/** * @file lldrawpoolalpha.h * @brief LLDrawPoolAlpha class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLALPHA_H #define LL_LLDRAWPOOLALPHA_H #include "lldrawpool.h" #include "llframetimer.h" #include "llrender.h" class LLFace; class LLColor4; class LLGLSLShader; class LLTexUnit; class LLDrawPoolAlpha final : public LLRenderPass { protected: LOG_CLASS(LLDrawPoolAlpha); public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0 }; LL_INLINE U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } LLDrawPoolAlpha(U32 type); LL_INLINE S32 getNumPostDeferredPasses() override { return 1; } void renderPostDeferred(S32 pass) override; // This method is only for EE rendering void render(S32 pass = 0) override; void prerender() override; void forwardRender(bool write_depth = false); private: // PBR variants void renderPostDeferredPBR(S32 pass); void renderDebugAlpha(); void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false); // Note: 'mask' is not used/ignored for the PBR rendering mode void renderAlphaHighlight(U32 mask = 0); typedef std::vector drawinfo_vec_t; void renderEmissives(U32 mask, const drawinfo_vec_t& emissives); void renderRiggedEmissives(U32 mask, const drawinfo_vec_t& emissives); void renderPbrEmissives(const drawinfo_vec_t& emissives); void renderRiggedPbrEmissives(const drawinfo_vec_t& emissives); bool texSetup(LLDrawInfo* infop, bool use_material, LLTexUnit* unitp); public: static bool sShowDebugAlpha; private: LLGLSLShader* mTargetShader; LLGLSLShader* mSimpleShader; LLGLSLShader* mFullbrightShader; LLGLSLShader* mEmissiveShader; LLGLSLShader* mPBRShader; LLGLSLShader* mPBREmissiveShader; // Our 'normal' alpha blend function for this pass U32 mColorSFactor; U32 mColorDFactor; U32 mAlphaSFactor; U32 mAlphaDFactor; }; #endif // LL_LLDRAWPOOLALPHA_H