/** * @file llpreviewsound.cpp * @brief LLPreviewSound class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewsound.h" #include "llaudioengine.h" #include "llbutton.h" #include "lllineeditor.h" #include "lluictrlfactory.h" #include "llagent.h" #include "llviewercontrol.h" #include "llviewermessage.h" // send_sound_trigger() constexpr F32 SOUND_GAIN = 1.f; //static S32 LLPreviewSound::sPreviewSoundCount = 0; LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) : LLPreview(name, rect, title, item_uuid, object_uuid) { ++sPreviewSoundCount; LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_sound.xml"); childSetAction("Sound play btn", playSound, this); childSetAction("Sound audition btn", auditionSound, this); LLButton* button = getChild("Sound play btn"); button->setSoundFlags(LLView::SILENT); button = getChild("Sound audition btn"); button->setSoundFlags(LLView::SILENT); childSetCommitCallback("desc", LLPreview::onText, this); childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe); const LLInventoryItem* item = getItem(); if (item) // May be null (e.g. during prim contents fetches)... { childSetText("desc", item->getDescription()); if (gAudiop) { // preload the sound gAudiop->preloadSound(item->getAssetUUID()); } } else { childSetText("desc", std::string("(loading...)")); } setTitle(title); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } } LLPreviewSound::~LLPreviewSound() { --sPreviewSoundCount; } // static void LLPreviewSound::playSound(void* userdata) { LLPreviewSound* self = (LLPreviewSound*)userdata; if (self) { const LLInventoryItem* item = self->getItem(); if (item && gAudiop) { send_sound_trigger(item->getAssetUUID(), SOUND_GAIN); } } } // static void LLPreviewSound::auditionSound(void* userdata) { LLPreviewSound* self = (LLPreviewSound*)userdata; if (self) { const LLInventoryItem* item = self->getItem(); if (item && gAudiop) { gAudiop->triggerSound(item->getAssetUUID(), gAgentID, SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX); } } }