Rez new prims ON the ground, not halfway buried. Mantis 33. 17 years ago
  Teravus Ovares d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools. 17 years ago
  Brian McBee 21ce2b0979 Ignore nullreferenceexception in removeclient. The avatar is already gone. 17 years ago