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- /**
- * @file llviewerdisplay.h
- * @brief LLViewerDisplay class header file
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWERDISPLAY_H
- #define LL_LLVIEWERDISPLAY_H
- #include "llfontgl.h"
- #include "llmatrix4a.h"
- void display_startup();
- void display_cleanup();
- void display(bool rebuild = true, F32 zoom_factor = 1.f, S32 subfield = 0,
- bool for_snapshot = false);
- void display_update_camera(); // Also called from LLPipeline
- // Uses whole screen to render hud:
- bool setup_hud_matrices();
- // Specifies portion of screen (in pixels) to render hud attachments from (for
- // picking):
- bool setup_hud_matrices(const LLRect& screen_region);
- bool get_hud_matrices(LLMatrix4a& proj, LLMatrix4a& model);
- bool get_hud_matrices(const LLRect& screen_region,
- LLMatrix4a& proj, LLMatrix4a& model);
- // Utility function for rendering HUD elements
- void hud_render_text(const LLWString& wstr, const LLVector3& pos_agent,
- const LLFontGL& font, U8 style,
- F32 x_offset, F32 y_offset, const LLColor4& color,
- bool orthographic);
- // Also used in llviewerwindow.cpp for snapshots
- void render_ui(F32 zoom_factor = 1.f);
- // Used by LLViewerWindow::cubeSnapshot() for PBR rendering only.
- void display_cube_face();
- extern bool gDisplaySwapBuffers;
- extern bool gDepthDirty;
- extern bool gTeleportDisplay;
- extern LLFrameTimer gTeleportDisplayTimer;
- extern bool gForceRenderLandFence;
- extern bool gResizeScreenTexture;
- extern bool gResizeShadowTexture;
- extern F32 gSavedDrawDistance;
- extern bool gUpdateDrawDistance;
- extern U32 gLastFPSAverage;
- extern bool gShaderProfileFrame;
- extern bool gScreenIsDirty;
- // IMPORTANT: this MUST always be false while in EE rendering mode. HB
- extern bool gCubeSnapshot;
- #endif // LL_LLVIEWERDISPLAY_H
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