lldrawpoolalpha.h 3.2 KB

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  1. /**
  2. * @file lldrawpoolalpha.h
  3. * @brief LLDrawPoolAlpha class definition
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewergpl$
  6. *
  7. * Copyright (c) 2002-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLDRAWPOOLALPHA_H
  33. #define LL_LLDRAWPOOLALPHA_H
  34. #include "lldrawpool.h"
  35. #include "llframetimer.h"
  36. #include "llrender.h"
  37. class LLFace;
  38. class LLColor4;
  39. class LLGLSLShader;
  40. class LLTexUnit;
  41. class LLDrawPoolAlpha final : public LLRenderPass
  42. {
  43. protected:
  44. LOG_CLASS(LLDrawPoolAlpha);
  45. public:
  46. enum
  47. {
  48. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  49. LLVertexBuffer::MAP_NORMAL |
  50. LLVertexBuffer::MAP_COLOR |
  51. LLVertexBuffer::MAP_TEXCOORD0
  52. };
  53. LL_INLINE U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
  54. LLDrawPoolAlpha(U32 type);
  55. LL_INLINE S32 getNumPostDeferredPasses() override { return 1; }
  56. void renderPostDeferred(S32 pass) override;
  57. // This method is only for EE rendering
  58. void render(S32 pass = 0) override;
  59. void prerender() override;
  60. void forwardRender(bool write_depth = false);
  61. private:
  62. // PBR variants
  63. void renderPostDeferredPBR(S32 pass);
  64. void renderDebugAlpha();
  65. void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
  66. // Note: 'mask' is not used/ignored for the PBR rendering mode
  67. void renderAlphaHighlight(U32 mask = 0);
  68. typedef std::vector<LLDrawInfo*> drawinfo_vec_t;
  69. void renderEmissives(U32 mask, const drawinfo_vec_t& emissives);
  70. void renderRiggedEmissives(U32 mask, const drawinfo_vec_t& emissives);
  71. void renderPbrEmissives(const drawinfo_vec_t& emissives);
  72. void renderRiggedPbrEmissives(const drawinfo_vec_t& emissives);
  73. bool texSetup(LLDrawInfo* infop, bool use_material, LLTexUnit* unitp);
  74. public:
  75. static bool sShowDebugAlpha;
  76. private:
  77. LLGLSLShader* mTargetShader;
  78. LLGLSLShader* mSimpleShader;
  79. LLGLSLShader* mFullbrightShader;
  80. LLGLSLShader* mEmissiveShader;
  81. LLGLSLShader* mPBRShader;
  82. LLGLSLShader* mPBREmissiveShader;
  83. // Our 'normal' alpha blend function for this pass
  84. U32 mColorSFactor;
  85. U32 mColorDFactor;
  86. U32 mAlphaSFactor;
  87. U32 mAlphaDFactor;
  88. };
  89. #endif // LL_LLDRAWPOOLALPHA_H