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- /**
- * @file lldrawpoolterrain.h
- * @brief LLDrawPoolTerrain class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLTERRAIN_H
- #define LL_LLDRAWPOOLTERRAIN_H
- #include "lldrawpool.h"
- class LLViewerRegion;
- class LLDrawPoolTerrain final : public LLFacePool
- {
- public:
- LLDrawPoolTerrain(LLViewerTexture* texp);
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_TEXCOORD3,
- VERTEX_DATA_MASK_PBR = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TANGENT | // PBR terrain
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_TEXCOORD3
- };
- U32 getVertexDataMask() override;
- LL_INLINE S32 getNumDeferredPasses() override { return 1; }
- void beginDeferredPass(S32) override;
- void endDeferredPass(S32 pass) override;
- void renderDeferred(S32 pass) override;
- LL_INLINE S32 getNumShadowPasses() override { return 1; }
- void beginShadowPass(S32) override;
- void endShadowPass(S32 pass) override;
- void renderShadow(S32 pass) override;
- void prerender() override;
- // These three methods are used for EE rendering only
- void render(S32 pass = 0) override;
- void beginRenderPass(S32) override;
- void endRenderPass(S32 pass) override;
- // Only terrain pool got a need for a dirtyTextures() method. HB
- LL_INLINE bool isTerrainPool() override { return true; }
- void dirtyTextures(const LLViewerTextureList::dirty_list_t& tex);
- LL_INLINE LLViewerTexture* getTexture() override
- {
- return mTexturep;
- }
- #if 0
- // Failed attempt at properly restoring terrain after GL restart with core
- // GL profile enabled. HB
- void rebuildPatches();
- #endif
- protected:
- void renderSimple();
- void renderOwnership();
- void hilightParcelOwners();
- void renderFull2TU();
- void renderFull4TU();
- void renderFullShader();
- void renderFullShaderTextures(LLViewerRegion* regionp);
- void renderFullShaderPBR(LLViewerRegion* regionp);
- void drawLoop();
- void boostTerrainDetailTextures();
- public:
- LLPointer<LLViewerTexture> mTexturep;
- LLPointer<LLViewerTexture> mAlphaRampImagep;
- LLPointer<LLViewerTexture> m2DAlphaRampImagep;
- LLPointer<LLViewerTexture> mAlphaNoiseImagep;
- private:
- static F32 sDetailScale;
- };
- #endif // LL_LLDRAWPOOLSIMPLE_H
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