Justin Clarke Casey
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6812de9af2
* Minor: For no particularly good reason, make all console prompts conform to the same prompt scheme
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16 years ago |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 years ago |
Justin Clarke Casey
|
0f50162961
* Refactor additional stats collection common code into base opensim server
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16 years ago |
Justin Clarke Casey
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250fb6f5db
* Move shutdown processing to base OpenSimServer, overriding the method where appropriate
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16 years ago |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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fc6c4dc399
* Cleaning code still.
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16 years ago |
Sean Dague
|
3f95804911
add a database_connect field for the asset server config
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16 years ago |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
MW
|
0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
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16 years ago |
lbsa71
|
7f11079f57
* Refactored out common http handler operations
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16 years ago |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 years ago |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
|
16 years ago |
Justin Clarke Casey
|
baefa05b57
* Rebase all current servers on common abstract BaseOpenSimServer class
|
16 years ago |
Justin Clarke Casey
|
a1c9349d47
Refactor only: serve stats objects directly through StatsManager singleton
|
16 years ago |
Justin Clarke Casey
|
a4bf98f4ba
* Add asset/texture cache statistics to region server console
|
16 years ago |
Justin Clarke Casey
|
fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
|
16 years ago |
Justin Clarke Casey
|
90c853685c
* Add very basic initial login stats to the user server
|
16 years ago |
Justin Clarke Casey
|
257f2b5583
* Add very very very basic initial statistical information collection to asset server
|
16 years ago |
lbsa71
|
20653830fb
* Refactored out function to load specified AssetSet Xml
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16 years ago |
Justin Clarke Casey
|
592c39a7b0
Remove now dead code
|
16 years ago |
Justin Clarke Casey
|
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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16 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
|
16 years ago |
Jeff Ames
|
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
|
16 years ago |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
16 years ago |
Jeff Ames
|
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
|
17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 years ago |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 years ago |
lbsa71
|
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
|
17 years ago |
Tleiades Hax
|
5e7dba7268
Very early first implementation of grid based assets.
|
17 years ago |
Sean Dague
|
32869aec47
apply http://bug.opensecondlife.org/view.php?id=512 from chillken
|
17 years ago |