/** * @file llwind.h * @brief LLWind class header file * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWIND_H #define LL_LLWIND_H #include "llbitpack.h" #include "llmath.h" #include "llvector3.h" #include "llvector3d.h" // Hack to make wind speeds more realistic constexpr F32 WIND_SCALE_HACK = 2.f; class LLVector3; class LLBitPack; class LLGroupHeader; class LLWind { public: LLWind(); ~LLWind(); void renderVectors(); // For all three methods below, "location" is region-local LLVector3 getVelocity(const LLVector3& location); LLVector3 getCloudVelocity(const LLVector3& location); LLVector3 getVelocityNoisy(const LLVector3& location, F32 dim); void decompress(LLBitPack& bitpack, LLGroupHeader* group_headerp); LLVector3 getAverage(); LL_INLINE void setCloudDensityPointer(F32* d) { mCloudDensityp = d; } LL_INLINE void setOriginGlobal(const LLVector3d& p) { mOriginGlobal = p; } // Variable region size support LL_INLINE void setRegionWidth(F32 width) { mRegionWidth = width; } private: void init(); private: S32 mSize; F32 mRegionWidth; // Variable region size support F32* mVelX; F32* mVelY; F32* mCloudVelX; F32* mCloudVelY; F32* mCloudDensityp; LLVector3d mOriginGlobal; }; #endif