Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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17 years ago |
Teravus Ovares
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79e9d4faf9
Tweaked for a possibility of 10 elements.
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17 years ago |
Teravus Ovares
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4eb4082e27
* Added noisy debug information on the Verbose console to help debugging oddly placed prim.
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17 years ago |
Teravus Ovares
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4afe393ce4
* Space allocation fix for prim outside region. >256 & <0.
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17 years ago |
Teravus Ovares
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2910f1b949
Fixed - outside of bounds error.
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17 years ago |
Teravus Ovares
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aaab1448f7
* Split space array structure into a two dimentional array instead of a single one. Once again. Should help debugging space/copy issues.
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17 years ago |
Teravus Ovares
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72525d3015
Added medium debug information to Verbose mode of the console about Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D
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17 years ago |
Teravus Ovares
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694bab9513
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
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17 years ago |
Teravus Ovares
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3bb4cd51fd
* 2nd attempt to fix the Spaceborder/copy bug
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17 years ago |
Teravus Ovares
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7672237bcd
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
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17 years ago |
Teravus Ovares
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54df1a57d7
* Fix Null comparison for Mono
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17 years ago |
Teravus Ovares
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8a57dd207f
* Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space.
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17 years ago |
dan miller
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d71b28c731
Out of a fog of alcohol and adenovirus, I present - POS!
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17 years ago |
Teravus Ovares
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df507605cd
* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
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17 years ago |
Teravus Ovares
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3041747bcd
* ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be.
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17 years ago |
Teravus Ovares
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5fd2fa687e
* Resolved the situation where prim is loaded from storage and when pushed never stops.
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17 years ago |
Teravus Ovares
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b2243079ea
* Trying a space/collision optimization technique in ODE. Let me know if you see a difference.
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17 years ago |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 years ago |
Teravus Ovares
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91b0c44563
* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces
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17 years ago |
Teravus Ovares
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d8fde94843
* ODE removes an unnecessary lock.
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17 years ago |
Teravus Ovares
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cb6ec3d0f7
* Removes the console enumeration errors on sim start.
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17 years ago |
Teravus Ovares
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52fbc67100
* Should help avatar climb steps better
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17 years ago |
Teravus Ovares
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10b41ba455
* Fixed the walk vs fall animation.
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17 years ago |
Teravus Ovares
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57b646b7ae
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
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17 years ago |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 years ago |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 years ago |
Sean Dague
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b9e971cda9
fix compile issue on mono
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17 years ago |
Teravus Ovares
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9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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17 years ago |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 years ago |
Teravus Ovares
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43ea37b5a0
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.
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17 years ago |