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Remove old IInterRegionComms and references. This hasn't been used since 2009 and was superseded by ISimulationService

Justin Clark-Casey (justincc) 11 rokov pred
rodič
commit
e99a7d879e

+ 2 - 2
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs

@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
 
         #endregion
 
-        #region ISimulation
+        #region ISimulationService
 
         public IScene GetScene(UUID regionId)
         {
@@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
             return false;
         }
 
-        #endregion /* IInterregionComms */
+        #endregion
 
         #region Misc
 

+ 2 - 2
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs

@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
 
         #endregion
 
-        #region IInterregionComms
+        #region ISimulationService
 
         public IScene GetScene(UUID regionId)
         {
@@ -279,6 +279,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
             return false;
         }
 
-        #endregion /* IInterregionComms */
+        #endregion
     }
 }

+ 0 - 111
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs

@@ -1,111 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *     * Redistributions of source code must retain the above copyright
- *       notice, this list of conditions and the following disclaimer.
- *     * Redistributions in binary form must reproduce the above copyright
- *       notice, this list of conditions and the following disclaimer in the
- *       documentation and/or other materials provided with the distribution.
- *     * Neither the name of the OpenSimulator Project nor the
- *       names of its contributors may be used to endorse or promote products
- *       derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Region.Framework.Interfaces
-{
-    public delegate bool ChildAgentUpdateReceived(AgentData data);
-
-    public interface IInterregionCommsOut
-    {
-        #region Agents
-
-        bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
-
-        /// <summary>
-        /// Full child agent update.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="data"></param>
-        /// <returns></returns>
-        bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
-
-        /// <summary>
-        /// Short child agent update, mostly for position.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="data"></param>
-        /// <returns></returns>
-        bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
-
-        bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
-
-        /// <summary>
-        /// Message from receiving region to departing region, telling it got contacted by the client.
-        /// When sent over REST, it invokes the opaque uri.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="id"></param>
-        /// <param name="uri"></param>
-        /// <returns></returns>
-        bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
-
-        /// <summary>
-        /// Close agent.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="id"></param>
-        /// <returns></returns>
-        bool SendCloseAgent(ulong regionHandle, UUID id);
-
-        #endregion Agents
-
-        #region Objects
-
-        /// <summary>
-        /// Create an object in the destination region. This message is used primarily for prim crossing.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="sog"></param>
-        /// <param name="isLocalCall"></param>
-        /// <returns></returns>
-        bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
-
-        /// <summary>
-        /// Create an object from the user's inventory in the destination region. 
-        /// This message is used primarily by clients.
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="userID"></param>
-        /// <param name="itemID"></param>
-        /// <returns></returns>
-        bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
-
-        #endregion Objects
-
-    }
-
-    // This may not be needed, but having it here for now.
-    public interface IInterregionCommsIn
-    {
-        event ChildAgentUpdateReceived OnChildAgentUpdate;
-    }
-
-}

+ 0 - 12
OpenSim/Region/Framework/Scenes/Scene.cs

@@ -4405,18 +4405,6 @@ namespace OpenSim.Region.Framework.Scenes
             return sp;
         }
 
-        public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent)
-        {
-            agent = null;
-            ScenePresence sp = GetScenePresence(id);
-            if ((sp != null) && (!sp.IsChildAgent))
-            {
-                sp.IsChildAgent = true;
-                return sp.CopyAgent(out agent);
-            }
-
-            return false;
-        }
         /// <summary>
         /// Authenticated close (via network)
         /// </summary>