lldrawpoolterrain.h 3.6 KB

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  1. /**
  2. * @file lldrawpoolterrain.h
  3. * @brief LLDrawPoolTerrain class definition
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewergpl$
  6. *
  7. * Copyright (c) 2002-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLDRAWPOOLTERRAIN_H
  33. #define LL_LLDRAWPOOLTERRAIN_H
  34. #include "lldrawpool.h"
  35. class LLViewerRegion;
  36. class LLDrawPoolTerrain final : public LLFacePool
  37. {
  38. public:
  39. LLDrawPoolTerrain(LLViewerTexture* texp);
  40. enum
  41. {
  42. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  43. LLVertexBuffer::MAP_NORMAL |
  44. LLVertexBuffer::MAP_TEXCOORD0 |
  45. LLVertexBuffer::MAP_TEXCOORD1 |
  46. LLVertexBuffer::MAP_TEXCOORD2 |
  47. LLVertexBuffer::MAP_TEXCOORD3,
  48. VERTEX_DATA_MASK_PBR = LLVertexBuffer::MAP_VERTEX |
  49. LLVertexBuffer::MAP_NORMAL |
  50. LLVertexBuffer::MAP_TANGENT | // PBR terrain
  51. LLVertexBuffer::MAP_TEXCOORD0 |
  52. LLVertexBuffer::MAP_TEXCOORD1 |
  53. LLVertexBuffer::MAP_TEXCOORD2 |
  54. LLVertexBuffer::MAP_TEXCOORD3
  55. };
  56. U32 getVertexDataMask() override;
  57. LL_INLINE S32 getNumDeferredPasses() override { return 1; }
  58. void beginDeferredPass(S32) override;
  59. void endDeferredPass(S32 pass) override;
  60. void renderDeferred(S32 pass) override;
  61. LL_INLINE S32 getNumShadowPasses() override { return 1; }
  62. void beginShadowPass(S32) override;
  63. void endShadowPass(S32 pass) override;
  64. void renderShadow(S32 pass) override;
  65. void prerender() override;
  66. // These three methods are used for EE rendering only
  67. void render(S32 pass = 0) override;
  68. void beginRenderPass(S32) override;
  69. void endRenderPass(S32 pass) override;
  70. // Only terrain pool got a need for a dirtyTextures() method. HB
  71. LL_INLINE bool isTerrainPool() override { return true; }
  72. void dirtyTextures(const LLViewerTextureList::dirty_list_t& tex);
  73. LL_INLINE LLViewerTexture* getTexture() override
  74. {
  75. return mTexturep;
  76. }
  77. #if 0
  78. // Failed attempt at properly restoring terrain after GL restart with core
  79. // GL profile enabled. HB
  80. void rebuildPatches();
  81. #endif
  82. protected:
  83. void renderSimple();
  84. void renderOwnership();
  85. void hilightParcelOwners();
  86. void renderFull2TU();
  87. void renderFull4TU();
  88. void renderFullShader();
  89. void renderFullShaderTextures(LLViewerRegion* regionp);
  90. void renderFullShaderPBR(LLViewerRegion* regionp);
  91. void drawLoop();
  92. void boostTerrainDetailTextures();
  93. public:
  94. LLPointer<LLViewerTexture> mTexturep;
  95. LLPointer<LLViewerTexture> mAlphaRampImagep;
  96. LLPointer<LLViewerTexture> m2DAlphaRampImagep;
  97. LLPointer<LLViewerTexture> mAlphaNoiseImagep;
  98. private:
  99. static F32 sDetailScale;
  100. };
  101. #endif // LL_LLDRAWPOOLSIMPLE_H