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- /**
- * @file llfloaterbeacons.cpp
- * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
- * @author Coco
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbeacons.h"
- #include "llcheckboxctrl.h"
- #include "lluictrlfactory.h"
- #include "llpipeline.h"
- //MK
- #include "mkrlinterface.h"
- //mk
- #include "llviewercontrol.h"
- LLFloaterBeacons::LLFloaterBeacons(const LLSD&)
- {
- LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml");
- }
- bool LLFloaterBeacons::postBuild()
- {
- childSetCommitCallback("touch_only", onClickUICheck, this);
- childSetCommitCallback("scripted", onClickUICheck, this);
- childSetCommitCallback("physical", onClickUICheck, this);
- childSetCommitCallback("permanent", onClickUICheck, this);
- childSetCommitCallback("character", onClickUICheck, this);
- childSetCommitCallback("sounds", onClickUICheck, this);
- childSetCommitCallback("particles", onClickUICheck, this);
- childSetCommitCallback("moap", onClickUICheck, this);
- childSetCommitCallback("highlights", onClickUICheck, this);
- childSetCommitCallback("beacons", onClickUICheck, this);
- childSetCommitCallback("invisiblesounds", onClickUICheck, this);
- childSetCommitCallback("attachments", onClickUICheck, this);
- childSetCommitCallback("owner", onClickUICheck, this);
- return true;
- }
- // Needed to make the floater visibility toggle the beacons.
- //virtual
- void LLFloaterBeacons::open()
- {
- //MK
- if (gRLenabled &&
- (gRLInterface.mContainsEdit || gRLInterface.mVisionRestricted))
- {
- return;
- }
- //mk
- LLFloater::open();
- LLPipeline::sRenderBeaconsFloaterOpen = true;
- // Sort out any possible conflict
- if (!LLPipeline::sRenderBeacons && !LLPipeline::sRenderHighlight)
- {
- gSavedSettings.setBool("renderhighlights", true);
- }
- if (LLPipeline::sRenderInvisibleSoundBeacons &&
- (!LLPipeline::sRenderBeacons || !LLPipeline::sRenderSoundBeacons))
- {
- gSavedSettings.setBool("invisiblesoundsbeacon", false);
- }
- if (LLPipeline::sRenderScriptedTouchBeacons &&
- LLPipeline::sRenderScriptedBeacons)
- {
- gSavedSettings.setBool("scripttouchbeacon", false);
- }
- }
- //MK
- //virtual
- void LLFloaterBeacons::draw()
- {
- // Fast enough that it can be kept here
- if (gRLenabled &&
- (gRLInterface.mContainsEdit || gRLInterface.mVisionRestricted))
- {
- gSavedSettings.setBool("BeaconAlwaysOn", false);
- close();
- return;
- }
- LLFloater::draw();
- }
- //mk
- //virtual
- void LLFloaterBeacons::close(bool app_quitting)
- {
- LLFloater::close(app_quitting);
- if (!app_quitting)
- {
- LLPipeline::sRenderBeaconsFloaterOpen = false;
- }
- }
- // Callback attached to each check box control to both affect their main purpose
- // and to implement the couple screwy interdependency rules that some have.
- //static
- void LLFloaterBeacons::onClickUICheck(LLUICtrl* ctrl, void* data)
- {
- LLCheckBoxCtrl* check = (LLCheckBoxCtrl*)ctrl;
- if (!check) return;
- std::string name = check->getName();
- if (name == "touch_only")
- {
- // Don't allow both to be ON at the same time. Toggle the other one off
- // if both now on.
- if (LLPipeline::sRenderScriptedTouchBeacons &&
- LLPipeline::sRenderScriptedBeacons)
- {
- gSavedSettings.setBool("scriptsbeacon", false);
- }
- }
- else if (name == "scripted")
- {
- if (LLPipeline::sRenderScriptedTouchBeacons &&
- LLPipeline::sRenderScriptedBeacons)
- {
- gSavedSettings.setBool("scripttouchbeacon", false);
- }
- }
- else if (name == "sounds")
- {
- if (!LLPipeline::sRenderSoundBeacons &&
- LLPipeline::sRenderInvisibleSoundBeacons)
- {
- gSavedSettings.setBool("invisiblesoundsbeacon", false);
- }
- }
- else if (name == "invisiblesounds")
- {
- if (LLPipeline::sRenderInvisibleSoundBeacons)
- {
- if (!LLPipeline::sRenderSoundBeacons)
- {
- gSavedSettings.setBool("soundsbeacon", true);
- }
- if (!LLPipeline::sRenderBeacons)
- {
- gSavedSettings.setBool("renderbeacons", true);
- }
- }
- }
- else if (name == "highlights")
- {
- // Don't allow both to be OFF at the same time. Toggle the other one on
- // if both now off.
- if (!LLPipeline::sRenderBeacons && !LLPipeline::sRenderHighlight)
- {
- gSavedSettings.setBool("renderbeacons", true);
- }
- }
- else if (name == "beacons")
- {
- if (!LLPipeline::sRenderBeacons)
- {
- // Don't allow both to be OFF at the same time. Toggle the other
- // one on if both now off.
- if (!LLPipeline::sRenderHighlight)
- {
- gSavedSettings.setBool("renderhighlights", true);
- }
- if (LLPipeline::sRenderInvisibleSoundBeacons)
- {
- gSavedSettings.setBool("invisiblesoundsbeacon", false);
- }
- }
- }
- }
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