|
@@ -0,0 +1,119 @@
|
|
|
+/*
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
+ * modification, are permitted provided that the following conditions are met:
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
+ * * Neither the name of the OpenSimulator Project nor the
|
|
|
+ * names of its contributors may be used to endorse or promote products
|
|
|
+ * derived from this software without specific prior written permission.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
|
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
|
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ */
|
|
|
+
|
|
|
+using System;
|
|
|
+using Nini.Config;
|
|
|
+using NUnit.Framework;
|
|
|
+using OpenMetaverse;
|
|
|
+using OpenSim.Framework;
|
|
|
+using OpenSim.Region.CoreModules.World.Estate;
|
|
|
+using OpenSim.Region.Framework.Scenes;
|
|
|
+using OpenSim.Region.Framework.Interfaces;
|
|
|
+using OpenSim.Services.Interfaces;
|
|
|
+using OpenSim.Tests.Common;
|
|
|
+using OpenSim.Tests.Common.Mock;
|
|
|
+
|
|
|
+namespace OpenSim.Region.Framework.Scenes.Tests
|
|
|
+{
|
|
|
+ /// <summary>
|
|
|
+ /// Scene telehub tests
|
|
|
+ /// </summary>
|
|
|
+ /// <remarks>
|
|
|
+ /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
|
|
|
+ /// in the case of an error condition
|
|
|
+ /// </remarks>
|
|
|
+ [TestFixture]
|
|
|
+ public class SceneTelehubTests : OpenSimTestCase
|
|
|
+ {
|
|
|
+ /// <summary>
|
|
|
+ /// Test for desired behaviour when a telehub has no spawn points
|
|
|
+ /// </summary>
|
|
|
+ [Test]
|
|
|
+ public void TestNoTelehubSpawnPoints()
|
|
|
+ {
|
|
|
+ TestHelpers.InMethod();
|
|
|
+// TestHelpers.EnableLogging();
|
|
|
+
|
|
|
+ EstateManagementModule emm = new EstateManagementModule();
|
|
|
+
|
|
|
+ SceneHelpers sh = new SceneHelpers();
|
|
|
+ Scene scene = sh.SetupScene();
|
|
|
+ SceneHelpers.SetupSceneModules(scene, emm);
|
|
|
+
|
|
|
+ UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
|
|
+
|
|
|
+ SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
|
|
+
|
|
|
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
|
|
+ scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
|
|
+
|
|
|
+ // Must still be possible to successfully log in
|
|
|
+ UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
|
|
+
|
|
|
+ UserAccount ua
|
|
|
+ = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
|
|
+
|
|
|
+ SceneHelpers.AddScenePresence(scene, ua);
|
|
|
+
|
|
|
+ Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
|
|
|
+ /// </summary>
|
|
|
+ [Test]
|
|
|
+ public void TestNoTelehubSceneObject()
|
|
|
+ {
|
|
|
+ TestHelpers.InMethod();
|
|
|
+// TestHelpers.EnableLogging();
|
|
|
+
|
|
|
+ EstateManagementModule emm = new EstateManagementModule();
|
|
|
+
|
|
|
+ SceneHelpers sh = new SceneHelpers();
|
|
|
+ Scene scene = sh.SetupScene();
|
|
|
+ SceneHelpers.SetupSceneModules(scene, emm);
|
|
|
+
|
|
|
+ UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
|
|
+
|
|
|
+ SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
|
|
+ SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
|
|
|
+
|
|
|
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
|
|
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
|
|
|
+ scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
|
|
+
|
|
|
+ scene.DeleteSceneObject(telehubSo, false);
|
|
|
+
|
|
|
+ // Must still be possible to successfully log in
|
|
|
+ UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
|
|
+
|
|
|
+ UserAccount ua
|
|
|
+ = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
|
|
+
|
|
|
+ SceneHelpers.AddScenePresence(scene, ua);
|
|
|
+
|
|
|
+ Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|