/** * @file llviewerdisplay.h * @brief LLViewerDisplay class header file * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERDISPLAY_H #define LL_LLVIEWERDISPLAY_H #include "llfontgl.h" #include "llmatrix4a.h" void display_startup(); void display_cleanup(); void display(bool rebuild = true, F32 zoom_factor = 1.f, S32 subfield = 0, bool for_snapshot = false); void display_update_camera(); // Also called from LLPipeline // Uses whole screen to render hud: bool setup_hud_matrices(); // Specifies portion of screen (in pixels) to render hud attachments from (for // picking): bool setup_hud_matrices(const LLRect& screen_region); bool get_hud_matrices(LLMatrix4a& proj, LLMatrix4a& model); bool get_hud_matrices(const LLRect& screen_region, LLMatrix4a& proj, LLMatrix4a& model); // Utility function for rendering HUD elements void hud_render_text(const LLWString& wstr, const LLVector3& pos_agent, const LLFontGL& font, U8 style, F32 x_offset, F32 y_offset, const LLColor4& color, bool orthographic); // Also used in llviewerwindow.cpp for snapshots void render_ui(F32 zoom_factor = 1.f); // Used by LLViewerWindow::cubeSnapshot() for PBR rendering only. void display_cube_face(); extern bool gDisplaySwapBuffers; extern bool gDepthDirty; extern bool gTeleportDisplay; extern LLFrameTimer gTeleportDisplayTimer; extern bool gForceRenderLandFence; extern bool gResizeScreenTexture; extern bool gResizeShadowTexture; extern F32 gSavedDrawDistance; extern bool gUpdateDrawDistance; extern U32 gLastFPSAverage; extern bool gShaderProfileFrame; extern bool gScreenIsDirty; // IMPORTANT: this MUST always be false while in EE rendering mode. HB extern bool gCubeSnapshot; #endif // LL_LLVIEWERDISPLAY_H