llwind.h 2.4 KB

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  1. /**
  2. * @file llwind.h
  3. * @brief LLWind class header file
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewergpl$
  6. *
  7. * Copyright (c) 2001-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLWIND_H
  33. #define LL_LLWIND_H
  34. #include "llbitpack.h"
  35. #include "llmath.h"
  36. #include "llvector3.h"
  37. #include "llvector3d.h"
  38. // Hack to make wind speeds more realistic
  39. constexpr F32 WIND_SCALE_HACK = 2.f;
  40. class LLVector3;
  41. class LLBitPack;
  42. class LLGroupHeader;
  43. class LLWind
  44. {
  45. public:
  46. LLWind();
  47. ~LLWind();
  48. void renderVectors();
  49. // For all three methods below, "location" is region-local
  50. LLVector3 getVelocity(const LLVector3& location);
  51. LLVector3 getCloudVelocity(const LLVector3& location);
  52. LLVector3 getVelocityNoisy(const LLVector3& location, F32 dim);
  53. void decompress(LLBitPack& bitpack, LLGroupHeader* group_headerp);
  54. LLVector3 getAverage();
  55. LL_INLINE void setCloudDensityPointer(F32* d) { mCloudDensityp = d; }
  56. LL_INLINE void setOriginGlobal(const LLVector3d& p) { mOriginGlobal = p; }
  57. // Variable region size support
  58. LL_INLINE void setRegionWidth(F32 width) { mRegionWidth = width; }
  59. private:
  60. void init();
  61. private:
  62. S32 mSize;
  63. F32 mRegionWidth; // Variable region size support
  64. F32* mVelX;
  65. F32* mVelY;
  66. F32* mCloudVelX;
  67. F32* mCloudVelY;
  68. F32* mCloudDensityp;
  69. LLVector3d mOriginGlobal;
  70. };
  71. #endif