/** * @file llfloaterbeacons.cpp * @brief Front-end to LLPipeline controls for highlighting various kinds of objects. * @author Coco * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbeacons.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llpipeline.h" //MK #include "mkrlinterface.h" //mk #include "llviewercontrol.h" LLFloaterBeacons::LLFloaterBeacons(const LLSD&) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml"); } bool LLFloaterBeacons::postBuild() { childSetCommitCallback("touch_only", onClickUICheck, this); childSetCommitCallback("scripted", onClickUICheck, this); childSetCommitCallback("physical", onClickUICheck, this); childSetCommitCallback("permanent", onClickUICheck, this); childSetCommitCallback("character", onClickUICheck, this); childSetCommitCallback("sounds", onClickUICheck, this); childSetCommitCallback("particles", onClickUICheck, this); childSetCommitCallback("moap", onClickUICheck, this); childSetCommitCallback("highlights", onClickUICheck, this); childSetCommitCallback("beacons", onClickUICheck, this); childSetCommitCallback("invisiblesounds", onClickUICheck, this); childSetCommitCallback("attachments", onClickUICheck, this); childSetCommitCallback("owner", onClickUICheck, this); return true; } // Needed to make the floater visibility toggle the beacons. //virtual void LLFloaterBeacons::open() { //MK if (gRLenabled && (gRLInterface.mContainsEdit || gRLInterface.mVisionRestricted)) { return; } //mk LLFloater::open(); LLPipeline::sRenderBeaconsFloaterOpen = true; // Sort out any possible conflict if (!LLPipeline::sRenderBeacons && !LLPipeline::sRenderHighlight) { gSavedSettings.setBool("renderhighlights", true); } if (LLPipeline::sRenderInvisibleSoundBeacons && (!LLPipeline::sRenderBeacons || !LLPipeline::sRenderSoundBeacons)) { gSavedSettings.setBool("invisiblesoundsbeacon", false); } if (LLPipeline::sRenderScriptedTouchBeacons && LLPipeline::sRenderScriptedBeacons) { gSavedSettings.setBool("scripttouchbeacon", false); } } //MK //virtual void LLFloaterBeacons::draw() { // Fast enough that it can be kept here if (gRLenabled && (gRLInterface.mContainsEdit || gRLInterface.mVisionRestricted)) { gSavedSettings.setBool("BeaconAlwaysOn", false); close(); return; } LLFloater::draw(); } //mk //virtual void LLFloaterBeacons::close(bool app_quitting) { LLFloater::close(app_quitting); if (!app_quitting) { LLPipeline::sRenderBeaconsFloaterOpen = false; } } // Callback attached to each check box control to both affect their main purpose // and to implement the couple screwy interdependency rules that some have. //static void LLFloaterBeacons::onClickUICheck(LLUICtrl* ctrl, void* data) { LLCheckBoxCtrl* check = (LLCheckBoxCtrl*)ctrl; if (!check) return; std::string name = check->getName(); if (name == "touch_only") { // Don't allow both to be ON at the same time. Toggle the other one off // if both now on. if (LLPipeline::sRenderScriptedTouchBeacons && LLPipeline::sRenderScriptedBeacons) { gSavedSettings.setBool("scriptsbeacon", false); } } else if (name == "scripted") { if (LLPipeline::sRenderScriptedTouchBeacons && LLPipeline::sRenderScriptedBeacons) { gSavedSettings.setBool("scripttouchbeacon", false); } } else if (name == "sounds") { if (!LLPipeline::sRenderSoundBeacons && LLPipeline::sRenderInvisibleSoundBeacons) { gSavedSettings.setBool("invisiblesoundsbeacon", false); } } else if (name == "invisiblesounds") { if (LLPipeline::sRenderInvisibleSoundBeacons) { if (!LLPipeline::sRenderSoundBeacons) { gSavedSettings.setBool("soundsbeacon", true); } if (!LLPipeline::sRenderBeacons) { gSavedSettings.setBool("renderbeacons", true); } } } else if (name == "highlights") { // Don't allow both to be OFF at the same time. Toggle the other one on // if both now off. if (!LLPipeline::sRenderBeacons && !LLPipeline::sRenderHighlight) { gSavedSettings.setBool("renderbeacons", true); } } else if (name == "beacons") { if (!LLPipeline::sRenderBeacons) { // Don't allow both to be OFF at the same time. Toggle the other // one on if both now off. if (!LLPipeline::sRenderHighlight) { gSavedSettings.setBool("renderhighlights", true); } if (LLPipeline::sRenderInvisibleSoundBeacons) { gSavedSettings.setBool("invisiblesoundsbeacon", false); } } } }