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- /**
- * @file lldrawpoolmaterials.h
- * @brief LLDrawPoolMaterials and LLDrawPoolMatPBR class definitions
- *
- * $LicenseInfo:firstyear=2012&license=viewergpl$
- *
- * Copyright (c) 2012-2022, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLMATERIALS_H
- #define LL_LLDRAWPOOLMATERIALS_H
- #include "llvector2.h"
- #include "llvector3.h"
- #include "llcolor4u.h"
- #include "lldrawpool.h"
- class LLViewerTexture;
- class LLDrawInfo;
- class LLGLSLShader;
- ///////////////////////////////////////////////////////////////////////////////
- // LLDrawPoolMaterials class
- ///////////////////////////////////////////////////////////////////////////////
- class LLDrawPoolMaterials final : public LLRenderPass
- {
- public:
- LLDrawPoolMaterials();
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TEXCOORD1 |
- LLVertexBuffer::MAP_TEXCOORD2 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TANGENT
- };
- LL_INLINE U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
- void prerender() override;
- // Not used by the EE forward renderer.
- LL_INLINE S32 getNumPasses() override { return 0; }
- // 12 render passes times 2 (one for each rigged and non rigged)
- LL_INLINE S32 getNumDeferredPasses() override { return 24; }
- void beginDeferredPass(S32 pass) override;
- void endDeferredPass(S32 pass) override;
- void renderDeferred(S32 pass) override;
- // The following methods are for EE rendering only
- void bindSpecularMap(LLViewerTexture* texp);
- void bindNormalMap(LLViewerTexture* texp);
- private:
- // For EE rendering only
- void pushMaterialsBatch(LLDrawInfo& params, U32 mask);
- // For PBR rendering only
- void renderDeferredPBR(S32 pass);
- private:
- LLGLSLShader* mShader;
- };
- ///////////////////////////////////////////////////////////////////////////////
- // LLDrawPoolMatPBR class
- //
- // In LL's original code, this class is named LLDrawPoolGLTFPBR and held in a
- // separate lldrawpoolpbropaque.h/cpp module. I renamed it for consistency and
- // moved it here, where it logically belongs to, since it is used to render PBR
- // *materials*. HB
- ///////////////////////////////////////////////////////////////////////////////
- class LLDrawPoolMatPBR final : public LLRenderPass
- {
- public:
- LLDrawPoolMatPBR(U32 type);
- // This value returned by this method is ignored by the PBR renderer.
- LL_INLINE U32 getVertexDataMask() override { return 0; }
- // Not used by the EE forward renderer. HB
- LL_INLINE S32 getNumPasses() override { return 0; }
- // Returns 0 in EE rendering mode, or 1 in PBR mode. HB
- S32 getNumDeferredPasses() override;
- void renderDeferred(S32 pass) override;
- LL_INLINE S32 getNumPostDeferredPasses() override
- {
- return getNumDeferredPasses();
- }
- void renderPostDeferred(S32 pass) override;
- public:
- U32 mRenderType;
- };
- #endif // LL_LLDRAWPOOLMATERIALS_H
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