Commit History

Author SHA1 Message Date
  Teravus Ovares cb05b76b83 * This update restores *nix support 16 years ago
  Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable 16 years ago
  Teravus Ovares 035d807847 * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps 16 years ago
  Teravus Ovares 5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. 16 years ago
  Teravus Ovares 205001ab8d * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow 16 years ago
  Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix. 16 years ago
  Teravus Ovares dc5ab8b6c3 * Friction reduction update. 16 years ago
  Teravus Ovares ecd6c1110a * ODE Physics update. fixed weird rotation of the avatar surrogate. 16 years ago
  Teravus Ovares 30714c044e * HeightField handling update in ODE. Should improve the terrain pits. So far, only windows lib updated. Need to do the Linux version. 16 years ago
  Teravus Ovares 4f39df42ae * Removed a debug message that I left in there.... 16 years ago
  Teravus Ovares d9e4533202 * Fixed an overflow in the land manager 16 years ago
  Teravus Ovares 7e81841f0e *ech one thing didn't save from the last commit 16 years ago
  Teravus Ovares 32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. 16 years ago
  Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident. 16 years ago
  Teravus Ovares 776e83941a * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares f852b64555 * This update includes a wide range of changes to the ODEPlugin for avatar movement, including: 16 years ago
  Teravus Ovares 2259bc8ebf * Added a -val heightfield value limiter so giant pits of death don't cause avatar to go into an endless plunge to the middle of the earth. 16 years ago
  Teravus Ovares e008c3e4a9 * Added the ability to land automatically on prim by pressing the page down button when over them and colliding 16 years ago
  Teravus Ovares de32006f9a * Added smoother handling of interpenetrating physical objects. 16 years ago
  Jeff Ames 6702b03733 Misc. cleanup: 16 years ago
  Teravus Ovares 81828c9b14 * Added an Avatar control tweak that disables the PID controller in certain circumstances. 17 years ago
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 17 years ago
  Teravus Ovares 4f05347246 * Split out the ODEPlugin Nested classes. 17 years ago
  Teravus Ovares 5061808afc * Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE. 17 years ago
  Teravus Ovares 0ec208a200 * Resize terrain heightmap info going to ODE to double the resolution. 17 years ago
  Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. 17 years ago
  Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far. 17 years ago