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Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"

This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a.

Did not mean to apply this yet.
Justin Clark-Casey (justincc) 10 lat temu
rodzic
commit
14c72d4a5b

+ 3 - 9
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs

@@ -446,9 +446,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                 LSShoutError("LightShare functions are not enabled.");
                 return 0;
             }
-
-            ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
-            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
             {
                 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
                 return 0;
@@ -476,9 +474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                 LSShoutError("LightShare functions are not enabled.");
                 return;
             }
-            
-            ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
-            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
             {
                 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
                 return;
@@ -501,9 +497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                 LSShoutError("LightShare functions are not enabled.");
                 return 0;
             }
-            
-            ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
-            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && (sp == null || sp.GodLevel < 200))
+            if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
             {
                 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
                 return 0;