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- /**
- * @file llpreviewsound.cpp
- * @brief LLPreviewSound class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llpreviewsound.h"
- #include "llaudioengine.h"
- #include "llbutton.h"
- #include "lllineeditor.h"
- #include "lluictrlfactory.h"
- #include "llagent.h"
- #include "llviewercontrol.h"
- #include "llviewermessage.h" // send_sound_trigger()
- constexpr F32 SOUND_GAIN = 1.f;
- //static
- S32 LLPreviewSound::sPreviewSoundCount = 0;
- LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect,
- const std::string& title,
- const LLUUID& item_uuid,
- const LLUUID& object_uuid)
- : LLPreview(name, rect, title, item_uuid, object_uuid)
- {
- ++sPreviewSoundCount;
- LLUICtrlFactory::getInstance()->buildFloater(this,
- "floater_preview_sound.xml");
- childSetAction("Sound play btn", playSound, this);
- childSetAction("Sound audition btn", auditionSound, this);
- LLButton* button = getChild<LLButton>("Sound play btn");
- button->setSoundFlags(LLView::SILENT);
- button = getChild<LLButton>("Sound audition btn");
- button->setSoundFlags(LLView::SILENT);
- childSetCommitCallback("desc", LLPreview::onText, this);
- childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
- const LLInventoryItem* item = getItem();
- if (item) // May be null (e.g. during prim contents fetches)...
- {
- childSetText("desc", item->getDescription());
- if (gAudiop)
- {
- // preload the sound
- gAudiop->preloadSound(item->getAssetUUID());
- }
- }
- else
- {
- childSetText("desc", std::string("(loading...)"));
- }
- setTitle(title);
- if (!getHost())
- {
- LLRect curRect = getRect();
- translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
- }
- }
- LLPreviewSound::~LLPreviewSound()
- {
- --sPreviewSoundCount;
- }
- // static
- void LLPreviewSound::playSound(void* userdata)
- {
- LLPreviewSound* self = (LLPreviewSound*)userdata;
- if (self)
- {
- const LLInventoryItem* item = self->getItem();
- if (item && gAudiop)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
- }
- }
- }
- // static
- void LLPreviewSound::auditionSound(void* userdata)
- {
- LLPreviewSound* self = (LLPreviewSound*)userdata;
- if (self)
- {
- const LLInventoryItem* item = self->getItem();
- if (item && gAudiop)
- {
- gAudiop->triggerSound(item->getAssetUUID(), gAgentID, SOUND_GAIN,
- LLAudioEngine::AUDIO_TYPE_SFX);
- }
- }
- }
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