Commit History

Author SHA1 Message Date
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 17 years ago
  Teravus Ovares 79e9d4faf9 Tweaked for a possibility of 10 elements. 17 years ago
  Teravus Ovares 4eb4082e27 * Added noisy debug information on the Verbose console to help debugging oddly placed prim. 17 years ago
  Teravus Ovares 4afe393ce4 * Space allocation fix for prim outside region. >256 & <0. 17 years ago
  Teravus Ovares 2910f1b949 Fixed - outside of bounds error. 17 years ago
  Teravus Ovares aaab1448f7 * Split space array structure into a two dimentional array instead of a single one. Once again. Should help debugging space/copy issues. 17 years ago
  Teravus Ovares 72525d3015 Added medium debug information to Verbose mode of the console about Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D 17 years ago
  Teravus Ovares 694bab9513 * Copy/SpaceBorder Fix attempt number 3, hopefully the last 17 years ago
  Teravus Ovares 3bb4cd51fd * 2nd attempt to fix the Spaceborder/copy bug 17 years ago
  Teravus Ovares 7672237bcd * Tentative Bug fix for OptikSL's intermittant Copy prim error. 17 years ago
  Teravus Ovares 54df1a57d7 * Fix Null comparison for Mono 17 years ago
  Teravus Ovares 8a57dd207f * Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space. 17 years ago
  dan miller d71b28c731 Out of a fog of alcohol and adenovirus, I present - POS! 17 years ago
  Teravus Ovares df507605cd * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts 17 years ago
  Teravus Ovares 3041747bcd * ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be. 17 years ago
  Teravus Ovares 5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 17 years ago
  Teravus Ovares b2243079ea * Trying a space/collision optimization technique in ODE. Let me know if you see a difference. 17 years ago
  Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 17 years ago
  Teravus Ovares 91b0c44563 * ODE - Started the refactoring process to allow breaking up the scene into smaller spaces 17 years ago
  Teravus Ovares d8fde94843 * ODE removes an unnecessary lock. 17 years ago
  Teravus Ovares cb6ec3d0f7 * Removes the console enumeration errors on sim start. 17 years ago
  Teravus Ovares 52fbc67100 * Should help avatar climb steps better 17 years ago
  Teravus Ovares 10b41ba455 * Fixed the walk vs fall animation. 17 years ago
  Teravus Ovares 57b646b7ae * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 years ago
  Sean Dague b9e971cda9 fix compile issue on mono 17 years ago
  Teravus Ovares 9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini) 17 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 years ago
  Teravus Ovares 43ea37b5a0 * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way. 17 years ago