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@@ -1,151 +0,0 @@
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-/*
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- * Copyright (c) Contributors, http://opensimulator.org/
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- * See CONTRIBUTORS.TXT for a full list of copyright holders.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are met:
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- * * Neither the name of the OpenSimulator Project nor the
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- * names of its contributors may be used to endorse or promote products
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- * derived from this software without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-
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-using log4net;
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-using System;
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-using System.IO;
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-using System.Collections.Generic;
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-using System.Reflection;
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-using Mono.Addins;
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-using Nini.Config;
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-using OpenSim.Framework;
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-using OpenSim.Region.Framework.Interfaces;
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-using OpenSim.Region.Framework.Scenes;
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-using OpenSim.Services.Interfaces;
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-
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-namespace OpenSim.Region.CoreModules.Asset
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-{
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- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
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- public class CoreAssetCache : ISharedRegionModule, IAssetCache
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- {
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- private static readonly ILog m_log =
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- LogManager.GetLogger(
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- MethodBase.GetCurrentMethod().DeclaringType);
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-
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- private bool m_Enabled;
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- private Cache m_Cache;
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-
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- public string Name
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- {
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- get { return "CoreAssetCache"; }
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- }
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-
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- public Type ReplaceableInterface
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- {
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- get { return null; }
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- }
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-
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- public void Initialise(IConfigSource source)
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- {
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- IConfig moduleConfig = source.Configs["Modules"];
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-
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- if (moduleConfig != null)
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- {
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- string name = moduleConfig.GetString("AssetCaching");
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- //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
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-
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- if (name == Name)
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- {
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- IConfig assetConfig = source.Configs["AssetCache"];
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- if (assetConfig == null)
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- {
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- m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini");
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- return;
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- }
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-
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- m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate);
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- m_Enabled = true;
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-
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- m_log.Info("[ASSET CACHE]: Core asset cache enabled");
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-
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- m_Cache.Size = assetConfig.GetInt("CacheBuckets", 32768);
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- }
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- }
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- }
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-
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- public void PostInitialise()
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- {
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- }
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-
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- public void Close()
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- {
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- }
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-
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- public void AddRegion(Scene scene)
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- {
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- if (m_Enabled)
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- scene.RegisterModuleInterface<IAssetCache>(this);
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- }
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-
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- public void RemoveRegion(Scene scene)
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- {
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- }
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-
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- public void RegionLoaded(Scene scene)
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- {
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- }
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-
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- ////////////////////////////////////////////////////////////
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- // IAssetCache
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- //
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- public bool Check(string id)
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- {
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- // XXX This is probably not an efficient implementation.
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- AssetBase asset;
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- if (!Get(id, out asset))
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- return false;
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- return asset != null;
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- }
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-
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- public void Cache(AssetBase asset, bool replace = true)
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- {
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- if (asset != null)
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- m_Cache.Store(asset.ID, asset);
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- }
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-
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- public void CacheNegative(string id)
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- {
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- // We don't do negative caching
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- }
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-
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- public bool Get(string id, out AssetBase asset)
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- {
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- asset = (AssetBase)m_Cache.Get(id);
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- return true;
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- }
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-
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- public void Expire(string id)
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- {
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- m_Cache.Invalidate(id);
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- }
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-
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- public void Clear()
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- {
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- m_Cache.Clear();
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- }
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- }
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-}
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