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@@ -1,111 +0,0 @@
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-/*
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- * Copyright (c) Contributors, http://opensimulator.org/
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- * See CONTRIBUTORS.TXT for a full list of copyright holders.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are met:
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- * * Neither the name of the OpenSimulator Project nor the
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- * names of its contributors may be used to endorse or promote products
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- * derived from this software without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-
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-using OpenMetaverse;
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-using OpenSim.Framework;
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-using OpenSim.Region.Framework.Scenes;
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-
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-namespace OpenSim.Region.Framework.Interfaces
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-{
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- public delegate bool ChildAgentUpdateReceived(AgentData data);
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-
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- public interface IInterregionCommsOut
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- {
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- #region Agents
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-
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- bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
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-
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- /// <summary>
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- /// Full child agent update.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="data"></param>
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- /// <returns></returns>
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- bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
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-
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- /// <summary>
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- /// Short child agent update, mostly for position.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="data"></param>
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- /// <returns></returns>
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- bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
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-
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- bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
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-
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- /// <summary>
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- /// Message from receiving region to departing region, telling it got contacted by the client.
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- /// When sent over REST, it invokes the opaque uri.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="id"></param>
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- /// <param name="uri"></param>
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- /// <returns></returns>
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- bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
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-
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- /// <summary>
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- /// Close agent.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="id"></param>
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- /// <returns></returns>
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- bool SendCloseAgent(ulong regionHandle, UUID id);
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-
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- #endregion Agents
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-
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- #region Objects
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-
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- /// <summary>
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- /// Create an object in the destination region. This message is used primarily for prim crossing.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="sog"></param>
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- /// <param name="isLocalCall"></param>
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- /// <returns></returns>
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- bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
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-
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- /// <summary>
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- /// Create an object from the user's inventory in the destination region.
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- /// This message is used primarily by clients.
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- /// </summary>
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- /// <param name="regionHandle"></param>
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- /// <param name="userID"></param>
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- /// <param name="itemID"></param>
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- /// <returns></returns>
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- bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
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-
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- #endregion Objects
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-
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- }
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-
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- // This may not be needed, but having it here for now.
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- public interface IInterregionCommsIn
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- {
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- event ChildAgentUpdateReceived OnChildAgentUpdate;
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- }
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-
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-}
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