Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
|
16 years ago |
lbsa71
|
ffb6198380
* added missing project reference
|
16 years ago |
Teravus Ovares
|
3ff5ad1ed3
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
|
16 years ago |
Adam Frisby
|
ba16daff7c
* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)
|
16 years ago |
MW
|
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
|
16 years ago |
Tedd Hansen
|
667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
|
17 years ago |
Tedd Hansen
|
694642a482
Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
|
17 years ago |
Justin Clarke Casey
|
a4bf98f4ba
* Add asset/texture cache statistics to region server console
|
17 years ago |
Justin Clarke Casey
|
beefbb46d2
* Add total logouts (and total logins) to server side user stats
|
17 years ago |
Justin Clarke Casey
|
fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
|
17 years ago |
Jeff Ames
|
b8820a75ef
Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
|
17 years ago |
Justin Clarke Casey
|
552aacaec9
* Add statistics reference to the opensim app and the example app
|
17 years ago |
Justin Clarke Casey
|
90c853685c
* Add very basic initial login stats to the user server
|
17 years ago |
Justin Clarke Casey
|
f5340b6470
* Stubbed out beginnings of a user server stress test
|
17 years ago |
Sean Dague
|
2a27eb883d
using embedded resources is a lot easier if you actually
|
17 years ago |
Justin Clarke Casey
|
196481efc7
* Fix accidental commenting out of OpenSim.Framework.Data
|
17 years ago |
Sean Dague
|
38991ba0e6
comment out use of the TribalMedia data mapper layer
|
17 years ago |
lbsa71
|
3af939d993
* vs croaked on strong name key
|
17 years ago |
lbsa71
|
6d751411b7
* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
|
17 years ago |
lbsa71
|
6946050ada
* Added ThirdParty node for external library sources that are shipped with the solution.
|
17 years ago |
Tedd Hansen
|
27859faf7a
Welcome back LSO.
|
17 years ago |
Tedd Hansen
|
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
|
17 years ago |
Tedd Hansen
|
39880f2b45
Added references for last commit
|
17 years ago |
Tedd Hansen
|
1e9a66cbaa
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
|
17 years ago |
Sean Dague
|
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
|
17 years ago |
Teravus Ovares
|
f43e75762a
* Adding More to the MessageServer classes.
|
17 years ago |
Tedd Hansen
|
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
|
17 years ago |
Teravus Ovares
|
b86d119721
* Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later.
|
17 years ago |
Justin Clarke Casey
|
e678056e13
Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
|
17 years ago |
Tedd Hansen
|
05cc9af2fb
prebuild.xml back to 2901 because of bug in prebuild on nant
|
17 years ago |