/** * @file lldrawpoolmaterials.h * @brief LLDrawPoolMaterials and LLDrawPoolMatPBR class definitions * * $LicenseInfo:firstyear=2012&license=viewergpl$ * * Copyright (c) 2012-2022, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLMATERIALS_H #define LL_LLDRAWPOOLMATERIALS_H #include "llvector2.h" #include "llvector3.h" #include "llcolor4u.h" #include "lldrawpool.h" class LLViewerTexture; class LLDrawInfo; class LLGLSLShader; /////////////////////////////////////////////////////////////////////////////// // LLDrawPoolMaterials class /////////////////////////////////////////////////////////////////////////////// class LLDrawPoolMaterials final : public LLRenderPass { public: LLDrawPoolMaterials(); enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT }; LL_INLINE U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } void prerender() override; // Not used by the EE forward renderer. LL_INLINE S32 getNumPasses() override { return 0; } // 12 render passes times 2 (one for each rigged and non rigged) LL_INLINE S32 getNumDeferredPasses() override { return 24; } void beginDeferredPass(S32 pass) override; void endDeferredPass(S32 pass) override; void renderDeferred(S32 pass) override; // The following methods are for EE rendering only void bindSpecularMap(LLViewerTexture* texp); void bindNormalMap(LLViewerTexture* texp); private: // For EE rendering only void pushMaterialsBatch(LLDrawInfo& params, U32 mask); // For PBR rendering only void renderDeferredPBR(S32 pass); private: LLGLSLShader* mShader; }; /////////////////////////////////////////////////////////////////////////////// // LLDrawPoolMatPBR class // // In LL's original code, this class is named LLDrawPoolGLTFPBR and held in a // separate lldrawpoolpbropaque.h/cpp module. I renamed it for consistency and // moved it here, where it logically belongs to, since it is used to render PBR // *materials*. HB /////////////////////////////////////////////////////////////////////////////// class LLDrawPoolMatPBR final : public LLRenderPass { public: LLDrawPoolMatPBR(U32 type); // This value returned by this method is ignored by the PBR renderer. LL_INLINE U32 getVertexDataMask() override { return 0; } // Not used by the EE forward renderer. HB LL_INLINE S32 getNumPasses() override { return 0; } // Returns 0 in EE rendering mode, or 1 in PBR mode. HB S32 getNumDeferredPasses() override; void renderDeferred(S32 pass) override; LL_INLINE S32 getNumPostDeferredPasses() override { return getNumDeferredPasses(); } void renderPostDeferred(S32 pass) override; public: U32 mRenderType; }; #endif // LL_LLDRAWPOOLMATERIALS_H