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|
- <llsd>
- <map>
- <key>AFKTimeout</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds before automatically setting AFK (away from keyboard) mode. 0 to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>300</integer>
- </map>
- <key>AccountAttachmentsMaterials</key>
- <map>
- <key>Comment</key>
- <string>TRUE to take into account your own avatar's attachments for the rendered scene materials usage indicator in the status bar.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AccountMaterialsMinVSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum virtual size (in square pixels) for accounting a material in the rendered scene.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>AckCollectTime</key>
- <map>
- <key>Comment</key>
- <string>Ack messages collection and grouping time in seconds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AddAvatarNamesToIgnore</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, add surrounding avatars' name to the ignore list of the spell checker when a name is auto-completed with TAB in chat bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AdvanceSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display advanced parameter settings in snaphot interface</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AgentChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from other residents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>AgniServerReleaseNotesURL</key>
- <map>
- <key>Comment</key>
- <string>URL for the release notes of the servers used on Agni (SL production grid)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://releasenotes.secondlife.com/simulator/[SRVVER].html</string>
- </map>
- <key>AlertedUnsupportedHardware</key>
- <map>
- <key>Comment</key>
- <string>Set if there is unsupported hardware and we have already done a notification.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AllowColoredFonts</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow to display colored fonts (e.g. for emojis) in the UI.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AllowGLRestartInCoreProfile</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow restarting OpenGL while in core profile (may cause rendering issues).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AllowMUpose</key>
- <map>
- <key>Comment</key>
- <string>Allow MU* pose style in chat and IM (with ':' as a synonymous to '/me ')</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AllowMultipleViewers</key>
- <map>
- <key>Comment</key>
- <string>Allow multiple viewers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AllowPickParticles</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow to pick particles on right-click</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AllowPickRiggedMeshes</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow to pick rigged mesh attachments on right-click</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AllowPickTransparent</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow to always pick transparent objects on left-click</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AllowSelectAvatar</key>
- <map>
- <key>Comment</key>
- <string>Allow to select avatars</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AllowTapTapHoldRun</key>
- <map>
- <key>Comment</key>
- <string>Tapping a direction key twice and holding it down makes avatar run</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AlwaysRenderFriends</key>
- <map>
- <key>Comment</key>
- <string>Always render friends regardless of max complexity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AnimatedObjectsMaxLegalOffset</key>
- <map>
- <key>Comment</key>
- <string>Max visual offset between object position and rendered position.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>AnimatedObjectsMaxLegalSize</key>
- <map>
- <key>Comment</key>
- <string>Max bounding box size for animated object rendered position.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>64</real>
- </map>
- <key>AnimationDebug</key>
- <map>
- <key>Comment</key>
- <string>Show active animations in a bubble above avatars head</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AnimationsMaxDuration</key>
- <map>
- <key>Comment</key>
- <string>Maximum duration for an animation in seconds (30 to 120, further clamped server side).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60</real>
- </map>
- <key>AnimationsMaxPriority</key>
- <map>
- <key>Comment</key>
- <string>Maximum priority for animation uploads (normally 4, can be increased to 5).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>AppearanceAnimation</key>
- <map>
- <key>Comment</key>
- <string>When entering appearance editing mode, play the appearance editing animation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AppearanceCameraMovement</key>
- <map>
- <key>Comment</key>
- <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ApplyColorImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections in color picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ApplyMaterialImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections in material picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ApplyTextureImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections in texture picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ApplyThumbnailImmediately</key>
- <map>
- <key>Comment</key>
- <string>Preview selections from thumbnail picker immediately</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ArrowKeysMoveAvatar</key>
- <map>
- <key>Comment</key>
- <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AssetsCachePercentOfTotal</key>
- <map>
- <key>Comment</key>
- <string>The percent of total cache size (defined by CacheSize) to use for the assets cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20.0</real>
- </map>
- <key>AssetFetchConcurrency</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of connections for the new HTTP core (between 2 and 32)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>AuctionShowFence</key>
- <map>
- <key>Comment</key>
- <string>When auctioning land, include parcel boundary marker in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AudioDisableFMOD</key>
- <map>
- <key>Comment</key>
- <string>Disable FMOD usage (takes effect after audio engine restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AudioDisableOpenAL</key>
- <map>
- <key>Comment</key>
- <string>Disable OpenAL usage (takes effect after audio engine restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AudioLevelAmbient</key>
- <map>
- <key>Comment</key>
- <string>Audio level of environment sounds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelDoppler</key>
- <map>
- <key>Comment</key>
- <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelMaster</key>
- <map>
- <key>Comment</key>
- <string>Master audio level, or overall volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelMedia</key>
- <map>
- <key>Comment</key>
- <string>Audio level of movies</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelMic</key>
- <map>
- <key>Comment</key>
- <string>Audio level of microphone input</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelMusic</key>
- <map>
- <key>Comment</key>
- <string>Audio level of streaming music</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelRolloff</key>
- <map>
- <key>Comment</key>
- <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelSFX</key>
- <map>
- <key>Comment</key>
- <string>Audio level of in-world sound effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelUI</key>
- <map>
- <key>Comment</key>
- <string>Audio level of UI sound effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AudioLevelUnderwaterRolloff</key>
- <map>
- <key>Comment</key>
- <string>Controls the distance-based dropoff of audio volume underwater (fraction or multiple of default audio rolloff)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>AudioLevelVoice</key>
- <map>
- <key>Comment</key>
- <string>Audio level of voice chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AudioLevelWind</key>
- <map>
- <key>Comment</key>
- <string>Wind audio level relative to environment sounds level</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>AutoAcceptNewInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically accept new notecards/textures/landmarks/sounds/animations.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoCloseOOC</key>
- <map>
- <key>Comment</key>
- <string>Auto-close OOC chat (i.e. add "))" if not found and "((" was used)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AutoDisengageMic</key>
- <map>
- <key>Comment</key>
- <string>Automatically turn off the microphone when ending IM calls.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AutoFocusChat</key>
- <map>
- <key>Comment</key>
- <string>Automatically focus the chat bar and chat history.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoLeveling</key>
- <map>
- <key>Comment</key>
- <string>Keep Flycam level.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AutoLoadWebProfiles</key>
- <map>
- <key>Comment</key>
- <string>Automatically load ALL profile webpages without asking first.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoLogin</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoMimeDiscovery</key>
- <map>
- <key>Comment</key>
- <string>Enable viewer mime type discovery of media URLs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoOpenTextInput</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, a text input floater is opened each time a chat or IM input line is scrolled</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoPilotFile</key>
- <map>
- <key>Comment</key>
- <string>Filename for logging auto-pilot path (must use a .plt extension)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default.plt</string>
- </map>
- <key>AutoPilotLocksCamera</key>
- <map>
- <key>Comment</key>
- <string>Keep camera position locked when avatar walks to selected position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoReloadFailedPatchTexDelay</key>
- <map>
- <key>Comment</key>
- <string>When non zero, wait that amount of seconds before auto-reloading failed land patch textures to avoid blank tiles in the mini-map (clamped between 5s and 30s).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>AutoShowInventoryThumbnails</key>
- <map>
- <key>Comment</key>
- <string>TRUE to automatically show any associated thumbnail when selecting an inventory object.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutoSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Update snapshot when camera stops moving, or any parameter changes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AutomaticFly</key>
- <map>
- <key>Comment</key>
- <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AvatarAggressiveRebake</key>
- <map>
- <key>Comment</key>
- <string>TRUE to force aggressive avatar rebakes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AvatarAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>AvatarAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Avatar axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>AvatarBacklight</key>
- <map>
- <key>Comment</key>
- <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AvatarBakedLocalTextureUpdateTimeout</key>
- <map>
- <key>Comment</key>
- <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>AvatarBakedTextureUploadTimeout</key>
- <map>
- <key>Comment</key>
- <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>60</integer>
- </map>
- <key>AvatarBoundingBoxComplexity</key>
- <map>
- <key>Comment</key>
- <string>How many aspects to consider for avatar bounding box (0 to 4 with 2 roughly equivalent to pre-Axon).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>AvatarCustomizeLighting</key>
- <map>
- <key>Comment</key>
- <string>Whether to light up the avatar while its appearance is customized</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>AvatarFeathering</key>
- <map>
- <key>Comment</key>
- <string>Avatar feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>AvatarNameCacheMaxRequests</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of simultaenous avatar name cache requests(requires restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>AvatarOffsetZ</key>
- <map>
- <key>Comment</key>
- <string>Avatar Z offset (used to adjust animation height)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>AvatarPhysics</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, enables avatar wearable physics (may cause slow downs and lag)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>AvatarPickerRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Avatar Picker window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>380</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>AvatarPickerSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for calling cards in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>AvatarSex</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>AwayAction</key>
- <map>
- <key>Comment</key>
- <string>Type of action to take after AFKTimeout has elapsed: 0 to set away, 1 to set busy, 2 to set auto-reply mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>BackgroundChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat bubble background</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>BackgroundYieldTime</key>
- <map>
- <key>Comment</key>
- <string>Amount of time to yield every frame to other applications when the viewer is not the foreground window (milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>BakedTexUploadForceUDP</key>
- <map>
- <key>Comment</key>
- <string>TRUE to force the use of UDP transfers to upload baked textures (only relevant for OpenSim)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BatchSizeAIS3</key>
- <map>
- <key>Comment</key>
- <string>Amount of folders AIS3 packs into category subset request.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>BeaconAlwaysOn</key>
- <map>
- <key>Comment</key>
- <string>Beacons / highlighting always on</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BenchmarkGPU</key>
- <map>
- <key>Comment</key>
- <string>Use GPU benchmarking instead of gpu_table.txt to determine its class</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BiasedObjectRetention</key>
- <map>
- <key>Comment</key>
- <string>Use the texture discard bias to bias as well the non-visible objects retention in memory</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BlankNormalTexture</key>
- <map>
- <key>Comment</key>
- <string>Texture used as 'Blank' in texture picker for normal maps (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string>
- </map>
- <key>BlockAvatarAppearanceMessages</key>
- <map>
- <key>Comment</key>
- <string>Ignore's appearance messages (for simulating Ruth)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BrowserIgnoreSSLCertErrors</key>
- <map>
- <key>Comment</key>
- <string>Tell the built-in web browser to ignore SSL certificate errors (DANGEROUS !)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BoundTexRatioToBiasALM</key>
- <map>
- <key>Comment</key>
- <string>Ratio of GL bound texture memory comsumption above which a discard level penalty is applied to ALM textures (minimum clamped at 0.25). See also MaxDiscardToUnbiasALM.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
- <key>BrowserJavascriptEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable Javascript in the built-in Web browser</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BrowserPluginsEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable Web plugins (only used for PDF support) in the built-in Web browser.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BrowserProxyAddress</key>
- <map>
- <key>Comment</key>
- <string>Address for the Web Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>BrowserProxyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use Web Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BrowserProxyPort</key>
- <map>
- <key>Comment</key>
- <string>Port for Web Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3128</integer>
- </map>
- <key>BuildAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Build axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Build axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Build axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Build axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Build axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Build axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>BuildAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Build axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Build axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Build axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Build axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Build axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Build axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>BuildBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BuildFeathering</key>
- <map>
- <key>Comment</key>
- <string>Build feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>BuildUseRootForPivot</key>
- <map>
- <key>Comment</key>
- <string>TRUE to center the manipulator handles on the root primitive for selected link sets</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BulkChangeEveryoneCopy</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be copied by everyone</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BulkChangeIncludeAnimations</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect animations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeBodyParts</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect body parts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeClothing</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect clothing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeGestures</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect gestures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeLandmarks</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect landmarks</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeMaterials</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect materials</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeNotecards</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect notecards</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeObjects</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeScripts</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect scripts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeSettings</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect environment settings</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeSounds</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect sounds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeIncludeTextures</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect textures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>BulkChangeNextOwnerCopy</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be copied by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BulkChangeNextOwnerModify</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be modified by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BulkChangeNextOwnerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects can be resold or given away by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>BulkChangeShareWithGroup</key>
- <map>
- <key>Comment</key>
- <string>Bulk changed objects are shared with the currently active group</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ButtonFlashCount</key>
- <map>
- <key>Comment</key>
- <string>Number of flashes after which flashing buttons stay lit up</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>ButtonFlashRate</key>
- <map>
- <key>Comment</key>
- <string>Frequency at which buttons flash (hz)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>ButtonHPad</key>
- <map>
- <key>Comment</key>
- <string>Default horizontal spacing between buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>ButtonHeight</key>
- <map>
- <key>Comment</key>
- <string>Default height for normal buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>ButtonHeightSmall</key>
- <map>
- <key>Comment</key>
- <string>Default height for small buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>ButtonVPad</key>
- <map>
- <key>Comment</key>
- <string>Default vertical spacing between buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>CacheLocation</key>
- <map>
- <key>Comment</key>
- <string>Controls the location of the local disk cache</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CacheNumberOfRegionsForObjects</key>
- <map>
- <key>Comment</key>
- <string>Controls number of regions to be cached for objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>128</integer>
- </map>
- <key>CachePurgeTimeSliced</key>
- <map>
- <key>Comment</key>
- <string>Purge the texture cache in several 0.1s max time slices, instead of in a monolithic second(s)-lasting way.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CacheSize</key>
- <map>
- <key>Comment</key>
- <string>Controls amount of hard drive space reserved for local file caching in MB</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>500</integer>
- </map>
- <key>CacheValidateCounter</key>
- <map>
- <key>Comment</key>
- <string>Used to distribute cache validation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CameraAngle</key>
- <map>
- <key>Comment</key>
- <string>Camera field of view angle (Radians)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0372664928436279296875</real>
- </map>
- <key>CameraDoFResScale</key>
- <map>
- <key>Comment</key>
- <string>Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.7</real>
- </map>
- <key>CameraFNumber</key>
- <map>
- <key>Comment</key>
- <string>Camera f-number value for DoF effect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>9</real>
- </map>
- <key>CameraFieldOfView</key>
- <map>
- <key>Comment</key>
- <string>Vertical camera field of view for DoF effect (in degrees)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60</real>
- </map>
- <key>CameraFocalLength</key>
- <map>
- <key>Comment</key>
- <string>Camera focal length for DoF effect (in millimeters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50</real>
- </map>
- <key>CameraFocusTransitionTime</key>
- <map>
- <key>Comment</key>
- <string>How many seconds it takes the camera to transition between focal distances</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>CameraFrontView</key>
- <map>
- <key>Comment</key>
- <string>Switches the agent camera to front view (volatile setting)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CameraIgnoreCollisions</key>
- <map>
- <key>Comment</key>
- <string>Do not automatically move the camera out of objects on collision</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CameraMaxCoF</key>
- <map>
- <key>Comment</key>
- <string>Maximum camera circle of confusion for DoF effect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10</real>
- </map>
- <key>CameraOffset</key>
- <map>
- <key>Comment</key>
- <string>Render with camera offset from view frustum (rendering debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CameraOffsetBuild</key>
- <map>
- <key>Comment</key>
- <string>Default camera position relative to focus point when entering build mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-6</real>
- <real>0</real>
- <real>6</real>
- </array>
- </map>
- <key>CameraOffsetDefault</key>
- <map>
- <key>Comment</key>
- <string>Default camera offset from avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-3</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>CameraOffsetFrontView</key>
- <map>
- <key>Comment</key>
- <string>Initial camera offset from avatar in Front View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>2.2</real>
- <real>0</real>
- <real>-0.1</real>
- </array>
- </map>
- <key>CameraOffsetScale</key>
- <map>
- <key>Comment</key>
- <string>Scales the default offset</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.3</real>
- </map>
- <key>CameraPositionSmoothing</key>
- <map>
- <key>Comment</key>
- <string>Smooths camera position over time</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>CameraToPelvisRotDeviation</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowed angle deviation in degrees (2 to 60) between the camera/head and the pelvis before the avatar is rotated while standing.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>60</integer>
- </map>
- <key>CEFDefaultFontSize</key>
- <map>
- <key>Comment</key>
- <string>Default font size for CEF to use (0 = default)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CEFMinimumFontSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum font size for CEF to use (0 = default)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>CEFPreferredFont</key>
- <map>
- <key>Comment</key>
- <string>Default font to use instead of the default system fonts, for CEF</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CEFRemoteFonts</key>
- <map>
- <key>Comment</key>
- <string>Whether or not CEF may use document-specifed fonts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CEFScaleFactor</key>
- <map>
- <key>Comment</key>
- <string>Scale factor for the CEF browser contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>ChatBarStealsFocus</key>
- <map>
- <key>Comment</key>
- <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatBubbleOpacity</key>
- <map>
- <key>Comment</key>
- <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>ChatConsoleMaxLines</key>
- <map>
- <key>Comment</key>
- <string>Max number of lines of chat text visible in chat console (minimum is 5).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>25</integer>
- </map>
- <key>ChatFontSize</key>
- <map>
- <key>Comment</key>
- <string>Size of chat text in chat console (0 = small, 1 = big)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>ChatFullWidth</key>
- <map>
- <key>Comment</key>
- <string>Chat console takes up full width of SL window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatHistoryTornOff</key>
- <map>
- <key>Comment</key>
- <string>Show chat history window separately from Communicate window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatInputEditorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chatterbox window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>ChatOnlineNotification</key>
- <map>
- <key>Comment</key>
- <string>Provide notifications for when friend log on and off of SL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatPersistTime</key>
- <map>
- <key>Comment</key>
- <string>Time for which chat stays visible in console (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>15</real>
- </map>
- <key>ChatShowTimestamps</key>
- <map>
- <key>Comment</key>
- <string>Show timestamps in chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatVisible</key>
- <map>
- <key>Comment</key>
- <string>Chat bar is visible</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ChatterboxRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chatterbox window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>230</integer>
- <integer>650</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>CheesyBeacon</key>
- <map>
- <key>Comment</key>
- <string>Enable cheesy beacon effects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ClassicCloudsAvgAlt</key>
- <map>
- <key>Comment</key>
- <string>Classic clouds average altitude. Positive for absolute altitude, negative for relative altitude (substracted to the agent altitude). The resulting absolute altitude is clamped between 96 and 1024m.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>192</integer>
- </map>
- <key>ClassicCloudsMaxAlt</key>
- <map>
- <key>Comment</key>
- <string>Classic clouds maximum average altitude.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>ClearSavedUISounds</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear saved pre-decoded UI sounds from user settings on next restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ClearStaleTextureFetchesOnTP</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear stale texture fetches after TP to another sim.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ClearAssetCache</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear the asset cache next time the viewer is started with cache write permissions.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ClearObjectCache</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear the object cache next time the viewer is started with cache write permissions.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ClientSettingsFile</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>ClientSettingsFileFormerExp</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>ClientSettingsFileFormerStable</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>ClearTextureCache</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear the texture cache next time the viewer is started with cache write permissions.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CloseChatOnReturn</key>
- <map>
- <key>Comment</key>
- <string>Close chat after hitting return</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CloseSnapshotOnKeep</key>
- <map>
- <key>Comment</key>
- <string>Close snapshot window after saving snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CloudsDiffuseLightAdjustment</key>
- <map>
- <key>Comment</key>
- <string>Multiplication factor used to brighten the clouds when using the diffuse light to work around the black ambient light seen with PBR-hacked EE settings.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.25</real>
- </map>
- <key>CloudsMinAmbientThreshold</key>
- <map>
- <key>Comment</key>
- <string>Brightness threshold for the ambient light under which the classic clouds color is instead derived from Sun or Moon light (workaround for black ambient used with PBR-hacked EE settings).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>CmdLineDisableVoice</key>
- <map>
- <key>Comment</key>
- <string>Disable Voice.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CmdLineGridChoice</key>
- <map>
- <key>Comment</key>
- <string>The user's grid choice or ip address.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CmdLineHelperURI</key>
- <map>
- <key>Comment</key>
- <string>Command line specified helper web CGI prefix to use.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>CmdLineLoginURI</key>
- <map>
- <key>Comment</key>
- <string>Command line specified login server and CGI prefix to use.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>LLSD</string>
- <key>Value</key>
- <array>
- <string />
- </array>
- </map>
- <key>ColoredJellyDolls</key>
- <map>
- <key>Comment</key>
- <string>TRUE to get jeely-dolls (too complex avatars) colored. FALSE for grey.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ColorPaletteEntry01</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry02</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry03</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry04</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry05</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.5</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry06</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.5</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry07</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry08</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry09</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry10</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.25</real>
- <real>0.25</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry11</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.5</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry12</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.25</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry13</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry14</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.25</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry15</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry16</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry17</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry18</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.75</real>
- <real>0.75</real>
- <real>0.75</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry19</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry20</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry21</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>1</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry22</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry23</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry24</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry25</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry26</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>1</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry27</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry28</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry29</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0.5</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry30</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0.5</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry31</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColorPaletteEntry32</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>ColumnHeaderDropDownDelay</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds of mouse click before column header shows sort options list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
- <key>CompileOutputRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for script Recompile Everything output window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>ConnectAsGod</key>
- <map>
- <key>Comment</key>
- <string>Log in a god if you have god access.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ConnectionPort</key>
- <map>
- <key>Comment</key>
- <string>Custom connection port number</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>13000</integer>
- </map>
- <key>ConnectionPortEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to se the custom connection port</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ConsoleBackgroundOpacity</key>
- <map>
- <key>Comment</key>
- <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.4</real>
- </map>
- <key>ConsoleBoxPerMessage</key>
- <map>
- <key>Comment</key>
- <string>Set to TRUE to draw per-message boxes in chat console</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ConsoleBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Size of chat console history (lines of chat)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>CookiesEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to accept cookies from Web sites</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CPUBenchmarkPerfFactor</key>
- <map>
- <key>Comment</key>
- <string>CPU perfs factor (relative to a 9700K at 5GHz) for recommended settings (a higher factor means worst perfs with same settings).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>CreateMaterialsFolder</key>
- <map>
- <key>Comment</key>
- <string>TRUE for "Create missing system folders" to create an inventory "Materials" folder</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CreateSettingsFolder</key>
- <map>
- <key>Comment</key>
- <string>TRUE for "Create missing system folders" to create an inventory "Settings" folder</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CreateToolCopyCenters</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CreateToolCopyRotates</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CreateToolCopySelection</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>CreateToolKeepSelected</key>
- <map>
- <key>Comment</key>
- <string>After using create tool, keep the create tool active</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>Cursor3D</key>
- <map>
- <key>Comment</key>
- <string>Tread Joystick values as absolute positions (not deltas).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>CustomServer</key>
- <map>
- <key>Comment</key>
- <string>Specifies the name of grid to which you connect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>DAEExportConsolidateMaterials</key>
- <map>
- <key>Comment</key>
- <string>Combine faces with same texture</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DAEExportSkipTransparent</key>
- <map>
- <key>Comment</key>
- <string>Skip exporting faces with default transparent texture or full transparent</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DAEExportSingleUVMap</key>
- <map>
- <key>Comment</key>
- <string>Set all objects to have the same UV map name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DAEExportTextureParams</key>
- <map>
- <key>Comment</key>
- <string>Apply texture params such as repeats to the exported UV map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DAEExportTextures</key>
- <map>
- <key>Comment</key>
- <string>Export textures when exporting Collada</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DAEExportTexturesType</key>
- <map>
- <key>Comment</key>
- <string>Image file format to use when exporting Collada</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DebugEditedObject</key>
- <map>
- <key>Comment</key>
- <string>TRUE to set debug mode on the object selected in the Edit floater.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugAvatarCompositeBaked</key>
- <map>
- <key>Comment</key>
- <string>Colorize avatar meshes based on baked/composite state.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugBeaconLineWidth</key>
- <map>
- <key>Comment</key>
- <string>Size of lines for Debug Beacons</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DebugConsoleMaxLines</key>
- <map>
- <key>Comment</key>
- <string>Max number of lines of chat text visible in debug console (minimum is 5).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>40</integer>
- </map>
- <key>DebugGLOnRestart</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable strict GL debugging after restart (automatically reset to FALSE after use).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugObjectId</key>
- <map>
- <key>Comment</key>
- <string>Object UUID for object update messages debugging</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>DebugPermissions</key>
- <map>
- <key>Comment</key>
- <string>Log permissions for selected inventory items</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugPluginDisableTimeout</key>
- <map>
- <key>Comment</key>
- <string>Disable the code which watches for plugins that are crashed or hung</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugSelectMgr</key>
- <map>
- <key>Comment</key>
- <string>Debug the selection manager by issuing infos in the log file</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowAvatarRenderInfo</key>
- <map>
- <key>Comment</key>
- <string>Show avatar complexity info</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowColor</key>
- <map>
- <key>Comment</key>
- <string>Show color under cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowFPS</key>
- <map>
- <key>Comment</key>
- <string>Show frame rate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowMeshQueue</key>
- <map>
- <key>Comment</key>
- <string>Show the mesh queue download progress</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowPollRequestAge</key>
- <map>
- <key>Comment</key>
- <string>Show the agent region poll request age</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowRenderInfo</key>
- <map>
- <key>Comment</key>
- <string>Show stats about current scene</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowRenderMatrices</key>
- <map>
- <key>Comment</key>
- <string>Display values of current view and projection matrices.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowResizing</key>
- <map>
- <key>Comment</key>
- <string>Show floater size while resizing it.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugShowTime</key>
- <map>
- <key>Comment</key>
- <string>Show depth buffer contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugStatMode</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeActualIn</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeActualOut</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeAgentUpdatesSec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeAsset</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeBoundMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeChildAgents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeGLMem</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeKTrisDrawnFr</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeKTrisDrawnSec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeLayers</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeLowLODObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeMainAgents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeMemoryAllocated</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeNewObjs</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketLoss</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketsIn</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePacketsOut</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePhysicsFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModePinnedObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeRawCount</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimActiveObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimActiveScripts</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimAgentMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimFPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimFrameMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimImagesMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimInPPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimNetMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimObjects</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimOutPPS</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimPctScriptsRun</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimPendingDownloads</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimPumpIOMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimScriptEvents</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimScriptMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimAIStepMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimOtherMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsOtherMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimPhysicsStepMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSimSkippedSilhouetteSteps</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSleepMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimSpareMsec</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeSimTotalUnackedBytes</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTexture</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTextureCount</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTimeDialation</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModeTotalObjs</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugStatModemSimSimPctSteppedCharacters</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>DebugViews</key>
- <map>
- <key>Comment</key>
- <string>Display debugging info for views.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugVoicePlugin</key>
- <map>
- <key>Comment</key>
- <string>TRUE for verbose debugging (on stderr/console only) by the WebRTC plugin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugWebRTCVoice</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable the "Voice" and "Plugin" debug tags when WebRTC voice is initialized (after restart).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DebugWindowProc</key>
- <map>
- <key>Comment</key>
- <string>Log windows messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DecimalsForTools</key>
- <map>
- <key>Comment</key>
- <string>Number of decimals for the edit tool position, size and rotation settings (0 to 5)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>DefaultNormalTexture</key>
- <map>
- <key>Comment</key>
- <string>Texture used as 'Default' in texture picker for normal maps. (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>85f28839-7a1c-b4e3-d71d-967792970a7b</string>
- </map>
- <key>DefaultObjectTexture</key>
- <map>
- <key>Comment</key>
- <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>89556747-24cb-43ed-920b-47caed15465f</string>
- </map>
- <key>DelayPendingMeshFetchesOnTP</key>
- <map>
- <key>Comment</key>
- <string>Delay pending mesh fetches after TP to another sim</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DelayGLTextureDelete</key>
- <map>
- <key>Comment</key>
- <string>TRUE to delay GL texture deletion by 4 render frames. May help with some GPUs. EXPERIMENTAL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DestroyUnseenVolumeVB</key>
- <map>
- <key>Comment</key>
- <string>Destroy vertex buffers for non rendered volumes to try and free up some VRAM.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DirectChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color for llInstantMessage() and llRegionSayTo() messages from objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.8</real>
- <real>1</real>
- <real>0.8</real>
- <real>1</real>
- </array>
- </map>
- <key>DirSelectorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Directory Selector window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>280</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>DisableCameraConstraints</key>
- <map>
- <key>Comment</key>
- <string>Disable the normal bounds put on the camera by avatar position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DisableMessagesSpacing</key>
- <map>
- <key>Comment</key>
- <string>Set to TRUE to disable messages spacing in chat console</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DisablePrecacheDelayAfterTP</key>
- <map>
- <key>Comment</key>
- <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DisableVerticalSync</key>
- <map>
- <key>Comment</key>
- <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>DisableVRAMCheck</key>
- <map>
- <key>Comment</key>
- <string>TRUE to disable available GL memory checks (may be useful with buggy drivers).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DisableWindAudio</key>
- <map>
- <key>Comment</key>
- <string>Disable the wind audio effect</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DisplayAvatarAgentTarget</key>
- <map>
- <key>Comment</key>
- <string>Show avatar positioning locators (animation debug)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DisplayGamma</key>
- <map>
- <key>Comment</key>
- <string>Sets gamma correction for display (0 for darkest, 1 for normal, over 1 for lighter)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>DisplayNamesUsage</key>
- <map>
- <key>Comment</key>
- <string>Usage type for display names: 0 = Legacy name only, 1 = Display name with legacy name, 2 = display name only (legacy name when absent)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>DisplayTimecode</key>
- <map>
- <key>Comment</key>
- <string>Display timecode on screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DistanceHysteresisLOD</key>
- <map>
- <key>Comment</key>
- <string>Hysteresis (in meters) for LOD calculations: avoids blinking objects due to LOD bounding boxes size discrepancies. 0 to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>DoubleClickAction</key>
- <map>
- <key>Comment</key>
- <string>Action for in-world double-click (0 = none, 1 = auto-pilot, 2 = teleport)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DoubleClickInventorySoundAction</key>
- <map>
- <key>Comment</key>
- <string>Double-click action for sound inventory item (0 = open preview, 1 = play locally, 2 = play in-world)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DoubleClickScriptedObject</key>
- <map>
- <key>Comment</key>
- <string>Allow double-click auto-pilot or teleport on script-touch objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>DragAndDropToolTipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying tooltip when performing drag and drop operation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>DropShadowButton</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for buttons (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>DropShadowFloater</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for floaters (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>DropShadowTooltip</key>
- <map>
- <key>Comment</key>
- <string>Drop shadow width for tooltips (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>DynamicCameraStrength</key>
- <map>
- <key>Comment</key>
- <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>EditCameraMovement</key>
- <map>
- <key>Comment</key>
- <string>When entering build mode, camera moves up above avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EditedMeshLOD</key>
- <map>
- <key>Comment</key>
- <string>LOD level to use for edited meshes (-1 = default, 0 = min, 3 = max)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>EditLinkedParts</key>
- <map>
- <key>Comment</key>
- <string>Select individual parts of linked objects</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EffectColor</key>
- <map>
- <key>Comment</key>
- <string>Particle effects color</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>EffectScriptChatParticles</key>
- <map>
- <key>Comment</key>
- <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>EnableAttachmentSounds</key>
- <map>
- <key>Comment</key>
- <string>Play sounds produced by other avatars' attachments via llPlaySound()</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>EnableCollisionSounds</key>
- <map>
- <key>Comment</key>
- <string>Play collision sounds</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>EnableCopyAndWear</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, enables "Copy and wear" (buggy) in the "Open object" floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EnableGestureSounds</key>
- <map>
- <key>Comment</key>
- <string>Play sounds from gestures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>EnableHTTP2</key>
- <map>
- <key>Comment</key>
- <string>Enable the HTTP/2 protocol for pipelining requests (EXPERIMENTAL).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EnableStreamingMedia</key>
- <map>
- <key>Comment</key>
- <string>Enable streaming media</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EnableStreamingMusic</key>
- <map>
- <key>Comment</key>
- <string>Enable streaming music</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EnableVoiceChat</key>
- <map>
- <key>Comment</key>
- <string>Enable talking to other residents with a microphone</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>EventPollAgeWindowMargin</key>
- <map>
- <key>Comment</key>
- <string>Margin in milliseconds for the event poll established connection age window (clamped between 200 and 2000).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>600</integer>
- </map>
- <key>EventPollTimeoutForSL</key>
- <map>
- <key>Comment</key>
- <string>Viewer-side timeout to use for event polls in SL, in seconds (clamped between 15 and 180).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>25</integer>
- </map>
- <key>EventPollTimeoutForOS</key>
- <map>
- <key>Comment</key>
- <string>Viewer-side timeout to use for event polls in OpenSim, in seconds (clamped between 15 and 180).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>90</integer>
- </map>
- <key>EveryoneCopy</key>
- <map>
- <key>Comment</key>
- <string>Everyone can copy the newly created objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ExperiencesLogDays</key>
- <map>
- <key>Comment</key>
- <string>Number of days to search experience events for</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>7</integer>
- </map>
- <key>ExperiencesMaturity</key>
- <map>
- <key>Comment</key>
- <string>Default maturity rating for experiences searches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ExternalEditor</key>
- <map>
- <key>Comment</key>
- <string>External editor command line (%s = filename). E.g. /usr/bin/gedit %s</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>EyesFollowMousePointer</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, the mouse pointer drives the avatar's eyes (and head) movements.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FastTimersAlwaysEnabled</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, the fast timers keep counting while the fast timers view floater is closed. Not a persistent setting.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FMODDecodeBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Sets the streaming decode buffer size (in milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1000</integer>
- </map>
- <key>FMODDisableALSA</key>
- <map>
- <key>Comment</key>
- <string>Disable ALSA usage by FMOD (takes effect after audio engine restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FMODDisablePulseAudio</key>
- <map>
- <key>Comment</key>
- <string>Disable PulseAudio usage by FMOD (takes effect after audio engine restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FMODProfilerEnable</key>
- <map>
- <key>Comment</key>
- <string>Enable profiler tool if using FMOD (takes effect after audio engine restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FMODStreamBufferSize</key>
- <map>
- <key>Comment</key>
- <string>Sets the streaming buffer size (in milliseconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>7000</integer>
- </map>
- <key>FPSLogFrequency</key>
- <map>
- <key>Comment</key>
- <string>Seconds between display of FPS in log (0 for never)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60</real>
- </map>
- <key>FSFlushOnWrite</key>
- <map>
- <key>Comment</key>
- <string>Flush on write before checking a LLFilesystem file position (to work-around a Wine bug). Keep off if possible (much faster).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FadeMouselookExitTip</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds after which the mouselook mode exit tip starts fading out (0 = never fade, minimum is 5s)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FileSelectorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the File Selector window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>350</integer>
- <integer>550</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FilterItemsPerFrame</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>500</integer>
- </map>
- <key>FindLandArea</key>
- <map>
- <key>Comment</key>
- <string>Enables filtering of land search results by area</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FindLandPrice</key>
- <map>
- <key>Comment</key>
- <string>Enables filtering of land search results by price</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FindLandType</key>
- <map>
- <key>Comment</key>
- <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>All</string>
- </map>
- <key>FindPeopleOnline</key>
- <map>
- <key>Comment</key>
- <string>Limits people search to only users who are logged on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FindPlacesPictures</key>
- <map>
- <key>Comment</key>
- <string>Display only results of find places that have pictures</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FirstName</key>
- <map>
- <key>Comment</key>
- <string>Login first name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>FirstPersonAvatarVisible</key>
- <map>
- <key>Comment</key>
- <string>Display avatar and attachments below neck while in mouselook</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FirstRunTPV</key>
- <map>
- <key>Comment</key>
- <string>Tells whether you have already ran this third-party viewer once or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FirstRunThisInstall</key>
- <map>
- <key>Comment</key>
- <string>Specifies that you have not run the viewer since you installed the latest update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FloaterActiveSpeakersRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for active speakers window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterThumbnailRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for thumbnail edit window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>298</integer>
- <integer>274</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterActiveSpeakersSortAscending</key>
- <map>
- <key>Comment</key>
- <string>Whether to sort up or down</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FloaterActiveSpeakersSortColumn</key>
- <map>
- <key>Comment</key>
- <string>Column name to sort on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>speaking_status</string>
- </map>
- <key>FloaterAreaSearchRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the area search floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterAudioVolumeRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Audio Volume window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>440</integer>
- <integer>470</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterAvatarProfileRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for avatar profile floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>510</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBeaconsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for beacon and highlight controls</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>395</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBumpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Bumps/Hits window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>180</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBuyContentsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Buy Contents window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>250</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBuyRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for buy window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>250</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterCameraRect3a</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for camera control window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>64</integer>
- <integer>200</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterChatRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>220</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterClothingRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for clothing window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>480</integer>
- <integer>320</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterColladaExportRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Collada export floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>230</integer>
- <integer>240</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterContactsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>390</integer>
- <integer>395</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterCustomizeAppearanceRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for avatar customization window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>540</integer>
- <integer>494</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterDebugSettingsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Debug Settings floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>235</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterDebugTagsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for debug tags list window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>550</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterExperienceProfileRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the experience profile floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>520</integer>
- <integer>325</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterExperiencesRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the experiences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>500</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterFindRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Find window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>570</integer>
- <integer>780</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterFriendsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for friends window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>293</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterGestureRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for gestures window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>465</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterGroupInfoRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the group info window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>530</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterGroupTitlesRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for group titles window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>450</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterGroupsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the groups window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>275</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterHtmlRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>100</integer>
- <integer>460</integer>
- <integer>370</integer>
- <integer>100</integer>
- </array>
- </map>
- <key>FloaterIMRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for IM window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>160</integer>
- <integer>500</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterInspectAvatarRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Avatar Inspect window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterInspectRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Object Inspect window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>750</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterInventoryRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for inventory window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>430</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterJoystickRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for joystick controls window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLagMeter</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for lag meter</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>150</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLandHoldingsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Land Holdings window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>385</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLandRect5</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for About Land window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>420</integer>
- <integer>460</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLandmarkRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for landmark floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>440</integer>
- <integer>495</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLocalEnvEditorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for debug tags list window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>330</integer>
- <integer>608</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLuaConsoleRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Lua console floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>480</integer>
- <integer>640</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterLuaDialogRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Lua dialog floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>284</integer>
- <integer>136</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMarketplaceAssociationRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the market place association floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>100</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMarketplaceValidationRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the market place validation floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMediaRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for media browser window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
- </map>
- <key>FloaterMediaSettingsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for media settings window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMiniMapRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for mini map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>220</integer>
- <integer>220</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterModelPreviewRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the model preview floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>480</integer>
- <integer>940</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMoveRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for avatar control window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>58</integer>
- <integer>185</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterMuteRect3</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for mute window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>360</integer>
- <integer>270</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterNearbyMediaRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for media settings window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>254</integer>
- <integer>328</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterNewOutfitRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for new outfit window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>510</integer>
- <integer>515</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterObjectBackuptRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the object backup floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>80</integer>
- <integer>200</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterObjectIMInfo</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for floater object im info windows</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterObjectWeightsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for build options window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterOpenObjectRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Open Object window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>350</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterPayRectB</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for pay window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>150</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterPermPrefsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for initial permissions preferences</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>200</integer>
- <integer>250</integer>
- <integer>250</integer>
- <integer>200</integer>
- </array>
- </map>
- <key>FloaterPostcardRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for postcard floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>320</integer>
- <integer>450</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterRLVRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the RestrainedLove restrictions floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>336</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterRadarRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Radar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterRegionDebugConsoleRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Region Debug Console</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterRegionInfoRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for region info window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>512</integer>
- <integer>500</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterScriptDebugRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Script Error/Debug window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>130</integer>
- <integer>450</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterSnapshotRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for snapshot window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>200</integer>
- <integer>400</integer>
- </array>
- </map>
- <key>FloaterSoundsListRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the sounds list floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterStatisticsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>555</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterTeleportHistoryRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for teleport history window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>550</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterViewBottom</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls layout of floating windows within SL window</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>FloaterWindlightRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the Windlight settings floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>366</integer>
- <integer>650</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterWorldMapRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for world map window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>600</integer>
- <integer>780</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FlyBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FlycamAbsolute</key>
- <map>
- <key>Comment</key>
- <string>Treat Flycam values as absolute positions (not deltas).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FlycamAxisDeadZone0</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 0 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone1</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 1 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone2</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 2 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone3</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 3 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone4</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 4 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone5</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 5 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisDeadZone6</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 6 dead zone.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>FlycamAxisScale0</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 0 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale1</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 1 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale2</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 2 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale3</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 3 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale4</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 4 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale5</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 5 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamAxisScale6</key>
- <map>
- <key>Comment</key>
- <string>Flycam axis 6 scaler.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>FlycamFeathering</key>
- <map>
- <key>Comment</key>
- <string>Flycam feathering (less is softer)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>FlycamZoomDirect</key>
- <map>
- <key>Comment</key>
- <string>Map flycam zoom axis directly to camera zoom.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FocusOffsetDefault</key>
- <map>
- <key>Comment</key>
- <string>Default focus point offset relative to avatar (x-axis is forward)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>FocusOffsetFrontView</key>
- <map>
- <key>Comment</key>
- <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>FolderAutoOpenDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.75</real>
- </map>
- <key>FolderLoadingMessageWaitTime</key>
- <map>
- <key>Comment</key>
- <string>Seconds to wait before showing the LOADING... text in folder views</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>FontScreenDPI</key>
- <map>
- <key>Comment</key>
- <string>Font resolution, higher is bigger (pixels per inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>96</real>
- </map>
- <key>FrameRateLimit</key>
- <map>
- <key>Comment</key>
- <string>Limit in frame per seconds to impose to the renderer (19 or less to disable)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>FullDesktop</key>
- <map>
- <key>Comment</key>
- <string>TRUE to run the viewer in full desktop mode (pseudo full screen)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FullPermNotecards</key>
- <map>
- <key>Comment</key>
- <string>Newly created notecards are full perm</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FullPermSnapshots</key>
- <map>
- <key>Comment</key>
- <string>Newly taken snapshots are full perm</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FullResBoostedTextures</key>
- <map>
- <key>Comment</key>
- <string>TRUE to load BOOST_HIGH or higher priority textures at full res.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FullScreen</key>
- <map>
- <key>Comment</key>
- <string>TRUE to run SL the viewer in full screen mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>FullScreenAspectRatio</key>
- <map>
- <key>Comment</key>
- <string>Aspect ratio of fullscreen display (width / height)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.333333333333333333333333</real>
- </map>
- <key>FullScreenAutoDetectAspectRatio</key>
- <map>
- <key>Comment</key>
- <string>Automatically detect proper aspect ratio for fullscreen display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>FullScreenHeight</key>
- <map>
- <key>Comment</key>
- <string>Fullscreen resolution in height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>FullScreenWidth</key>
- <map>
- <key>Comment</key>
- <string>Fullscreen resolution in width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>GLWorkerQueueSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of queued threaded GL operations (0 for no limit).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>GLWorkerThreads</key>
- <map>
- <key>Comment</key>
- <string>Number of GL threads to use. -1 for auto, 0 to disable. May need a restart to take effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GLWorkerUseForBumpmap</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the GL work queue to create bump map textures.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>GLWorkerUseForMedia</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the GL work queue to update media textures.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>GPUMemoryBWClassBase</key>
- <map>
- <key>Comment</key>
- <string>Memory bandwidth in GB/s below which to default to class 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>GridCrossSections</key>
- <map>
- <key>Comment</key>
- <string>Highlight cross sections of prims with grid manipulation plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>GridDrawSize</key>
- <map>
- <key>Comment</key>
- <string>Visible extent of 2D snap grid (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>12</real>
- </map>
- <key>GridMode</key>
- <map>
- <key>Comment</key>
- <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>GridOpacity</key>
- <map>
- <key>Comment</key>
- <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.699999988078999990648299</real>
- </map>
- <key>GridOptionState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>GridOptionsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for tools window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>151</integer>
- <integer>200</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>GridResolution</key>
- <map>
- <key>Comment</key>
- <string>Size of single grid step (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>GridSubUnit</key>
- <map>
- <key>Comment</key>
- <string>Display fractional grid steps, relative to grid size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>GridSubdivision</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>GroupNotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of group notice messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>260</integer>
- </map>
- <key>GroupIMSnoozeDuration</key>
- <map>
- <key>Comment</key>
- <string>Snoozing duration for group IM sessions (in minutes, 0 to make snoozing unavailable).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>GroupNotifyBoxWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of group notice messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>400</integer>
- </map>
- <key>HardenedMessaging</key>
- <map>
- <key>Comment</key>
- <string>TRUE to harden the UDP messaging by verifing coherency of server messages and rejecting spurious ones.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HashedPassword</key>
- <map>
- <key>Comment</key>
- <string>Hashed password used for the last login</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>HTMLLinkColor</key>
- <map>
- <key>Comment</key>
- <string>Color of hyperlinks</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.6</real>
- <real>0.6</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>HelpHomeURL</key>
- <map>
- <key>Comment</key>
- <string>URL of initial help page</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>help/index.html</string>
- </map>
- <key>HelpLastVisitedURL</key>
- <map>
- <key>Comment</key>
- <string>URL of last help page, will be shown next time help is accessed</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>help/index.html</string>
- </map>
- <key>HideConvexPhysShapes</key>
- <map>
- <key>Comment</key>
- <string>TRUE to hide the convex decompositions from the physics shapes debug display.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HideCurrentOutfitFolder</key>
- <map>
- <key>Comment</key>
- <string>TRUE to hide the 'Current Outfit' folder in inventory window</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HideEmptySystemFolders</key>
- <map>
- <key>Comment</key>
- <string>TRUE to hide empty system folders</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HideFloatersOnTPSuccess</key>
- <map>
- <key>Comment</key>
- <string>Hide teleport-related floaters on successful TPs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HideMarketplaceFolder</key>
- <map>
- <key>Comment</key>
- <string>TRUE to hide the 'Marketplace Listings' folder in inventory window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HideMasterRemote</key>
- <map>
- <key>Comment</key>
- <string>Hide the Master Remote control when useless</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HideNotificationsInChat</key>
- <map>
- <key>Comment</key>
- <string>Do not echo/log notifications in chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HideSelectedObjects</key>
- <map>
- <key>Comment</key>
- <string>Hide Selected Objects</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HideTeleportProgress</key>
- <map>
- <key>Comment</key>
- <string>Hide the teleport progress screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HighResSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Double resolution of snapshot from current window resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HighlightOwnNameInChat</key>
- <map>
- <key>Comment</key>
- <string>Show chat messages containing your name in a different color</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HighlightOwnNameInIM</key>
- <map>
- <key>Comment</key>
- <string>Show GroupIM messages containing your name in a different color</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HoverToZOffsetFactor</key>
- <map>
- <key>Comment</key>
- <string>Works around a bug in LL's viewers that causes the Hover offset to need an adjustment (set to 1.0 or less to disable).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.25</real>
- </map>
- <key>HtmlFindRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML find window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
- </map>
- <key>HtmlHelpLastPage</key>
- <map>
- <key>Comment</key>
- <string>Last URL visited via help system</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>HtmlHelpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML help window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
- </map>
- <key>HtmlReleaseMessage</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML Release Message Floater window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>46</integer>
- <integer>520</integer>
- <integer>400</integer>
- <integer>128</integer>
- </array>
- </map>
- <key>HttpPipeliningOS</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, the viewer will attempt to pipeline HTTP requests in OpenSim.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HttpPipeliningSL</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, the viewer will attempt to pipeline HTTP requests in SecondLife.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>HttpProxyType</key>
- <map>
- <key>Comment</key>
- <string>Proxy type to use for HTTP operations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>HttpRangeRequestsDisable</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, GET requests will not be issued with 'Range:' headers for meshes and textures. May work around issues with some ISPs and networking gear.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HttpTraceLevel</key>
- <map>
- <key>Comment</key>
- <string>Sets the tracing level of core http functions (requires a restart).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>HUDInfoBackground</key>
- <map>
- <key>Comment</key>
- <string>Draw a semi-transparent background for HUD info text.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>HUDInfoRightMargin</key>
- <map>
- <key>Comment</key>
- <string>Right margin for the start position of the HUD info text (minimum clamped to 256).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>400</integer>
- </map>
- <key>HUDScaleFactor</key>
- <map>
- <key>Comment</key>
- <string>Scale of HUD attachments</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>IMOpenSessionOnIncoming</key>
- <map>
- <key>Comment</key>
- <string>Open a new session window as soon as someone starts typing an IM to you</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>IMChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of instant messages from other residents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>IMInChatConsole</key>
- <map>
- <key>Comment</key>
- <string>Copy IM into chat console</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>IMInChatHistory</key>
- <map>
- <key>Comment</key>
- <string>Copy IM into chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>IMInputEditorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chatterbox window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>IMShowTimestamps</key>
- <map>
- <key>Comment</key>
- <string>Show timestamps in IM</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>IMTabsVerticalStacking</key>
- <map>
- <key>Comment</key>
- <string>Stack IM tabs vertically (requires a restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>IgnoreFOVZoomForLODs</key>
- <map>
- <key>Comment</key>
- <string>Ignore zoom effect when calculating level of details.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>IgnoreHiDPIEvents</key>
- <map>
- <key>Comment</key>
- <string>Controls whether to ignore HiDPI events (under Windows).</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>IgnoreOuterRegionAttachKill</key>
- <map>
- <key>Comment</key>
- <string>Ignore the kill-object messages coming from non-agent regions when they deal with the agent's attachments.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ImagePipelineUseHTTP</key>
- <map>
- <key>Comment</key>
- <string>If TRUE use HTTP GET to fetch textures from the server</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ImporterLegacyMatching</key>
- <map>
- <key>Comment</key>
- <string>Enable index based model matching.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ImporterModelLimit</key>
- <map>
- <key>Comment</key>
- <string>Limits amount of importer generated models for dae files.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>ImporterPreprocessDAE</key>
- <map>
- <key>Comment</key>
- <string>Enable preprocessing for DAE files to fix issues with space characters in names and ids.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>InBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Incoming bandwidth throttle (bps)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>InterpolationPhaseOut</key>
- <map>
- <key>Comment</key>
- <string>Seconds to phase out interpolated motion</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>InterpolationTime</key>
- <map>
- <key>Comment</key>
- <string>How long to extrapolate object motion after last packet received</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>InventoryAutoOpenDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>InventoryOutboxMaxFolderCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of subfolders allowed in a listing in the merchant outbox.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>21</integer>
- </map>
- <key>InventoryOutboxMaxFolderDepth</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>InventoryOutboxMaxItemCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of items allowed in a listing in the merchant outbox.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>InventoryOutboxMaxStockItemCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of items allowed in a stock folder.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>InventoryPickerSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for in inventory picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>InventorySortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>InventoryTrashMaxCapacity</key>
- <map>
- <key>Comment</key>
- <string>Maximum capacity of the Trash folder. User will ve offered to clean it up when exceeded</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>5000</integer>
- </map>
- <key>InventoryUseItalicsFont</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use a native italics font in inventory link names, instead of slanting the regular font.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>InvertMouse</key>
- <map>
- <key>Comment</key>
- <string>When in mouselook, moving mouse up looks down and vice versa (FALSE = moving up looks up)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>JoystickAvatarEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to control Avatar movement.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>JoystickAxis0</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickAxis1</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickAxis2</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>JoystickAxis3</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>JoystickAxis4</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>JoystickAxis5</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>JoystickAxis6</key>
- <map>
- <key>Comment</key>
- <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>JoystickBuildEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to move edited objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>JoystickButtonFlyCam</key>
- <map>
- <key>Comment</key>
- <string>Joystick button number for the fly camera toggling.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>JoystickButtonJump</key>
- <map>
- <key>Comment</key>
- <string>Joystick button number for the jump action.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>JoystickEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables Joystick Input.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>JoystickFlycamEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enables the Joystick to control the flycam.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>JoystickInitialized</key>
- <map>
- <key>Comment</key>
- <string>Whether or not a joystick has been detected and initiailized.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>JoystickNeverEnable</key>
- <map>
- <key>Comment</key>
- <string>Never attempt to enable the Joystick support.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>JoystickRunThreshold</key>
- <map>
- <key>Comment</key>
- <string>Input threshold to initiate running</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>KeepAspectForSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Use full window when taking snapshot, regardless of requested image size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>KeepWorldMapTilesOnClose</key>
- <map>
- <key>Comment</key>
- <string>TRUE to keep world map tiles in memory on floater closing (avoids having to reload them on reopening).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>KillBogusObjects</key>
- <map>
- <key>Comment</key>
- <string>Kill automatically objects received with bogus data/parameters</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LookAtNotifyDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds before notification when some avatar looks at yours (0 to disable)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>LSLFindCaseInsensitivity</key>
- <map>
- <key>Comment</key>
- <string>Use case insensitivity when searching in LSL editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LSLHelpDefaultTopic</key>
- <map>
- <key>Comment</key>
- <string>Default topic keyword to use to replace [LSL_STRING] in the LSLHelpURL setting</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>LSL_Portal</string>
- </map>
- <key>LSLHelpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for LSL help window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>750</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>LSLHelpURL</key>
- <map>
- <key>Comment</key>
- <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
- </map>
- <key>LagMeterShrunk</key>
- <map>
- <key>Comment</key>
- <string>Last large/small state for lag meter</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LandBrushForce</key>
- <map>
- <key>Comment</key>
- <string>Multiplier for land modification brush force.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>LandBrushSize</key>
- <map>
- <key>Comment</key>
- <string>Size of affected region when using teraform tool</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>Language</key>
- <map>
- <key>Comment</key>
- <string>Language specifier (for UI)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>en-us</string>
- </map>
- <key>LanguageIsPublic</key>
- <map>
- <key>Comment</key>
- <string>Let other residents see our language information</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LastCoolPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected sub-tab in the Cool preferences panel of the Preferences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastFeatureVersion</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastFindPanel</key>
- <map>
- <key>Comment</key>
- <string>Controls which find operation appears by default when clicking "Find" button</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>find_all_panel</string>
- </map>
- <key>LastGPUClass</key>
- <map>
- <key>Comment</key>
- <string>Class for the last detected GPU model</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastGPUString</key>
- <map>
- <key>Comment</key>
- <string>Last detected GPU model</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LastGraphicsPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected sub-tab in the Graphics preferences panel of the Preferences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastGrass</key>
- <map>
- <key>Comment</key>
- <string>The last grass selected in the create dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Random</string>
- </map>
- <key>LastInputPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected sub-tab in the Input and camera preferences panel of the Preferences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastMediaPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected sub-tab in the Audio and Media preferences panel of the Preferences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastMediaSettingsTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in the Media Settings floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastName</key>
- <map>
- <key>Comment</key>
- <string>Login last name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LastPrefTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in the Preferences floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastRadarTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in the Radar floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastRLVFloaterTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected tab in the Restrained Love status floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastRunVersion</key>
- <map>
- <key>Comment</key>
- <string>Version number of last instance of the viewer that you ran</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0.0.0</string>
- </map>
- <key>LastSnapshotThumbnailHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last thumbnail snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>LastSnapshotThumbnailWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last thumbnail snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>LastSnapshotToDiskHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last disk snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>LastSnapshotToDiskWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last disk snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>LastSnapshotToEmailHeight</key>
- <map>
- <key>Comment</key>
- <string>The height of the last email snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>768</integer>
- </map>
- <key>LastSnapshotToEmailWidth</key>
- <map>
- <key>Comment</key>
- <string>The width of the last email snapshot, in px</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>LastSnapshotType</key>
- <map>
- <key>Comment</key>
- <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastTPHistoryTab</key>
- <map>
- <key>Comment</key>
- <string>Last selected sub-tab in the Teleport history floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LastTree</key>
- <map>
- <key>Comment</key>
- <string>The last tree selected in the create dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Random</string>
- </map>
- <key>LeftClickSteersAvatar</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on your avatar allows to steer it.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LeftClickToOpen</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on a container object triggers an open event</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LeftClickToPay</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on a pay/buy object triggers a pay/buy event</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LeftClickToPlay</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on a media object triggers a play event</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LeftClickToSit</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on a sit-object sits the avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LeftClickToZoom</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, left click on a 'zoomable' object zooms the camera on it</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LegacyNamesForFriends</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, forces the use of the legacy names for the friends list and online notifications</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LegacyNamesForSpeakers</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, forces the use of the legacy names for the speakers list in IM and voice panels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LimitDragDistance</key>
- <map>
- <key>Comment</key>
- <string>Limit translation of object via translate tool</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LimitSelectDistance</key>
- <map>
- <key>Comment</key>
- <string>Disallow selection of objects beyond max select distance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LinksForChattingObjects</key>
- <map>
- <key>Comment</key>
- <string>Show links for chatting objects (0=no, 1=for others' objects, 2=for all objects)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>LipSyncAah</key>
- <map>
- <key>Comment</key>
- <string>Aah (jaw opening) babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>257998776531013446642343</string>
- </map>
- <key>LipSyncAahPowerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0000123456789</string>
- </map>
- <key>LipSyncEnabled</key>
- <map>
- <key>Comment</key>
- <string>0 disable lip-sync, 1 enable babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LipSyncOoh</key>
- <map>
- <key>Comment</key>
- <string>Ooh (mouth width) babble loop</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>1247898743223344444443200000</string>
- </map>
- <key>LipSyncOohAahRate</key>
- <map>
- <key>Comment</key>
- <string>Rate to babble Ooh and Aah (/sec)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>24</real>
- </map>
- <key>LipSyncOohPowerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0012345566778899</string>
- </map>
- <key>LightshareEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable Lightshare (OpenSim Windlight settings sharing) support</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LogMessages</key>
- <map>
- <key>Comment</key>
- <string>Log network traffic</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LogTimestampDate</key>
- <map>
- <key>Comment</key>
- <string>Include date in timestamps for IM and chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LogTimestampSeconds</key>
- <map>
- <key>Comment</key>
- <string>TRUE to add seconds to timestamps for IM and chat</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LoginLastLocation</key>
- <map>
- <key>Comment</key>
- <string>Login at same location you last logged out</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>LoginPage</key>
- <map>
- <key>Comment</key>
- <string>Login authentication page.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LongDateFormat</key>
- <map>
- <key>Comment</key>
- <string>Long date format to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>%A %d %B %Y</string>
- </map>
- <key>LongTimeFormat</key>
- <map>
- <key>Comment</key>
- <string>Long time format (hours, minutes and seconds) to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>%H:%M:%S</string>
- </map>
- <key>LosslessJ2CUpload</key>
- <map>
- <key>Comment</key>
- <string>Use lossless compression for small image uploads</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LuaAcceptScriptCommands</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, accept Lua commands sent from LSL scripts via llOwnerSay()</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LuaAcceptDbusCommands</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, accept Lua commands sent from the D-Bus session</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LuaAutomationScript</key>
- <map>
- <key>Comment</key>
- <string>Name of the Lua automation file to load on startup</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>automation.lua</string>
- </map>
- <key>LuaCommandPrefix</key>
- <map>
- <key>Comment</key>
- <string>The prefix used in chat bars to denote a Lua command</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>/lua </string>
- </map>
- <key>LuaConsoleInputHeight</key>
- <map>
- <key>Comment</key>
- <string>Saved height for the Lua console input editor.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>LuaMaxAgentPosHistorySize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of records in the agent positions history recoverable via Lua.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>12</integer>
- </map>
- <key>LuaOnAveragedFPSInterval</key>
- <map>
- <key>Comment</key>
- <string>Minimum interval of time (clamped to 1s) between calls to the automation script OnAveragedFPS() callback</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>LuaSideBarOnLeft</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, places the Lua buttons side bar on the left side of the viewer window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>LuaScriptCommandPrefix</key>
- <map>
- <key>Comment</key>
- <string>The prefix used in llOwnerSay() to denote a Lua command</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>/lua </string>
- </map>
- <key>LuaSessionData</key>
- <map>
- <key>Comment</key>
- <string>This is a variable usable by the automation script to store data between sessions</string>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>LuaTimeout</key>
- <map>
- <key>Comment</key>
- <string>Delay (from 0.01s to 2s) after which a Lua command line/program or OnEvent() callback will time out</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.2</real>
- </map>
- <key>LuaTimeoutForScriptFile</key>
- <map>
- <key>Comment</key>
- <string>Delay (from 0.01s to 30s) after which a Lua program loaded from a script file will time out.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>MacUseThreadedGL</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use multi-threaded OpenGL on macOS. Taken into account after a restart.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MainThreadCPUAffinity</key>
- <map>
- <key>Comment</key>
- <string>Bit mask to use for the CPU affinity of the main thread. 0 to disable. Taken into account after a restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MapOverlayIndex</key>
- <map>
- <key>Comment</key>
- <string>Currently selected world map type</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MapScale</key>
- <map>
- <key>Comment</key>
- <string>World map zoom level (pixels per region)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>128</real>
- </map>
- <key>MapServerURL</key>
- <map>
- <key>Comment</key>
- <string>World map URL template for locating map tiles</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://map.secondlife.com/</string>
- </map>
- <key>MapShowAdultEvents</key>
- <map>
- <key>Comment</key>
- <string>Show adult events on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MapShowInfohubs</key>
- <map>
- <key>Comment</key>
- <string>Show infohubs on the world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MapShowLandForSale</key>
- <map>
- <key>Comment</key>
- <string>Show land for sale on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MapShowMatureEvents</key>
- <map>
- <key>Comment</key>
- <string>Show mature events on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MapShowPGEvents</key>
- <map>
- <key>Comment</key>
- <string>Show PG events on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MapShowPeople</key>
- <map>
- <key>Comment</key>
- <string>Show other users on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MapShowTelehubs</key>
- <map>
- <key>Comment</key>
- <string>Show telehubs on world map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MarketplaceLargeInventory</key>
- <map>
- <key>Comment</key>
- <string>Number of products in the Marketplace folder beyond which auto-connect is not performed</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>MaterialFetchConcurrency</key>
- <map>
- <key>Comment</key>
- <string>Number of concurrent fetches for loading materiels (1 to 8).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>MaxBrowserInstances</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of built-in web floater instances to spawn.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>MaxDiscardToUnbiasALM</key>
- <map>
- <key>Comment</key>
- <string>Discard bias below which the discard level penalty on ALM textures may be lifted (clamped between 1 and 4). See also BoundTexRatioToBiasALM.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>MaxDragDistance</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>48</real>
- </map>
- <key>MaxBoundTexMem</key>
- <map>
- <key>Comment</key>
- <string>Maximum amount of OpenGL bound texture memory to use (in MB). Clamped between 512MB and 4096MB (which is already way too much).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2560</integer>
- </map>
- <key>MaxSelectDistance</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowed selection distance (meters from avatar)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>128</real>
- </map>
- <key>MaxExtraImagesUpdates</key>
- <map>
- <key>Comment</key>
- <string>Max number of extra update images iterations per frame, when the frame limiter is on (clamped at 10). Too many leads to excessive bound GL tex mem usage.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>MediaAutoZoom</key>
- <map>
- <key>Comment</key>
- <string>Auto-zoom behavior (0 = default, 1 = never, 2 = always)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MediaControlFadeTime</key>
- <map>
- <key>Comment</key>
- <string>Amount of time (in seconds) that the media control fades</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>MediaControlTimeout</key>
- <map>
- <key>Comment</key>
- <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>MediaEnableFilter</key>
- <map>
- <key>Comment</key>
- <string>Enable media domain filtering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaGetOpenID</key>
- <map>
- <key>Comment</key>
- <string>TRUE to fetch OpenID on viewer login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaFilterRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Media Filter floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>350</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>MediaLookupIP</key>
- <map>
- <key>Comment</key>
- <string>Enable IP lookups on media domains (incurs short pauses during the lookup but allows to defeat domain name changes of fixed IP servers)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaOnAPrimUI</key>
- <map>
- <key>Comment</key>
- <string>TRUE to show the media HUD and to use auto-zooming on clicked media</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaPluginDebugging</key>
- <map>
- <key>Comment</key>
- <string>Turn on debugging messages that may help diagnosing media issues (WARNING: may reduce performances)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MediaRollOffMax</key>
- <map>
- <key>Comment</key>
- <string>Distance at which media volume is set to 0</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>80</real>
- </map>
- <key>MediaRollOffMin</key>
- <map>
- <key>Comment</key>
- <string>Adjusts the distance at which media attentuation starts</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>40</real>
- </map>
- <key>MediaRollOffRate</key>
- <map>
- <key>Comment</key>
- <string>Multiplier to change rate of media attenuation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.02</real>
- </map>
- <key>MediaShowOnOthers</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media on other avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MediaShowOutsideParcel</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media from outside the current parcel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaShowWithinParcel</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show media within the current parcel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MediaTentativeAutoPlay</key>
- <map>
- <key>Comment</key>
- <string>Temporrary flag used during teleportations</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MemoryLogFrequency</key>
- <map>
- <key>Comment</key>
- <string>Seconds between display of Memory in log (0 for never)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>600</real>
- </map>
- <key>MenuAccessKeyTime</key>
- <map>
- <key>Comment</key>
- <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>MenuBarHeight</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>18</integer>
- </map>
- <key>MeshLODBoostFactor</key>
- <map>
- <key>Comment</key>
- <string>LOD boost factor for mesh objects (no boosting done if <= 1.0).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.0</real>
- </map>
- <key>MeshBytesPerTriangle</key>
- <map>
- <key>Comment</key>
- <string>Approximation of bytes per triangle to use for determining mesh streaming cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>MeshImporterDebug</key>
- <map>
- <key>Comment</key>
- <string>Enable debug output to more precisely identify sources of import errors (impacts speed).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MeshImportUseSLM</key>
- <map>
- <key>Comment</key>
- <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch (BEWARE: known to cause issues).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>Mesh2MaxConcurrentRequests</key>
- <map>
- <key>Comment</key>
- <string>Number of concurrent fetches to use for loading meshes (with GetMesh2 capability).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>MeshMaxConcurrentRequests</key>
- <map>
- <key>Comment</key>
- <string>Number of concurrent fetches to use for loading meshes (with GetMesh capability).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>MeshMetaDataDiscount</key>
- <map>
- <key>Comment</key>
- <string>Number of bytes to deduct for metadata when determining streaming cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>384</integer>
- </map>
- <key>MeshMinimumByteSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum number of bytes per LoD block when determining streaming cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>MeshTriangleBudget</key>
- <map>
- <key>Comment</key>
- <string>Target visible triangle budget to use when estimating streaming cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>250000</integer>
- </map>
- <key>MeshUploadLogXML</key>
- <map>
- <key>Comment</key>
- <string>Verbose XML logging on mesh upload</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MeshUploadTimeOut</key>
- <map>
- <key>Comment</key>
- <string>Maximum time in seconds for llcurl to execute a mesh uploading request</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>600</integer>
- </map>
- <key>MeshUseHttpRetryAfter</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, scan the header of 503 HTTP replies for a retry delay for all meshes (requires a restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapCenter</key>
- <map>
- <key>Comment</key>
- <string>Sets the focal point of the minimap. (0=None, 1=Camera)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>MiniMapDrawObjects</key>
- <map>
- <key>Comment</key>
- <string>TRUE to draw objects on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapDrawBorders</key>
- <map>
- <key>Comment</key>
- <string>TRUE to draw the agent's region borders on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MiniMapDrawWater</key>
- <map>
- <key>Comment</key>
- <string>TRUE to draw water bodies on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MinimapFastParcelBorders</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the fast (but less accurate) algorithm to render parcel borders on the mini map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapPlotCharacters</key>
- <map>
- <key>Comment</key>
- <string>TRUE to plot path-finding characters on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapPlotPhysicalObj</key>
- <map>
- <key>Comment</key>
- <string>TRUE to plot physical objects (mobiles) on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapPlotPuppets</key>
- <map>
- <key>Comment</key>
- <string>TRUE to plot puppet avatars (animesh) on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapPlotsLegend</key>
- <map>
- <key>Comment</key>
- <string>TRUE to print the object plots color legend on the minimap</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MiniMapPrimMaxRadius</key>
- <map>
- <key>Comment</key>
- <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>256</real>
- </map>
- <key>MiniMapRotate</key>
- <map>
- <key>Comment</key>
- <string>Rotate the mini map to the avatar direction</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MiniMapScale</key>
- <map>
- <key>Comment</key>
- <string>Mini map zoom level (pixels per region)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>128</real>
- </map>
- <key>MinimapShowBannedParcels</key>
- <map>
- <key>Comment</key>
- <string>Show the banned parcels on the mini map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MinimapShowParcelBorders</key>
- <map>
- <key>Comment</key>
- <string>Show the parcel borders on the mini map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MinimizeOnClose</key>
- <map>
- <key>Comment</key>
- <string>TRUE to minimize the viewer window before closing it on quit.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MinVisitsForFavorites</key>
- <map>
- <key>Comment</key>
- <string>Minimum number of visits logged in TP history for a place to be considered a favorite</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>MouseLookUseRotDeviation</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, the CameraToPelvisRotDeviation is also used in mouse look (with a * 2 factor applied) instead of the default max deviation.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MouselookRenderRigged</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, rigged attachments attached will show while in mouse-look.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MouseSensitivity</key>
- <map>
- <key>Comment</key>
- <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>3</real>
- </map>
- <key>MouseSmooth</key>
- <map>
- <key>Comment</key>
- <string>Smooths out the motions of the mouse.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MultipleUpdateBug</key>
- <map>
- <key>Comment</key>
- <string>TRUE to work around the object MultipleUpdate bug</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>MuteAmbient</key>
- <map>
- <key>Comment</key>
- <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteAudio</key>
- <map>
- <key>Comment</key>
- <string>All audio plays at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteListIgnoreServer</key>
- <map>
- <key>Comment</key>
- <string>TRUE to ignore the mute list sent by the server.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteListLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of mutes in the mute list.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1000</integer>
- </map>
- <key>MuteMedia</key>
- <map>
- <key>Comment</key>
- <string>Media plays at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteMusic</key>
- <map>
- <key>Comment</key>
- <string>Music plays at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteSounds</key>
- <map>
- <key>Comment</key>
- <string>Sound effects play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteUI</key>
- <map>
- <key>Comment</key>
- <string>UI sound effects play at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteVoice</key>
- <map>
- <key>Comment</key>
- <string>Voice plays at 0 volume</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>MuteWhenMinimized</key>
- <map>
- <key>Comment</key>
- <string>Mute audio when SL window is minimized</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NearMeRange</key>
- <map>
- <key>Comment</key>
- <string>Search radius for nearby avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20</real>
- </map>
- <key>NeighborSimsSounds</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, allows to play sounds coming from objects located in neighboring sims</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NewCacheLocation</key>
- <map>
- <key>Comment</key>
- <string>Change the location of the local disk cache to this</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NewObjectCreationThrottle</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of new objects created per frame, -1 to disable this throttle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>NewObjectCreationThrottleDelay</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5.0</real>
- </map>
- <key>NextLoginLocation</key>
- <map>
- <key>Comment</key>
- <string>Location to log into by default.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NextOwnerCopy</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be copied by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NextOwnerModify</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be modified by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NextOwnerTransfer</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects can be resold or given away by next owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NoAudio</key>
- <map>
- <key>Comment</key>
- <string>Disable audio playback.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NoHardwareProbe</key>
- <map>
- <key>Comment</key>
- <string>Disable hardware probe.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NoModScripts</key>
- <map>
- <key>Comment</key>
- <string>Newly created scripts are no-modify (closed source)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NoMultiplePhysics</key>
- <map>
- <key>Comment</key>
- <string>Prevent wearing more than one Physics (since only the last worn one is taken into account)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NoMultipleShoes</key>
- <map>
- <key>Comment</key>
- <string>Prevent wearing more than one pair of Shoes (doesn't really make any sense to wear more and only the last worn determines the shape)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NoMultipleSkirts</key>
- <map>
- <key>Comment</key>
- <string>Prevent wearing more than one Skirt (since currently the shortest skirt determines the length of the combination)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NonVisibleObjectsInMemoryTime</key>
- <map>
- <key>Comment</key>
- <string>Number of seconds non-visible objects stay in memory before being removed. 0 means never to remove.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>120</integer>
- </map>
- <key>NoPreload</key>
- <map>
- <key>Comment</key>
- <string>Disable sound and image preload.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NoVerifySSLCert</key>
- <map>
- <key>Comment</key>
- <string>Do not verify SSL peers.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NotecardEditorRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for notecard editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>NotecardEditorFont</key>
- <map>
- <key>Comment</key>
- <string>Name of a font to use to override the default note card editor font.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>NotifyBoxButtonsEnableDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds for buttons enabling after a notify box appears over another</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>NotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of notification messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>NotifyBoxWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of notification messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>350</integer>
- </map>
- <key>NotifyMoneyChange</key>
- <map>
- <key>Comment</key>
- <string>Pop up notifications for all grid currency transactions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>NotifyStreamChanges</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to notify when audio stream changes (i.e. when a new title is played)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>NotifyTipDuration</key>
- <map>
- <key>Comment</key>
- <string>Length of time that notification tips stay on screen (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>NumImageDecodeThreads</key>
- <map>
- <key>Comment</key>
- <string>Number of image decode threads to use. 0 for automatic, based on number of available CPU cores (after restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>NumpadControl</key>
- <map>
- <key>Comment</key>
- <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>OBJExportSwapYZ</key>
- <map>
- <key>Comment</key>
- <string>Swap Y and Z axis when exporting to wavefront files</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OSAdvertizePBRTerrain</key>
- <map>
- <key>Comment</key>
- <string>For OpenSim: 0 to see legacy terrain only, 1 to see PBR terrain in 256x256 regions, 2 to see PBR terrain everywhere. Any change accounted after region (re-)connection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>OSAllowBakeOnMeshUploads</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, upload extra bakes in OpenSim regions advertizing bake on mesh support.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OSMaxLinkedPrims</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of primitives per linkset in OpenSim (-1 = no limit)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>OSMaxPrimScale</key>
- <map>
- <key>Comment</key>
- <string>Maximum size for a primitive in OpenSim</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>256</real>
- </map>
- <key>OSMaxSoundDuration</key>
- <map>
- <key>Comment</key>
- <string>Maximum uploaded sound duration in OpenSim, in seconds (clamped to a minimum of 30s)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>60</integer>
- </map>
- <key>OSMinPrimScale</key>
- <map>
- <key>Comment</key>
- <string>Minimum size for a primitive in OpenSim</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.001</real>
- </map>
- <key>OSUseCOF</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable Current Outfit folder usage in OpenSim grids</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OSWorldMapHasTerrain</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable the terrain-only world map tab in OpenSim grids</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ObjectChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.7</real>
- <real>0.9</real>
- <real>0.7</real>
- <real>1</real>
- </array>
- </map>
- <key>ObjectCostHighColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object a high object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0</real>
- <real>0.75</real>
- </array>
- </map>
- <key>ObjectCostHighThreshold</key>
- <map>
- <key>Comment</key>
- <string>Threshold at which object cost is considered high (displayed in red).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50</real>
- </map>
- <key>ObjectCostLowColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object with a low object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0.5</real>
- <real>1</real>
- <real>0.5</real>
- </array>
- </map>
- <key>ObjectCostMidColor</key>
- <map>
- <key>Comment</key>
- <string>Color for object with a medium object cost.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0.75</real>
- <real>0</real>
- <real>0.65</real>
- </array>
- </map>
- <key>ObjectDiskCacheEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable the object cache on disk. Needs to restart viewer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ObjectDiskCacheReads</key>
- <map>
- <key>Comment</key>
- <string>Enable the object cache reads from disk.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ObjectDiskCacheWrites</key>
- <map>
- <key>Comment</key>
- <string>Enable the object cache writes to disk.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OctreeAlphaDistanceFactor</key>
- <map>
- <key>Comment</key>
- <string>Multiplier on alpha object distance for octree node size. Z is the distance at which to perform detailed alpha sorting (0 to disable). BOGUS: keep it off.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.1</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>OctreeAttachmentSizeFactor</key>
- <map>
- <key>Comment</key>
- <string>Multiplier on attachment size for determining octree node size.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>OctreeDistanceFactor</key>
- <map>
- <key>Comment</key>
- <string>Multiplier on distance for determining octree node size. Ignored when UseNewBinRadiusCompute is TRUE.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.25</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>OctreeMaxNodeCapacity</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of elements to store in a single octree node</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>128</integer>
- </map>
- <key>OctreeMinimumNodeSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum size of any octree node</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>OctreeStaticObjectSizeFactor</key>
- <map>
- <key>Comment</key>
- <string>Multiplier on static object size for determining octree node size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>OmitResidentAsLastName</key>
- <map>
- <key>Comment</key>
- <string>Do not display "Resident" as the last name for new residents in their legacy name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OpenDebugStatAdvanced</key>
- <map>
- <key>Comment</key>
- <string>Expand advanced performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OpenDebugStatBasic</key>
- <map>
- <key>Comment</key>
- <string>Expand basic performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OpenDebugStatNet</key>
- <map>
- <key>Comment</key>
- <string>Expand network stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OpenDebugStatPhysicsDetails</key>
- <map>
- <key>Comment</key>
- <string>Expand Physics Details performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OpenDebugStatRender</key>
- <map>
- <key>Comment</key>
- <string>Expand render stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OpenDebugStatSim</key>
- <map>
- <key>Comment</key>
- <string>Expand simulator performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>OpenDebugStatSimPathFindingDetails</key>
- <map>
- <key>Comment</key>
- <string>Expand Simulator Pathfinding Details performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OpenDebugStatSimTime</key>
- <map>
- <key>Comment</key>
- <string>Expand Simulator Time performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OpenDebugStatSimTimeDetails</key>
- <map>
- <key>Comment</key>
- <string>Expand Simulator Time Details performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OpenDebugStatTexture</key>
- <map>
- <key>Comment</key>
- <string>Expand Texture performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>OutBandwidth</key>
- <map>
- <key>Comment</key>
- <string>Outgoing bandwidth throttle (bps)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>OutfitPickerURL</key>
- <map>
- <key>Comment</key>
- <string>Avatar outfit picker URL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
- </map>
- <key>OutfitRestorationMaxDelay</key>
- <map>
- <key>Comment</key>
- <string>Maximum delay (in seconds) after rezzing before the viewer gives up to re-wear missing attachments/clothes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>OutfitRestorationMinDelay</key>
- <map>
- <key>Comment</key>
- <string>Minimum delay (in seconds) after rezzing before the viewer attempts to re-wear missing attachments/clothes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>OverdrivenColor</key>
- <map>
- <key>Comment</key>
- <string>Color of various indicators when resident is speaking too loud.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>OwnNameChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from friends</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>0.25</real>
- <real>1</real>
- </array>
- </map>
- <key>PTTCurrentlyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use Push to Talk mode</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ParcelMediaAutoPlayEnable</key>
- <map>
- <key>Comment</key>
- <string>Auto play parcel media when available</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PathFindingCharactersRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for pathfinding characters list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>260</integer>
- <integer>630</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PathFindingLinksetsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for pathfinding linksets list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>395</integer>
- <integer>970</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PBRSkyMiddayAssetId</key>
- <map>
- <key>Comment</key>
- <string>Asset Id for the PBR mid-day environment setting</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>651510b8-5f4d-8991-1592-e7eeab2a5a06</string>
- </map>
- <key>PerAccountSettingsFile</key>
- <map>
- <key>Comment</key>
- <string>Persisted client settings file name (per user).</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>PermissionsCautionEnabled</key>
- <map>
- <key>Comment</key>
- <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PermissionsCautionNotifyBoxHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of caution-style notification messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>344</integer>
- </map>
- <key>PickerContextOpacity</key>
- <map>
- <key>Comment</key>
- <string>Controls overall opacity of context frustum connecting color and texture pickers with their swatches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3499999940399999842632894</real>
- </map>
- <key>PicksPerSecondMouseMoving</key>
- <map>
- <key>Comment</key>
- <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>PicksPerSecondMouseStationary</key>
- <map>
- <key>Comment</key>
- <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>PickUnselectableInEdit</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow picking unselectable object while the Edit/Build floater is visible.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PieMenuLineWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of lines in pie menu display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.5</real>
- </map>
- <key>PinTalkViewOpen</key>
- <map>
- <key>Comment</key>
- <string>Stay in IM after hitting return</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PingInterpolate</key>
- <map>
- <key>Comment</key>
- <string>Extrapolate object position along velocity vector based on ping delay</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PitchFromMousePosition</key>
- <map>
- <key>Comment</key>
- <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>90</real>
- </map>
- <key>PlayDefaultBentoAnimation</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, plays a zero-priority default/idle animation for Bento joints on your own avatar (avoids straight fingers, tail, wings, open maw, etc).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PlayChatAnims</key>
- <map>
- <key>Comment</key>
- <string>0 to never play the whisper/say (nodding)/shout animations when chatting, 1 to prevent playing them on pure emotes, 2 to always play them</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>PlayTypingAnim</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, your avatar plays the typing animation whenever you type in the chat bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PluginInstancesCPULimit</key>
- <map>
- <key>Comment</key>
- <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.9</real>
- </map>
- <key>PluginInstancesLow</key>
- <map>
- <key>Comment</key>
- <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>PluginInstancesNormal</key>
- <map>
- <key>Comment</key>
- <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>PluginInstancesTotal</key>
- <map>
- <key>Comment</key>
- <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>PluginUseReadThread</key>
- <map>
- <key>Comment</key>
- <string>Use a separate thread to read incoming messages from plugins</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PoolSizeAIS</key>
- <map>
- <key>Comment</key>
- <string>Coroutine pool size for AIS</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>PoolSizeAssetStorage</key>
- <map>
- <key>Comment</key>
- <string>Coroutine pool size for AssetStorage requests</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>PoolSizeUpload</key>
- <map>
- <key>Comment</key>
- <string>Coroutine pool size for uploads</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>PrecachingDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay when logging in to load world before showing it (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>6</real>
- </map>
- <key>PreciseLogTimestamps</key>
- <map>
- <key>Comment</key>
- <string>TRUE to print milliseconds-precise timestamps in the log file.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PreferRetreivedLoginURI</key>
- <map>
- <key>Comment</key>
- <string>Prefer the retrieved login URI to the entered one for new/updated grids</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PreferredGridName</key>
- <map>
- <key>Comment</key>
- <string>Preferred name for grids: 0 = custom name, 1 = official name, 2 = official nickname</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PreferredMaturity</key>
- <map>
- <key>Comment</key>
- <string>Setting for the user's preferred maturity level.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>13</integer>
- </map>
- <key>PreviewAmbientColor</key>
- <map>
- <key>Comment</key>
- <string>Ambient color of preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>0</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewAnimInWorld</key>
- <map>
- <key>Comment</key>
- <string>Play animation preview in-world when uploading</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PreviewAnimRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for animation preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewAvatarWithRigged</key>
- <map>
- <key>Comment</key>
- <string>TRUE to view rigged meshes in avatar preview thumbs, while editing its appearance.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PreviewClassifiedRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for URL preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>530</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewDiffuse0</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewDiffuse1</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.25</real>
- <real>0.25</real>
- <real>0.25</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewDiffuse2</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 2.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.33</real>
- <real>0.33</real>
- <real>0.33</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewDirection0</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 0 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>-0.75</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewDirection1</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 1 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>-0.6</real>
- <real>0.4</real>
- </array>
- </map>
- <key>PreviewDirection2</key>
- <map>
- <key>Comment</key>
- <string>Direction of light 2 for preview render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>-0.8</real>
- <real>0.3</real>
- </array>
- </map>
- <key>PreviewEventRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Event preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>530</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewLandmarkRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for landmark preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>90</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewMaterialRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for the material preview floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>380</integer>
- <integer>426</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewObjectRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for object preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewScriptRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for script preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>586</integer>
- <integer>576</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewSoundRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for sound preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewSpecular0</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewSpecular1</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewSpecular2</key>
- <map>
- <key>Comment</key>
- <string>Diffuse color of preview light 2.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>PreviewTextureRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for texture preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewURLRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for URL preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>90</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PreviewWearableRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for wearable preview window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>PrimMediaMasterEnabled</key>
- <map>
- <key>Comment</key>
- <string>Whether or not Media on a Prim is enabled.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PrimMediaMaxRetries</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of retries for media queries.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>PrimMediaMaxRoundRobinQueueSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of objects the viewer will continuously update media for</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>100000</integer>
- </map>
- <key>PrimMediaMaxSortedQueueSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of objects the viewer will load media for initially</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>100000</integer>
- </map>
- <key>PrimMediaRequestQueueDelay</key>
- <map>
- <key>Comment</key>
- <string>Timer delay for fetching media from the queue (in seconds).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>PrimMediaRetryTimerDelay</key>
- <map>
- <key>Comment</key>
- <string>Timer delay for retrying on media queries (in seconds).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>PrivateLookAt</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, do not broadcast info about objects beyond PrivateLookAtLimit we are looking at</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PrivateLookAtLimit</key>
- <map>
- <key>Comment</key>
- <string>Distance of objects beyond which we do not broadcast info about looking at them</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>PrivatePointAt</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, do not broadcast info about objects beyond PrivatePointAtLimit we are pointing to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PrivatePointAtLimit</key>
- <map>
- <key>Comment</key>
- <string>Distance of objects beyond which we do not broadcast info about pointing to them</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>ProbeHardwareOnStartup</key>
- <map>
- <key>Comment</key>
- <string>Query current hardware configuration on application startup</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ProfilePictureSquare</key>
- <map>
- <key>Comment</key>
- <string>TRUE to display profile pictures at 1:1 ratio.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PuppetryAllowed</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow using (and seeing) the puppetry animations, when available.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PuppetryBinaryInputStream</key>
- <map>
- <key>Comment</key>
- <string>TRUE to accept data from the plugin as a binary LLSD instead of a notation formatted LLSD (BOGUS).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PuppetryBinaryOutputStream</key>
- <map>
- <key>Comment</key>
- <string>TRUE to send data to the plugin as a binary LLSD instead of a notation formatted LLSD.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PuppetryCamera</key>
- <map>
- <key>Comment</key>
- <string>Camera number to use by the puppetry plugin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>PuppetryCameraOption</key>
- <map>
- <key>Comment</key>
- <string>Option to use for the camera number in the command line of the puppetry script you launch (empty to skip that option).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>--camera</string>
- </map>
- <key>PuppetryLastCommand</key>
- <map>
- <key>Comment</key>
- <string>Last command used for the puppetry plugin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>PuppetryParts</key>
- <map>
- <key>Comment</key>
- <string>Bitmap of the puppeteered avatar parts (see LLPuppetPartMask in sources). Currently, 31 means all supported parts.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>31</integer>
- </map>
- <key>PuppetrySendAttachmentsData</key>
- <map>
- <key>Comment</key>
- <string>TRUE to send the attachments data (position and rotation) to the server when supported.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>PuppetryUseServerEcho</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the motion data echoed by the server when puppeteering your own avatar.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PurgeCacheOnNextStartup</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear all caches next time the viewer is started with cache write permissions.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PurgeCacheOnStartup</key>
- <map>
- <key>Comment</key>
- <string>TRUE to clear all caches at every startup of the viewer, when it has cache write permission.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>PushToTalkButton</key>
- <map>
- <key>Comment</key>
- <string>Which button or keyboard key is used for push-to-talk</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>MiddleMouse</string>
- </map>
- <key>PushToTalkToggle</key>
- <map>
- <key>Comment</key>
- <string>Should the push-to-talk button behave as a toggle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>QuietSnapshotsToDisk</key>
- <map>
- <key>Comment</key>
- <string>Take snapshots to disk without playing animation or sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>QuitAfterSeconds</key>
- <map>
- <key>Comment</key>
- <string>The duration allowed before quitting.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RadarAlertChatRange</key>
- <map>
- <key>Comment</key>
- <string>Whether the radar emits chat alerts for avatars entering/exiting chat range</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RadarAlertDraw</key>
- <map>
- <key>Comment</key>
- <string>Whether the radar emits chat alerts for avatars entering/exiting draw distance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarAlertShoutRange</key>
- <map>
- <key>Comment</key>
- <string>Whether the radar emits chat alerts for avatars entering/exiting shout range</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarAlertSim</key>
- <map>
- <key>Comment</key>
- <string>Whether the radar emits chat alerts for avatars entering/exiting sim</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarChatAlerts</key>
- <map>
- <key>Comment</key>
- <string>Whether the radar emits chat alerts regarding the status of avatars it displays</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarChatKeys</key>
- <map>
- <key>Comment</key>
- <string>Enable private chat alerts for avatars entering the region</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarChatKeysChannel</key>
- <map>
- <key>Comment</key>
- <string>Private channel used to broadcast the key of incoming avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-8888888</integer>
- </map>
- <key>RadarKeepOpen</key>
- <map>
- <key>Comment</key>
- <string>Keeps radar updates running in background, hiding the floater instead of closing it</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadarRememberMarked</key>
- <map>
- <key>Comment</key>
- <string>Remember marked avatars in the radar over sessions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RadarUpdatesPerSecond</key>
- <map>
- <key>Comment</key>
- <string>Radar updates per second</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>RadarUseLegacyNames</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, forces the use of legacy names in the Radar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RadioLandBrushAction</key>
- <map>
- <key>Comment</key>
- <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RadioLandBrushSize</key>
- <map>
- <key>Comment</key>
- <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RecreateMediaGLTexOnUpdate</key>
- <map>
- <key>Comment</key>
- <string>TRUE to recreate a GL texture at each media texture update (enable if and only if you notice issues with media).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RegionCrossingInterpolationTime</key>
- <map>
- <key>Comment</key>
- <string>How long to extrapolate object motion after crossing regions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>RecentItemsSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RectangleSelectInclusive</key>
- <map>
- <key>Comment</key>
- <string>Select objects that have at least one vertex inside selection rectangle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RegionTextureSize</key>
- <map>
- <key>Comment</key>
- <string>Terrain texture dimensions (power of 2)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>RegionUpdateFraction</key>
- <map>
- <key>Comment</key>
- <string>Fraction of the total update time per frame to affect to each region update (between 2 and 20: the smaller the number, the higher the time spent updating regions, and the higher the number, the longer it takes to load all the regions terrain textures)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>RegisterChangedCaps</key>
- <map>
- <key>Comment</key>
- <string>Register new/changed capabilities when a region sends a duplicate seed</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RejectNewInventoryWhenBusy</key>
- <map>
- <key>Comment</key>
- <string>Automatically reject new notecards/textures/landmarks/sounds/animations. when busy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RememberLogin</key>
- <map>
- <key>Comment</key>
- <string>Keep login credentials (with hashed password) for next login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAnimateRes</key>
- <map>
- <key>Comment</key>
- <string>Animate rezing prims.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderAnimateTrees</key>
- <map>
- <key>Comment</key>
- <string>Use GL matrix ops to animate tree branches.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderAnisotropic</key>
- <map>
- <key>Comment</key>
- <string>Render textures using anisotropic filtering</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAttachedLights</key>
- <map>
- <key>Comment</key>
- <string>Render lighted prims that are attached to avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAttachedParticles</key>
- <map>
- <key>Comment</key>
- <string>Render particle systems that are attached to avatars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAutoHideGeometryMemoryLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum mega-bytes of a set of in-world objects before automatically hiding geometry to prevent system overload.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAutoHideSurfaceAreaLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum surface area of a set of in-world objects before automatically hiding geometry to prevent system overload.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0E6</real>
- </map>
- <key>RenderAutoMaskAlphaDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use alpha masks where appropriate, in the deferred ('Advanced Lighting Model') graphics mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAutoMaskAlphaNonDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use alpha masks where appropriate, in the non-deferred (non-'Advanced Lighting Model') graphics mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAutoMuteMemoryLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum mega-bytes of attachments before an avatar is rendered as a jellydoll (0 for no limit).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAutoMuteSurfaceAreaLimit</key>
- <map>
- <key>Comment</key>
- <string>Maximum surface area of attachments before an avatar is rendered as a jellydoll (0 for no limit).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
- <key>RenderAvatarCloth</key>
- <map>
- <key>Comment</key>
- <string>Controls if avatars use wavy cloth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderAvatarLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderAvatarMaxComplexity</key>
- <map>
- <key>Comment</key>
- <string>Maximum avatar complexity above which avatars render as jellydolls (0 to disable)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAvatarMaxNonImpostors</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of non-impostor avatars to render at any one time</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>RenderAvatarMaxPuppets</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of animesh avatars (puppets) to render at any one time (0 for no limit)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderAvatarPhysicsLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of avatar physics (such as breast physics)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderBanWallAlways</key>
- <map>
- <key>Comment</key>
- <string>TRUE to always render parcel ban walls and not just when about to collide with them.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderBanWallMaxDist</key>
- <map>
- <key>Comment</key>
- <string>Maximum distance in meters at which ban walls are rendered (clamped between 10 and 50m).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>13</integer>
- </map>
- <key>RenderBatchGlow</key>
- <map>
- <key>Comment</key>
- <string>Set to TRUE to allow glow faces batched rendering.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderBufferVisualization</key>
- <map>
- <key>Comment</key>
- <string>Outputs a selected PBR buffer to the screen. -1: final render buffer. 0: Albedo, 1: Specular/ORM, 2: Normal, 3: Emissive, 4: Eye luminance.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>RenderBumpmapMinDistanceSquared</key>
- <map>
- <key>Comment</key>
- <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>100</real>
- </map>
- <key>RenderCompressTextures</key>
- <map>
- <key>Comment</key>
- <string>Enable textures compression on OpenGL 3.0 and later implementations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderCompressThreshold</key>
- <map>
- <key>Comment</key>
- <string>Textures threshold in pixels for deciding whether to compress the texture or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>262144</integer>
- </map>
- <key>RenderDebugHitBox</key>
- <map>
- <key>Comment</key>
- <string>Render the avatar hit box (collision area) which is not affected by animations played viewer-side.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDebugNormalScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of normals in debug display.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>RenderDefaultProbeUpdatePeriod</key>
- <map>
- <key>Comment</key>
- <string>When probes are disabled, amount of time in seconds to wait between updates to reflection map. Clamped between 1 and 30 seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderDeferred</key>
- <map>
- <key>Comment</key>
- <string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDeferredAAQuality</key>
- <map>
- <key>Comment</key>
- <string>Quality level for the FXAA and SMAA deferred shaders (0 to 3 and -1 for auto, based on the FSAA setting).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>RenderDeferredAASharpen</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable an image sharpening shader after the AA one, in deferred rendering mode (ALM).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDeferredCASParams</key>
- <map>
- <key>Comment</key>
- <string>CAS shader parameters: x is sharpness, y is contrast, z is not used. All values between 0.0 and 1.0 inclusive.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0</real>
- </array>
- </map>
- <key>RenderDeferredAtmospheric</key>
- <map>
- <key>Comment</key>
- <string>Execute atmospheric shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDeferredBlurLight</key>
- <map>
- <key>Comment</key>
- <string>Execute shadow softening shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDeferredDisplayGamma</key>
- <map>
- <key>Comment</key>
- <string>Gamma ramp exponent for final correction before display gamma.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.2</real>
- </map>
- <key>RenderDeferredInvisible</key>
- <map>
- <key>Comment</key>
- <string>TRUE to render invisible prims in ALM (does not play well when full-bright faces are behind invisible ones).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDeferredNoise</key>
- <map>
- <key>Comment</key>
- <string>Noise scalar to hide banding in deferred render.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>RenderDeferredSSAO</key>
- <map>
- <key>Comment</key>
- <string>Execute screen space ambient occlusion shader in deferred renderer; 0 = never, 1 = only when shadows are enabled, 2 = always.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderDeferredSpotShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for spot shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-64</real>
- </map>
- <key>RenderDeferredSpotShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for spot shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
- <key>RenderDeferredSun</key>
- <map>
- <key>Comment</key>
- <string>Execute sunlight shader in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDeferredSunWash</key>
- <map>
- <key>Comment</key>
- <string>Amount local lights are washed out by sun.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderDeferredTreeShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for tree shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderDeferredTreeShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for tree shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderDeferredUseSMAA</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use SMAA instead of FXAA to perform anti-aliasing in deferred rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDeferredUseSMAAStencil</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use stencil operations for SMAA.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDelayCreation</key>
- <map>
- <key>Comment</key>
- <string>Throttle creation of drawables.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDepthClampShadows</key>
- <map>
- <key>Comment</key>
- <string>TRUE to depth clamp shadows (may affect projectors)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderDepthOfField</key>
- <map>
- <key>Comment</key>
- <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDepthOfFieldInEditMode</key>
- <map>
- <key>Comment</key>
- <string>Whether to use depth of field effect when in edit mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDiffuseLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Luminance adjustment for diffuse surfaces to aid auto-exposure behavior (PBR rendering only).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderDisablePostProcessing</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, tone mapping and exposure correction are disabled in PBR rendering mode while in Build mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderDynamicExposureCoefficient</key>
- <map>
- <key>Comment</key>
- <string>Luminance coefficient for PBR dynamic exposure</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderDynamicLOD</key>
- <map>
- <key>Comment</key>
- <string>Dynamically adjust level of detail.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderExposure</key>
- <map>
- <key>Comment</key>
- <string>Exposure value to send to tone mapper in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderFSAASamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderFarClip</key>
- <map>
- <key>Comment</key>
- <string>Distance of far clip plane from camera (AKA 'Draw Distance') in meters</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>256</real>
- </map>
- <key>RenderFlexTimeFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderGLCoreProfile</key>
- <map>
- <key>Comment</key>
- <string>TRUE to forbid using a compatibility GL profile (may affect the frame rate positively or not, depending on driver). Usually needed to render reflections in PBR mode. Requires a restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderGLImageSyncInThread</key>
- <map>
- <key>Comment</key>
- <string>TRUE to wait for the GL fence in the image creation thread with NVIDIA GPUs (prevents any stall in the main GL thread).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderGLSetSubImagePerLine</key>
- <map>
- <key>Comment</key>
- <string>TRUE to set GL sub-images line by line instead as a huge data block.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderGLUseVBCache</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use a vertex buffers cache.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderGlow</key>
- <map>
- <key>Comment</key>
- <string>Render bloom post effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderGlowNoise</key>
- <map>
- <key>Comment</key>
- <string>Enables glow noise (dithering) in PBR mode. Reduces banding from glow in certain cases.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderGlowIterations</key>
- <map>
- <key>Comment</key>
- <string>Number of times to iterate the glow (higher = wider and smoother but slower).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderGlowLumWeights</key>
- <map>
- <key>Comment</key>
- <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0</real>
- <real>0</real>
- </array>
- </map>
- <key>RenderGlowMaxExtractAlpha</key>
- <map>
- <key>Comment</key>
- <string>Max glow alpha value for brightness extraction to auto-glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>RenderGlowMinLuminance</key>
- <map>
- <key>Comment</key>
- <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>9999</real>
- </map>
- <key>RenderGlowResolutionPow</key>
- <map>
- <key>Comment</key>
- <string>Glow map resolution power of two</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>9</integer>
- </map>
- <key>RenderGlowStrength</key>
- <map>
- <key>Comment</key>
- <string>Additive strength of glow.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
- <key>RenderGlowWarmthAmount</key>
- <map>
- <key>Comment</key>
- <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderGlowWarmthWeights</key>
- <map>
- <key>Comment</key>
- <string>Weight of each color channel used before finding the max warmth</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>0.5</real>
- <real>0.7</real>
- </array>
- </map>
- <key>RenderGlowWidth</key>
- <map>
- <key>Comment</key>
- <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.3</real>
- </map>
- <key>RenderHDRIEnabled</key>
- <map>
- <key>Comment</key>
- <string/>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHDRIExposure</key>
- <map>
- <key>Comment</key>
- <string>Exposure adjustment of HDRI when previewing an HDRI. Units are EV Sane values would be -10 to 10.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderHDRIIrradianceOnly</key>
- <map>
- <key>Comment</key>
- <string>TRUE to only use HDRI sky for irradiance map when RenderHDRISplitScreen is 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHDRIRotation</key>
- <map>
- <key>Comment</key>
- <string>Rotation (in degrees) of environment when previewing an HDRI.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderHDRISplitScreen</key>
- <map>
- <key>Comment</key>
- <string>What percentage of screen to render using HDRI vs EE sky.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderHeroProbeCutoff</key>
- <map>
- <key>Comment</key>
- <string>Factor applied to each hero probe max distance to compare with the probe distance to the camera, which decides if probe mips updates must be skipped (1 or less to disable).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.5</real>
- </map>
- <key>RenderHeroProbeDistance</key>
- <map>
- <key>Comment</key>
- <string>Distance in meters for hero probes to render out to. Clamped between 2 and 64m.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>8</real>
- </map>
- <key>RenderHeroProbeResLevel</key>
- <map>
- <key>Comment</key>
- <string>Resolution to render hero probes used for mirrors, water, etc. 0=disabled, 1=512x512, 2=1024x1024, 3=2048x2048.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderHeroProbeUpdateMult</key>
- <map>
- <key>Comment</key>
- <string>Probe updates to wait until faces not directly facing the camera are updated. Acts as a divisor for the probe frame rate.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>RenderHeroProbeMaxFPS</key>
- <map>
- <key>Comment</key>
- <string>Maximum hero probe frame rate (clamped between 1 and 60 fps).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>RenderHeroProbeMinFrameInterval</key>
- <map>
- <key>Comment</key>
- <string>This setting governs how many render frames to wait at the minimum before rendering the probe. E.g., every other frame (1), every two frames (2), etc.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderHeroProbesMaxCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of hero probes to keep in VRAM (1 or 2).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderHiDPI</key>
- <map>
- <key>Comment</key>
- <string>TRUE to support HiDPI displays (macOS Retina) or OS UI scaling (Windows 10). Requires a restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHUDInSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display HUD attachments in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHUDParticles</key>
- <map>
- <key>Comment</key>
- <string>Display particle systems in HUD attachments (experimental)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHideGroupTitle</key>
- <map>
- <key>Comment</key>
- <string>Do not show my group title in my name label</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHideGroupTitleAll</key>
- <map>
- <key>Comment</key>
- <string>Show group titles in name labels</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderHighlightSelectionsPolicy</key>
- <map>
- <key>Comment</key>
- <string>Policy for showing selection outlines on objects: 0 = do not show, 1 = show outline, 2 = also show hidden parts in build mode, 3 = always show all parts.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderIgnoreBadVBMask</key>
- <map>
- <key>Comment</key>
- <string>TRUE to ignore missing mask bits in vertex buffers and render them nonetheless</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderInitError</key>
- <map>
- <key>Comment</key>
- <string>Error occured while initializing GL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderLightRadius</key>
- <map>
- <key>Comment</key>
- <string>Render the radius of selected lights</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderLocalLightCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of local lights to take into account.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>RenderMaxNodeSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum size of a single node's vertex data (in KB)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>65536</integer>
- </map>
- <key>RenderMaxPartCount</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of particles to display on screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>4096</integer>
- </map>
- <key>RenderMaxTextureIndex</key>
- <map>
- <key>Comment</key>
- <string>Maximum texture index to use for indexed texture rendering.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>RenderMaxVBOSize</key>
- <map>
- <key>Comment</key>
- <string>Maximum size of a vertex buffer (in KB)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4096</integer>
- </map>
- <key>RenderMoonBrightnessFactor</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor for the Moon disc (too dim in LL's viewer, i.e. when set to 1 here).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>RenderMoonLightIntensity</key>
- <map>
- <key>Comment</key>
- <string>Ratio of the Moon light intensity when compared to the sun light intensity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
- <key>RenderName</key>
- <map>
- <key>Comment</key>
- <string>Controls display of names above avatars (0 = never, 1 = fade, 2 = always)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RenderNameFadeDuration</key>
- <map>
- <key>Comment</key>
- <string>Time interval over which to fade avatar names (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderNameHideSelf</key>
- <map>
- <key>Comment</key>
- <string>Don not display own name above avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderNameShowTime</key>
- <map>
- <key>Comment</key>
- <string>Fade avatar names after specified time (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10</real>
- </map>
- <key>RenderNormalMapScale</key>
- <map>
- <key>Comment</key>
- <string>Scaler applied to height map when generating normal maps</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>64</real>
- </map>
- <key>RenderOcclusionTimeout</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of frames to wait for an occlusion query to complete.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>4</integer>
- </map>
- <key>RenderOptimizeMeshVertexCache</key>
- <map>
- <key>Comment</key>
- <string>TRUE to optimize mesh vertex cache according to Forsyth method.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderQualityPerformance</key>
- <map>
- <key>Comment</key>
- <string>Which global graphics settings level has been selected (0 to 5)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderReflectionProbeDrawDistance</key>
- <map>
- <key>Comment</key>
- <string>Camera far clip to use when updating reflection probes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>64</real>
- </map>
- <key>RenderReflectionProbeLevel</key>
- <map>
- <key>Comment</key>
- <string>Reflection probes control. 0 to disable, 1 for manual probes only, 2 for manual/terrain/water, 3 for manual/terrain/water/objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderReflectionProbeMaxAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Maximum effective probe ambiance for local lights.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4</real>
- </map>
- <key>RenderReflectionProbeResolution</key>
- <map>
- <key>Comment</key>
- <string>Resolution of reflection probe radiance maps. Clamped to the next power of two between 64 and 512. Note that changing this value may consume a massive amount of video memory.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>128</integer>
- </map>
- <key>RenderReflectionProbes</key>
- <map>
- <key>Comment</key>
- <string>Detail of reflections. 0 for disabled, 1 for static only, 2 for static and dynamic, 3 for real time.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderReflectionProbeVolumes</key>
- <map>
- <key>Comment</key>
- <string>TRUE to render influence volumes of reflection probes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderReflectionRes</key>
- <map>
- <key>Comment</key>
- <string>Reflection map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>64</integer>
- </map>
- <key>RenderReflectionsEnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable reflection probes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderResolutionDivisor</key>
- <map>
- <key>Comment</key>
- <string>Divisor for rendering 3D scene at reduced resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderScreenSpaceReflectionDepthRejectBias</key>
- <map>
- <key>Comment</key>
- <string>Bias against the depth buffer before rejecting a sample.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.001</real>
- </map>
- <key>RenderScreenSpaceReflectionDistanceBias</key>
- <map>
- <key>Comment</key>
- <string>Distance bias to apply when rejecting a potential sample.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.015</real>
- </map>
- <key>RenderScreenSpaceReflectionGlossySamples</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of samples to apply for glossy screen space reflection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>8</integer>
- </map>
- <key>RenderScreenSpaceReflectionIterations</key>
- <map>
- <key>Comment</key>
- <string>Number of times the ray march algorithm runs to find a potential hit.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>25</integer>
- </map>
- <key>RenderScreenSpaceReflectionRayStep</key>
- <map>
- <key>Comment</key>
- <string>How big the reflection ray step is between each run.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>RenderScreenSpaceReflections</key>
- <map>
- <key>Comment</key>
- <string>TRUE to render screen space reflections to better account for dynamic objects with reflection probes.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderScreenSpaceReflectionAdaptiveStepMultiplier</key>
- <map>
- <key>Comment</key>
- <string>Multiplier to scale adaptive stepping.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.6</real>
- </map>
- <key>RenderScreenSpaceReflectionRayStep</key>
- <map>
- <key>Comment</key>
- <string>How big the step is between each run.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>RenderSnapshotNoPost</key>
- <map>
- <key>Comment</key>
- <string>TRUE to disable tone mapping and exposure correction when snapshot is being rendered (PBR mode only).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderSSAOEffect</key>
- <map>
- <key>Comment</key>
- <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas (3rd component is unused).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>0.8</real>
- <real>1</real>
- <real>0</real>
- </array>
- </map>
- <key>RenderSSAOFactor</key>
- <map>
- <key>Comment</key>
- <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
- <key>RenderSSAOIrradianceMax</key>
- <map>
- <key>Comment</key>
- <string>Max factor for irradiance input to SSAO in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.18</real>
- </map>
- <key>RenderSSAOIrradianceScale</key>
- <map>
- <key>Comment</key>
- <string>Scaling factor for irradiance input to SSAO in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.6</real>
- </map>
- <key>RenderSSAOMaxScale</key>
- <map>
- <key>Comment</key>
- <string>Maximum screen radius for sampling (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>RenderSSAOScale</key>
- <map>
- <key>Comment</key>
- <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>500</real>
- </map>
- <key>RenderShaderLODThreshold</key>
- <map>
- <key>Comment</key>
- <string>Fraction of draw distance defining the switch to a different shader LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderShaderLightingMaxLevel</key>
- <map>
- <key>Comment</key>
- <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderShaderParticleThreshold</key>
- <map>
- <key>Comment</key>
- <string>Fraction of draw distance to not use shader on particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>RenderShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.004</real>
- </map>
- <key>RenderShadowBiasError</key>
- <map>
- <key>Comment</key>
- <string>Error scale for shadow bias (based on altitude).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.007</real>
- </map>
- <key>RenderShadowBlurDistFactor</key>
- <map>
- <key>Comment</key>
- <string>Distance scaler for shadow blur.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderShadowBlurSize</key>
- <map>
- <key>Comment</key>
- <string>Scale of shadow softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.4</real>
- </map>
- <key>RenderShadowClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>12</real>
- <real>32</real>
- </array>
- </map>
- <key>RenderShadowDetail</key>
- <map>
- <key>Comment</key>
- <string>Shadows rendering: 0 = no shadows, 1 = Sun and Moon shadows, 2 = all shadows.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>RenderShadowErrorCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff error value to use ortho instead of perspective projection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>RenderShadowFOVCutoff</key>
- <map>
- <key>Comment</key>
- <string>Cutoff FOV to use ortho instead of perspective projection.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
- <key>RenderShadowGaussian</key>
- <map>
- <key>Comment</key>
- <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>3</real>
- <real>2</real>
- <real>0</real>
- </array>
- </map>
- <key>RenderShadowNoise</key>
- <map>
- <key>Comment</key>
- <string>Magnitude of noise on shadow samples.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.0001</real>
- </map>
- <key>RenderShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>RenderShadowOffsetNoSSAO</key>
- <map>
- <key>Comment</key>
- <string>Offset value for shadows when SSAO is off (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>RenderShadowOrthoClipPlanes</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for orthographic shadow map frusta.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>4</real>
- <real>8</real>
- <real>24</real>
- </array>
- </map>
- <key>RenderShadowResolutionScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of shadow map resolution vs screen resolution (clamped between 0.25 and 1.0).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderShadowSoften</key>
- <map>
- <key>Comment</key>
- <string>TRUE to soften shadows in deferred rendering modes (ALM, PBR).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderShadowSplitExponent</key>
- <map>
- <key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>3</real>
- <real>3</real>
- <real>2</real>
- </array>
- </map>
- <key>RenderShadowSplits</key>
- <map>
- <key>Comment</key>
- <string>Amount of shadow map splits to render (0 - 3) in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderSkyAmbientScale</key>
- <map>
- <key>Comment</key>
- <string>Ambient scale fudge factor for matching with pre-PBR viewer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.6</real>
- </map>
- <key>RenderSkyAutoAdjustAmbientScale</key>
- <map>
- <key>Comment</key>
- <string>Amount to scale ambient when auto-adjusting legacy skies for HDR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderSkyAutoAdjustBlueDensityScale</key>
- <map>
- <key>Comment</key>
- <string>Blue density scale value when auto-adjusting legacy skies for HDR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
- <key>RenderSkyAutoAdjustBlueHorizonScale</key>
- <map>
- <key>Comment</key>
- <string>Blue horizon scale value when auto-adjusting legacy skies for HDR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderSkyAutoAdjustHDRScale</key>
- <map>
- <key>Comment</key>
- <string>HDR scale value to use when auto-adjusting legacy skies.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderSkyAutoAdjustLegacy</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, automatically adjust legacy skies to take advantage of probes and HDR. This is the "opt-out" button for HDR and tonemapping when coupled with a sky setting that predates PBR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderSkyAutoAdjustProbeAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Probe ambiance value when auto-adjusting legacy skies for HDR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>RenderSkyAutoAdjustSunColorScale</key>
- <map>
- <key>Comment</key>
- <string>Sun color scale value when auto-adjusting legacy skies for HDR.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderSkyReflectionDarkening</key>
- <map>
- <key>Comment</key>
- <string>Darkening factor for the colors fed to the reflection probes shaders to attenuate the blue hue. 1 or less to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.25</real>
- </map>
- <key>RenderSkyReflectionDesaturate</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable sky reflection desaturation in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderSkyReflectionDesaturation</key>
- <map>
- <key>Comment</key>
- <string>Desaturation factor for the colors fed to the reflection probes shaders to attenuate the blue hue. 1 or less to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>RenderSkySunlightScale</key>
- <map>
- <key>Comment</key>
- <string>Sunlight scale fudge factor for matching with pre-PBR viewer. 0 for an auto-adjustment to reach RenderSkySunlightBrightness.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>RenderSkySunlightBrightness</key>
- <map>
- <key>Comment</key>
- <string>Sun light brightness to reach by auto adjusting the Sun light when RenderSkySunlightScale is set to 0.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.4</real>
- </map>
- <key>RenderSpecularExponent</key>
- <map>
- <key>Comment</key>
- <string>Specular exponent for generating spec map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>368</real>
- </map>
- <key>RenderSpecularResX</key>
- <map>
- <key>Comment</key>
- <string>Spec map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>RenderSpecularResY</key>
- <map>
- <key>Comment</key>
- <string>Spec map resolution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>RenderSpotLightsInNondeferred</key>
- <map>
- <key>Comment</key>
- <string>Whether to support projectors as spotlights when Advanced Lighting Model is disabled</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderSpotShadowBias</key>
- <map>
- <key>Comment</key>
- <string>Bias value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-0.0002</real>
- </map>
- <key>RenderSpotShadowOffset</key>
- <map>
- <key>Comment</key>
- <string>Offset value for shadows (prevent shadow acne).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.04</real>
- </map>
- <key>RenderSunDynamicRange</key>
- <map>
- <key>Comment</key>
- <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderTerrainLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderTerrainPBRBlendFactor</key>
- <map>
- <key>Comment</key>
- <string>Higher values create sharper transitions, but are more likely to produce artifacts.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>8</real>
- </map>
- <key>RenderTerrainPBRDetail</key>
- <map>
- <key>Comment</key>
- <string>Detail level for PBR terrain. 4 is full detail and lower values drop rendering features, reducing the number of texture binds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>RenderTerrainPBREnabled</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable PBR terrain rendering.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderTerrainPBRScale</key>
- <map>
- <key>Comment</key>
- <string>PBR terrain detail texture scale (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>8</real>
- </map>
- <key>RenderTerrainPBRTriplanar</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable triplanar mapping for PBR terrain rendering.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderTerrainScale</key>
- <map>
- <key>Comment</key>
- <string>Terrain detail texture scale (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>12</real>
- </map>
- <key>RenderTransparentWater</key>
- <map>
- <key>Comment</key>
- <string>TRUE to render transparent water (and water reflections) in PBR rendering mode.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderTreeAnimationDamping</key>
- <map>
- <key>Comment</key>
- <string>Damping of the trees animation</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.99</real>
- </map>
- <key>RenderTreeLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>RenderTreeTrunkStiffness</key>
- <map>
- <key>Comment</key>
- <string>Stiffness of the animated trees trunk</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>RenderTreeWindSensitivity</key>
- <map>
- <key>Comment</key>
- <string>Sensitivity of the animated trees to the wind</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.001</real>
- </map>
- <key>RenderUIInSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Display user interface in snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderUnloadedAvatar</key>
- <map>
- <key>Comment</key>
- <string>Show avatars which haven't finished loading</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderUseBasecolorAsDiffuse</key>
- <map>
- <key>Comment</key>
- <string>When not in PBR mode, for faces with GLTF material, 0 to always use diffuse, 1 to use non-null base color texture when diffuse is blank/plywood, 2 to use always use non-null base color, 3 to always use base color.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUsePBR</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the PBR renderer instead of the EE one.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderUseDepthClamp</key>
- <map>
- <key>Comment</key>
- <string>TRUE to allow using depth clamping in shaders when available (used to be disabled because of issues with projectors).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderUseFarClip</key>
- <map>
- <key>Comment</key>
- <string>If false, frustum culling will ignore far clip plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderUseRGBA16ATI</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, use GL_RGBA16 format for screen buffers when OpenGL v4.0 or newer is in use (affects only ATI/AMD GPUs).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RenderVolumeLODFactor</key>
- <map>
- <key>Comment</key>
- <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>RenderWater</key>
- <map>
- <key>Comment</key>
- <string>Display water</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderWaterMaxAltitude</key>
- <map>
- <key>Comment</key>
- <string>Stop rendering water when the camera is above this altitude (set to 0 to always render it). The actual lower limit is dynamically clamped to the draw distance.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>RenderWaterMipNormal</key>
- <map>
- <key>Comment</key>
- <string>Use mip maps for water normal map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RenderWaterRefResolution</key>
- <map>
- <key>Comment</key>
- <string>Water planar reflection resolution (used by the EE renderer only).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>512</integer>
- </map>
- <key>RenderWaterReflectionType</key>
- <map>
- <key>Comment</key>
- <string>Determines what gets reflected on water in EE rendering mode, 0=nothing (opaque water), 1=sky, 2=adds terrain and trees, 3=adds static objects, 4=adds avatars, 5=adds everything else.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>RequestFullRegionCache</key>
- <map>
- <key>Comment</key>
- <string>If set, ask sim to send full region object cache. Needs to restart viewer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ResetAnimOverrideOnStopAnimation</key>
- <map>
- <key>Comment</key>
- <string>When enabled, resets animation overriding when using 'Stop animating my avatar'</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ResetVBAfterLogin</key>
- <map>
- <key>Comment</key>
- <string>TRUE to reset vertex buffers on login, after refreshing the objects visibility. May solve slower fps at login.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ResetViewRotatesAvatar</key>
- <map>
- <key>Comment</key>
- <string>When enabled, resetting the camera view with SHIFT ESC causes the avatar to turn around to face the current camera axis</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestoreOutfitFromCOF</key>
- <map>
- <key>Comment</key>
- <string>TRUE to restore the initial outfit from the COF on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RestrainedLove</key>
- <map>
- <key>Comment</key>
- <string>Toggles the RestrainedLove features (BDSM lockable toys support). Needs a restart of the viewer.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestrainedLoveAllowWear</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, enables the Wear, Add to Outfit and Replace Outfit commands in the inventory context menus (unless @defaultwear is in force).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RestrainedLoveAutomaticRenameItems</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, attached items in #RLV see the attachment joint name appended to their name if necessary or (when no-mod), moved to a sub-older bearing the point name.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RestrainedLoveBlacklist</key>
- <map>
- <key>Comment</key>
- <string>Comma-separated list of blacklisted RestrainedLove "behaviours" (append "%f" to behaviours using "force" as a parameter). Requires a restart</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>RestrainedLoveCanOoc</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, Out Of Character chat (text starting with "((" and ending with "))") is not affected by chat restrictions. Requires a restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RestrainedLoveForbidGiveToRLV</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, forbids to give sub-folders to the #RLV RestrainedLove folder.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestrainedLoveLuaNoBlacklist</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, Lua scripts can use blacklisted RestrainedLove commands.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestrainedLoveRelaxedTempAttach</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, allows temp-attachments not owned by you to bypass the attach permission dialog when @acceptpermission is in force (DANGEROUS !).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestrainedLoveNoSetEnv</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, forbids to set the environment (time of day and Windlight settings) via RestrainedLove. Needs a restart of the viewer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RestrainedLoveReattachDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay between an accidental kick off of a locked attachment and the moment when it is auto-reattached (keep above 5s !)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>RestrainedLoveShowEllipsis</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, show "..." when someone speaks, while the avatar is prevented from hearing. When FALSE, don't show anything.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RestrainedLoveUntruncatedEmotes</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, emotes are never truncated (equivalent to @emote=add). Requires a restart.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RevokePermsOnStandUp</key>
- <map>
- <key>Comment</key>
- <string>When enabled, revokes any permission granted to an object you don't own and from which your avatar is standing up</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RevokePermsOnStopAnimation</key>
- <map>
- <key>Comment</key>
- <string>When enabled, revokes animation permissions granted to scripted objects in the region when using 'Stop animating my avatar'</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>RezWithLandGroup</key>
- <map>
- <key>Comment</key>
- <string>Rez objects with land group when possible</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RotateRight</key>
- <map>
- <key>Comment</key>
- <string>Make the agent rotate to its right.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>RotationStep</key>
- <map>
- <key>Comment</key>
- <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>SavedRenderFarClip</key>
- <map>
- <key>Comment</key>
- <string>Saved draw distance (used in case of logout during speed rezzing)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>SavedMACAddress</key>
- <map>
- <key>Comment</key>
- <string>Saved network I/F MAC address for this computer (prevents loosing saved passwords when changing the I/F).</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>SaveFileSelectorPaths</key>
- <map>
- <key>Comment</key>
- <string>Save file selector default paths</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ScaleShowAxes</key>
- <map>
- <key>Comment</key>
- <string>Show indicator of selected scale axis when scaling</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ScaleStretchTextures</key>
- <map>
- <key>Comment</key>
- <string>Stretch textures along with object when scaling</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ScaleUniform</key>
- <map>
- <key>Comment</key>
- <string>Scale selected objects evenly about center of selection</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SceneLoadFrontPixelThreshold</key>
- <map>
- <key>Comment</key>
- <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>100.0</real>
- </map>
- <key>SceneLoadMinRadius</key>
- <map>
- <key>Comment</key>
- <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>32.0</real>
- </map>
- <key>SceneLoadRearMaxRadiusFraction</key>
- <map>
- <key>Comment</key>
- <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>75.0</real>
- </map>
- <key>SceneLoadRearPixelThreshold</key>
- <map>
- <key>Comment</key>
- <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>400.0</real>
- </map>
- <key>ScriptDialogAntiSpam</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, prevents spawning of multiple script dialogs from the same object with the same channel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ScriptDialogHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of script dialogs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>ScriptDialogUnique</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, the script anti-spam feature is stricter and only allows one script dialog per object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ScriptDialogWidth</key>
- <map>
- <key>Comment</key>
- <string>Width of script dialogs</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>350</integer>
- </map>
- <key>ScriptEditorFont</key>
- <map>
- <key>Comment</key>
- <string>Name of a font to use to override the default script editor font.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>ScriptErrorColor</key>
- <map>
- <key>Comment</key>
- <string>Color of script error messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.82</real>
- <real>0.28</real>
- <real>0.28</real>
- <real>1</real>
- </array>
- </map>
- <key>ScriptErrorsAsChat</key>
- <map>
- <key>Comment</key>
- <string>Display script errors and warning in chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ScriptHelpFollowsCursor</key>
- <map>
- <key>Comment</key>
- <string>Scripting help window updates contents based on script editor contents under text cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SearchHigherMeshLODFirst</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, when a mesh LOD is missing, search a higher available LOD first, before trying lower ones.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SearchURL</key>
- <map>
- <key>Comment</key>
- <string>URL for the search website, displayed in the 'Search (Web)' tab of the Search floater (Second Life specific)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://search.secondlife.com/viewer/?maturity=[MATURITY]&lang=[LANGUAGE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string>
- </map>
- <key>SelectAutoCompletedPart</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, select the auto-completed part of a name and keep the cursor position, else don't select and move the cursor at the end</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SelectMovableOnly</key>
- <map>
- <key>Comment</key>
- <string>Select only objects you can move</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SelectOwnedOnly</key>
- <map>
- <key>Comment</key>
- <string>Select only objects you own</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SelectionHighlightAlpha</key>
- <map>
- <key>Comment</key>
- <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.4</real>
- </map>
- <key>SelectionHighlightAlphaTest</key>
- <map>
- <key>Comment</key>
- <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>SelectionHighlightThickness</key>
- <map>
- <key>Comment</key>
- <string>Thickness of selection highlight line (fraction of view distance)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.01</real>
- </map>
- <key>SelectionHighlightUAnim</key>
- <map>
- <key>Comment</key>
- <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>SelectionHighlightUScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
- <key>SelectionHighlightVAnim</key>
- <map>
- <key>Comment</key>
- <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
- <key>SelectionHighlightVScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>SerialNumberHash</key>
- <map>
- <key>Comment</key>
- <string>MD5 hash of the unique serial number identifiying the computer the viewer is running on.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>ServerChoice</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls which grid you connect to</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShareWithGroup</key>
- <map>
- <key>Comment</key>
- <string>Newly created objects are shared with the currently active group</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShortDateFormat</key>
- <map>
- <key>Comment</key>
- <string>Short date format to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>%Y-%m-%d</string>
- </map>
- <key>ShortTimeFormat</key>
- <map>
- <key>Comment</key>
- <string>Short time format (hours and minutes) to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>%H:%M</string>
- </map>
- <key>ShowActiveSpeakers</key>
- <map>
- <key>Comment</key>
- <string>Display active speakers list on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as adult</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as adult</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as adult</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as adult</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as adult</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAdultSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in adult sims</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAllObjectHoverTip</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAudioVolume</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAxes</key>
- <map>
- <key>Comment</key>
- <string>Render coordinate frame at your position</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowAvatarDebugForSelfOnly</key>
- <map>
- <key>Comment</key>
- <string>Render debug joint/bone/collision volumes for self avatar only</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowBalance</key>
- <map>
- <key>Comment</key>
- <string>Show your currency balance in the status bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowBanLines</key>
- <map>
- <key>Comment</key>
- <string>Show in-world ban/access borders</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowBuildButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Build button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowBuyCurrency</key>
- <map>
- <key>Comment</key>
- <string>Show a buy currency button in the status bar when not showing balance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowCameraControls</key>
- <map>
- <key>Comment</key>
- <string>Display camera controls on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowChatButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Chat button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowChatHistory</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowCommunicate</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowConsoleWindow</key>
- <map>
- <key>Comment</key>
- <string>Show log in separate OS window</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowCrosshairs</key>
- <map>
- <key>Comment</key>
- <string>Display crosshairs when in mouselook mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowDebugConsole</key>
- <map>
- <key>Comment</key>
- <string>Show log in SL window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowDebugStats</key>
- <map>
- <key>Comment</key>
- <string>Show performance stats display</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowFlyButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Fly button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowFriends</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowFriendsButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Friends button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowGroups</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowGroupsButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Groups button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowHoverTips</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over items in world</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowIMButton</key>
- <map>
- <key>Comment</key>
- <string>Show the IM button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowInInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically opens inventory to show accepted objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowInventory</key>
- <map>
- <key>Comment</key>
- <string>Open inventory window on login</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowInventoryButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Inventory button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowLandHoverTip</key>
- <map>
- <key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over land</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMapButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Map button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowMatureClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as mature</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMatureEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as mature</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMatureGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as mature</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMatureLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as mature</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMatureSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as mature</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMatureSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in mature sims</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMiniMap</key>
- <map>
- <key>Comment</key>
- <string>Display mini map on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowMiniMapButton</key>
- <map>
- <key>Comment</key>
- <string>Show the MiniMap button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowMovementControls</key>
- <map>
- <key>Comment</key>
- <string>Display movement controls on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowMyComplexityChanges</key>
- <map>
- <key>Comment</key>
- <string>Whether or not to show notices about changes in your avatar complexity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowNearbyMedia</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowNewInventory</key>
- <map>
- <key>Comment</key>
- <string>Automatically views new notecards/textures/landmarks/sounds/animations.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowObjectUpdates</key>
- <map>
- <key>Comment</key>
- <string>Show when update messages are received for individual objects</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowPGClassifieds</key>
- <map>
- <key>Comment</key>
- <string>Display results of find classifieds that are flagged as PG</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowPGEvents</key>
- <map>
- <key>Comment</key>
- <string>Display results of find events that are flagged as PG</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowPGGroups</key>
- <map>
- <key>Comment</key>
- <string>Display results of find groups that are flagged as PG</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowPGLand</key>
- <map>
- <key>Comment</key>
- <string>Display results of find land sales that are flagged as PG</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowPGSearchAll</key>
- <map>
- <key>Comment</key>
- <string>Display results of search All that are flagged as PG</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowPGSims</key>
- <map>
- <key>Comment</key>
- <string>Display results of find places or find popular that are in PG sims</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowParcelOwners</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowPermissions</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowPropertyLines</key>
- <map>
- <key>Comment</key>
- <string>Show line overlay demarking property boundaries</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowPropLinesAtWaterSurface</key>
- <map>
- <key>Comment</key>
- <string>Show underwater porperty lines at the water surface</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowRadar</key>
- <map>
- <key>Comment</key>
- <string>Show the radar floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowRadarButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Radar button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowSearch</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowSearchBar</key>
- <map>
- <key>Comment</key>
- <string>Show the search input field in the status bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowSearchButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Search button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowSelectionBeam</key>
- <map>
- <key>Comment</key>
- <string>Show selection particle beam when selecting or interacting with objects.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowSnapshotButton</key>
- <map>
- <key>Comment</key>
- <string>Show the Snapshot button in the toolbar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowTangentBasis</key>
- <map>
- <key>Comment</key>
- <string>Render normal and binormal (debugging bump mapping)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowToolBar</key>
- <map>
- <key>Comment</key>
- <string>Show toolbar at bottom of screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ShowTools</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowTypingInfo</key>
- <map>
- <key>Comment</key>
- <string>When TRUE and chat bubbles are off, show "(Typing)" in the name bubble when the avatar is typing</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowVoiceChannelPopup</key>
- <map>
- <key>Comment</key>
- <string>Controls visibility of the current voice channel popup above the voice tab</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowVolumeSettingsPopup</key>
- <map>
- <key>Comment</key>
- <string>Show individual volume slider for voice, sound effects, etc</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowWorldMap</key>
- <map>
- <key>Comment</key>
- <string>Display world map on login</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ShowXUINames</key>
- <map>
- <key>Comment</key>
- <string>Display XUI Names as Tooltips</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SimPendingUploads</key>
- <map>
- <key>Comment</key>
- <string>Mode of stat in Statistics floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>SitCameraFrontView</key>
- <map>
- <key>Comment</key>
- <string>TRUE to automatically switch the agent camera to front view when sitting down</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SkinCurrent</key>
- <map>
- <key>Comment</key>
- <string>The currently selected skin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>default</string>
- </map>
- <key>SkipStaticVectorSizing</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, skip pre-sizing of static vectors on startup (requires a restart).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SkyAmbientScale</key>
- <map>
- <key>Comment</key>
- <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
- <key>SkyEditPresets</key>
- <map>
- <key>Comment</key>
- <string>Whether to be able to edit the sky defaults or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SkyNightColorShift</key>
- <map>
- <key>Comment</key>
- <string>Controls moonlight color (base color applied to moon as light source)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color3</string>
- <key>Value</key>
- <array>
- <real>0.699999988078999990648299</real>
- <real>0.699999988078999990648299</real>
- <real>1</real>
- </array>
- </map>
- <key>SkyUseClassicClouds</key>
- <map>
- <key>Comment</key>
- <string>Whether to use the particle clouds or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SmallAvatarNames</key>
- <map>
- <key>Comment</key>
- <string>Display avatar name text in smaller font</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SnapEnabled</key>
- <map>
- <key>Comment</key>
- <string>Enable snapping to grid</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SnapMargin</key>
- <map>
- <key>Comment</key>
- <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>SnapToMouseCursor</key>
- <map>
- <key>Comment</key>
- <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SnapshotFormat</key>
- <map>
- <key>Comment</key>
- <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotLocalLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next local snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotPostcardLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next postcard snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SnapshotQuality</key>
- <map>
- <key>Comment</key>
- <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>75</integer>
- </map>
- <key>SnapshotThumbnailLastResolution</key>
- <map>
- <key>Comment</key>
- <string>Take next thumbnail snapshot at this resolution</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>Socks5AuthType</key>
- <map>
- <key>Comment</key>
- <string>Selected Auth mechanism for Socks5</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>None</string>
- </map>
- <key>Socks5Password</key>
- <map>
- <key>Comment</key>
- <string>Socks 5 Password</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>Socks5ProxyEnabled</key>
- <map>
- <key>Comment</key>
- <string>Use Socks5 Proxy</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>Socks5ProxyHost</key>
- <map>
- <key>Comment</key>
- <string>Socks 5 Proxy Host</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>Socks5ProxyPort</key>
- <map>
- <key>Comment</key>
- <string>Socks 5 Proxy Port</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1080</integer>
- </map>
- <key>Socks5Username</key>
- <map>
- <key>Comment</key>
- <string>Socks 5 Username</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>SparseClassicClouds</key>
- <map>
- <key>Comment</key>
- <string>Sparse the number of density update messages down to 1 per second per region</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SpeakingColor</key>
- <map>
- <key>Comment</key>
- <string>Color of various indicators when resident is speaking on a voice channel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0</real>
- <real>1</real>
- <real>0</real>
- <real>1</real>
- </array>
- </map>
- <key>SpeedRez</key>
- <map>
- <key>Comment</key>
- <string>Set to TRUE to increase rezzing speed via draw distance stepping</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SpeedRezInterval</key>
- <map>
- <key>Comment</key>
- <string>Interval in seconds between each draw distance increment</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>20</integer>
- </map>
- <key>SpeedTest</key>
- <map>
- <key>Comment</key>
- <string>Performance testing mode, no network</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SpellCheck</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable spell checking</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SpellCheckDictDownloadURL</key>
- <map>
- <key>Comment</key>
- <string>Base url for dictionaries downloading</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://sldev.free.fr/dictionaries/</string>
- </map>
- <key>SpellCheckLanguage</key>
- <map>
- <key>Comment</key>
- <string>The current language for the spell checker dictionary</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>en_us</string>
- </map>
- <key>SpellCheckShow</key>
- <map>
- <key>Comment</key>
- <string>TRUE to highlight misspelled words</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>SpoofMouseLook</key>
- <map>
- <key>Comment</key>
- <string>Pretend to be in mouselook mode, even when not (to fool annoying scripts)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>StackMinimizedRightToLeft</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, stack minimized floaters from Right to Left.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>StackMinimizedTopToBottom</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, stack minimized floaters from Top to Bottom.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>StackScreenWidthFraction</key>
- <map>
- <key>Comment</key>
- <string>Fraction of the screen width to use for the minimized floaters stack (1 = full screen, 2 = 1/2 screen, etc)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>StagedSimDisabling</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, stage sim disabling bursts to avoid large 'hiccups'.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>StagedSimDisablingDelay</key>
- <map>
- <key>Comment</key>
- <string>Interval (in seconds) for staged sim disabling.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>StaleGLImageCleanupMaxDelay</key>
- <map>
- <key>Comment</key>
- <string>Maximum delay between cleanups of stale GL images (in seconds). 0 to for no maximum, clamped to StaleGLImageCleanupMinDelay minimum.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>StaleGLImageCleanupMinDelay</key>
- <map>
- <key>Comment</key>
- <string>Minimum delay between cleanups of stale GL images (in seconds). 0 to disable cleanup.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>StatusBarHeight</key>
- <map>
- <key>Comment</key>
- <string>Height of menu/status bar at top of screen (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>26</integer>
- </map>
- <key>StatusBarPad</key>
- <map>
- <key>Comment</key>
- <string>Spacing between popup buttons at bottom of screen (Stand up, Release Controls)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>StatusBarTimeMode</key>
- <map>
- <key>Comment</key>
- <string>Saved time mode for the status bar clock</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SunPositionAtLogin</key>
- <map>
- <key>Comment</key>
- <string>Fixed sun position (time) to set at login (0.0 = 00:00, 0.5 = 12:00, 1.0 = 24:00, negative to use sim sun position)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>-1</real>
- </map>
- <key>SwapShoutWhisperShortcuts</key>
- <map>
- <key>Comment</key>
- <string>Set to TRUE to Shout with SHIFT ENTER and Whisper with CTRL ENTER instead of the other way around</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>SyncCOFTimeout</key>
- <map>
- <key>Comment</key>
- <string>Timout for COF links syncing in seconds (minimum is 5 * SyncCOFUpdateDelay)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>SyncCOFUpdateDelay</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds before the COF gets synced with changes to outfit (clamped between 1 and 3s)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>SystemChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from SL System</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.8</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>SystemLanguage</key>
- <map>
- <key>Comment</key>
- <string>Language indicated by system settings (for UI)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>en-us</string>
- </map>
- <key>TabAutoCompleteName</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, attempt to auto-complete on TAB the current word in the chat input line as a surrounding avatar's name</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TabToTextFieldsOnly</key>
- <map>
- <key>Comment</key>
- <string>TAB key takes you to next text entry field, instead of next widget</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TaskBarButtonFlashTime</key>
- <map>
- <key>Comment</key>
- <string>Duration in seconds (0 to disable) for task bar button flashing when viewer window hidden and IM/Chat activity happens.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>TeleportHistoryDeparture</key>
- <map>
- <key>Comment</key>
- <string>Register the TP departure locations in the Teleport History</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TeleportHistoryInChat</key>
- <map>
- <key>Comment</key>
- <string>Log the TP departure locations in the chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TerrainColorHeightRange</key>
- <map>
- <key>Comment</key>
- <string>Altitude range over which a given terrain texture has effect (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>60</real>
- </map>
- <key>TerrainColorStartHeight</key>
- <map>
- <key>Comment</key>
- <string>Starting altitude for terrain texturing (meters)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>20</real>
- </map>
- <key>TexBiasDecreaseDelayFactor</key>
- <map>
- <key>Comment</key>
- <string>Mulptiplicator applied to the current discard bias to get the number of seconds after which it can be lowered (clamped below 2.0).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
- <key>TexFetchingTimerThreshold</key>
- <map>
- <key>Comment</key>
- <string>Number of texture fetches under which the fetching timer is paused (denoting "almost no fetches").</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>16</integer>
- </map>
- <key>TexMemLowerBoundScale</key>
- <map>
- <key>Comment</key>
- <string>Lower percentage of the texture memory used to determine when the bias may be decreased (clamped between 0.75 and 0.90).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.875</real>
- </map>
- <key>TexMemMultiplier</key>
- <map>
- <key>Comment</key>
- <string>Multiplier used when estimating the maximum texture memory limit (clamped between 1.0 and 2.0).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>TextureFetchBoostHighPrioFactor</key>
- <map>
- <key>Comment</key>
- <string>Additionnal boost factor for high priority textures (clamped between 1.0 and 4.0)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.0</real>
- </map>
- <key>TextureFetchBoostRatioPerFetch</key>
- <map>
- <key>Comment</key>
- <string>Number of active fetches per unit of boost factor, when TextureFetchBoostWithFetches is TRUE.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>200</integer>
- </map>
- <key>TextureFetchBoostTimeAfterTP</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds during which the texture fetch parameters are boosted to speed up rezzing after TP (and login). 0 to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>TextureFetchBoostWithFetches</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, boost the texture fetch parameters proportionally to the number of textures being fetched.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TextureFetchBoostWithSpeed</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, boost the texture fetch parameters proportionally to the camera speed.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TextureFetchConcurrency</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of connections for the new HTTP core (between 2 and 32)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>12</integer>
- </map>
- <key>TextureFetchUpdateHighPriority</key>
- <map>
- <key>Comment</key>
- <string>Number of high priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdateMaxMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Maximum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>256</integer>
- </map>
- <key>TextureFetchUpdateMinMediumPriority</key>
- <map>
- <key>Comment</key>
- <string>Minimum number of medium priority textures to update per frame</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>32</integer>
- </map>
- <key>TextureFetchUpdatePrioPerSec</key>
- <map>
- <key>Comment</key>
- <string>Texture priority updates per second (clamped between 256 and 4096 - multiplied by the discard bias + 1)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1024</integer>
- </map>
- <key>TextureFetchUpdatePriorityThreshold</key>
- <map>
- <key>Comment</key>
- <string>Threshold under which textures will be considered too low priority and skipped for update</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>TextureLazyFlushTimeout</key>
- <map>
- <key>Comment</key>
- <string>Maximum time in seconds after which a texture marked unused will be flushed from memory</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>TextureLoadFullRes</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, load ALL textures at FULL resolution. DANGEROUS: causes out of memory crashes !</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TextureMaxResLevel</key>
- <map>
- <key>Comment</key>
- <string>Maximum resolution level for textures: 0 for 512x512, 1 for 1024x1024, 2 for 2048x2048 (grid permitting).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>TextureMemory</key>
- <map>
- <key>Comment</key>
- <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>TextureMinVirtualSizeDiscard</key>
- <map>
- <key>Comment</key>
- <string>Minimum virtual size below which texture discard is systematically increased</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>50</integer>
- </map>
- <key>TexturePickerRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for texture picker</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>290</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>TexturePickerShowFolders</key>
- <map>
- <key>Comment</key>
- <string>Show folders with no texures in texture picker</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TexturePickerSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>TextureRescaleFetched</key>
- <map>
- <key>Comment</key>
- <string>If TRUE, allow to rescale down fetched texture before converting to GL texture</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TextureRetryDelayFromHeader</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, scan the header of 503 HTTP replies for a retry delay for all textures (when FALSE, only check for server bakes in SL). MAY CAUSE BLURRY TEXTURES</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>TextureUpdateBoostRatioPerDiscard</key>
- <map>
- <key>Comment</key>
- <string>Boost ratio applied to the discard bias so to update more textures per frame and free memory faster (clamped between 0 and 1, 0 to disable).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>TextureUpdateMinAllowedTime</key>
- <map>
- <key>Comment</key>
- <string>Minimum allowed (not dedicated) time in seconds per frame to update loading textures (clamped between 0.002s and 0.1s)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.002</real>
- </map>
- <key>ThreadedObjectCacheReads</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, use threaded object cache reads to reduce FPS hiccups on sim connections.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ThreadedObjectCacheWrites</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, use threaded object cache writes to reduce FPS hiccups on sim disconnections.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ThreadsPoolSize</key>
- <map>
- <key>Comment</key>
- <string>Number of threads to use in the "General" threads pool (0 for automatic).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ThrottleBandwidthKbps</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream UDP bandwidth (kilo bits per second) for SL</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>8192</real>
- </map>
- <key>ThrottleBandwidthKbpsOS</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream UDP bandwidth (kilo bits per second) for OpenSim grids (1024 max recommended due to an OpenSim server bug).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>1024</real>
- </map>
- <key>ThumbnailAutoPickTexture</key>
- <map>
- <key>Comment</key>
- <string>TRUE to auto-select any texture in the folder (or parent folder for an item thubmnail) as a candidate in the picker (glitchy).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ThumbnailSnapshotFrontView</key>
- <map>
- <key>Comment</key>
- <string>TRUE to switch the camera to the front view when taking a thumbnail snapshot.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ThumbnailViewTimeout</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds after which the inventory thumbnail view floater will auto-close (0 = never).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>TimestampFormat</key>
- <map>
- <key>Comment</key>
- <string>Timestamp format to use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>%a %d %b %Y %H:%M:%S</string>
- </map>
- <key>ToolHelpRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>8</integer>
- <integer>178</integer>
- <integer>75</integer>
- <integer>162</integer>
- </array>
- </map>
- <key>ToolTipDelay</key>
- <map>
- <key>Comment</key>
- <string>Seconds before displaying tooltip when mouse stops over UI element</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.7</real>
- </map>
- <key>ToolboxRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for tools window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>550</integer>
- <integer>272</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>TPRaceRestartPoll</key>
- <map>
- <key>Comment</key>
- <string>TRUE to restart the agent's region poll request when working around TP race.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TPRaceWorkAroundInSL</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, delays TPs in SL when they risk to race with poll request restarts.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TrackFocusObject</key>
- <map>
- <key>Comment</key>
- <string>Camera tracks last object zoomed on</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TurnTowardsSelectedObject</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, avatar turns towards the selected object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>TypeAheadTimeout</key>
- <map>
- <key>Comment</key>
- <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>UIAutoScale</key>
- <map>
- <key>Comment</key>
- <string>Keep UI scale consistent across different resolutions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UIFloaterTestBool</key>
- <map>
- <key>Comment</key>
- <string>Example saved setting for the test floater</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UIImgDefaultAlphaUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultEyesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
- </map>
- <key>UIImgDefaultGlovesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultHairUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
- </map>
- <key>UIImgDefaultJacketUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultPantsUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultShirtUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultShoesUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSkirtUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSocksUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultUnderwearUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgInvisibleUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>38b86f85-2575-52a9-a531-23108d8da837</string>
- </map>
- <key>UIImgWhiteUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIScaleFactor</key>
- <map>
- <key>Comment</key>
- <string>Size of UI relative to default layout on 1024x768 screen</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1</real>
- </map>
- <key>UISndAlert</key>
- <map>
- <key>Comment</key>
- <string>Sound file for alerts (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
- </map>
- <key>UISndAlertEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable alerts sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndBadKeystroke</key>
- <map>
- <key>Comment</key>
- <string>Sound file for invalid keystroke (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
- </map>
- <key>UISndBadKeystrokeEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable invalid keystroke sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndClick</key>
- <map>
- <key>Comment</key>
- <string>Sound file for mouse click (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
- </map>
- <key>UISndClickEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable mouse click sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndClickRelease</key>
- <map>
- <key>Comment</key>
- <string>Sound file for mouse button release (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
- </map>
- <key>UISndClickReleaseEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable mouse button release sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndHealthReductionF</key>
- <map>
- <key>Comment</key>
- <string>Sound file for female pain (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
- </map>
- <key>UISndHealthReductionFEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable female pain sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndHealthReductionM</key>
- <map>
- <key>Comment</key>
- <string>Sound file for male pain (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e057c244-5768-1056-c37e-1537454eeb62</string>
- </map>
- <key>UISndHealthReductionMEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable male pain sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndHealthReductionThreshold</key>
- <map>
- <key>Comment</key>
- <string>Amount of health reduction required to trigger "pain" sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10</real>
- </map>
- <key>UISndInvalidOp</key>
- <map>
- <key>Comment</key>
- <string>Sound file for invalid operations (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
- </map>
- <key>UISndInvalidOpEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable invalid operations sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndMoneyChangeDown</key>
- <map>
- <key>Comment</key>
- <string>Sound file for grid currency balance decrease (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
- </map>
- <key>UISndMoneyChangeDownEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable grid currency balance decrease sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndMoneyChangeThreshold</key>
- <map>
- <key>Comment</key>
- <string>Amount of change in grid currency balance required to trigger "money" sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50</real>
- </map>
- <key>UISndMoneyChangeUp</key>
- <map>
- <key>Comment</key>
- <string>Sound file for grid currency balance increase (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>77a018af-098e-c037-51a6-178f05877c6f</string>
- </map>
- <key>UISndMoneyChangeUpEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable grid currency balance increase sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndNewIncomingIMSession</key>
- <map>
- <key>Comment</key>
- <string>Sound file for new instant message session (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
- </map>
- <key>UISndNewIncomingIMSessionEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable new instant message session sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndNewIncomingPlayForGroup</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable new IM session sound for group sessions</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndObjectCreate</key>
- <map>
- <key>Comment</key>
- <string>Sound file for object creation (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
- </map>
- <key>UISndObjectCreateEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable for object creation sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndObjectDelete</key>
- <map>
- <key>Comment</key>
- <string>Sound file for object deletion (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
- </map>
- <key>UISndObjectDeleteEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable object deletion sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndObjectRezIn</key>
- <map>
- <key>Comment</key>
- <string>Sound file for rezzing objects (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
- </map>
- <key>UISndObjectRezInEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable rezzing objects sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndObjectRezOut</key>
- <map>
- <key>Comment</key>
- <string>Sound file for derezzing objects (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
- </map>
- <key>UISndObjectRezOutEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable derezzing objects sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndPieMenuAppear</key>
- <map>
- <key>Comment</key>
- <string>Sound file for opening pie menu (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>8eaed61f-92ff-6485-de83-4dcc938a478e</string>
- </map>
- <key>UISndPieMenuAppearEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable opening pie menu sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndPieMenuHide</key>
- <map>
- <key>Comment</key>
- <string>Sound file for closing pie menu (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>00000000-0000-0000-0000-000000000000</string>
- </map>
- <key>UISndPieMenuHideEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable closing pie menu sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndPieMenuSliceHighlight</key>
- <map>
- <key>Comment</key>
- <string>Sound file for selecting pie menu item (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>d9f73cf8-17b4-6f7a-1565-7951226c305d</string>
- </map>
- <key>UISndPieMenuSliceHighlightEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable selecting pie menu item sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndSnapshot</key>
- <map>
- <key>Comment</key>
- <string>Sound file for taking a snapshot (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
- </map>
- <key>UISndSnapshotEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable taking a snapshot sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndStartIM</key>
- <map>
- <key>Comment</key>
- <string>Sound file for starting a new IM session (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
- </map>
- <key>UISndStartIMEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable starting a new IM session sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndTeleportOut</key>
- <map>
- <key>Comment</key>
- <string>Sound file for teleporting (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
- </map>
- <key>UISndTeleportOutEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable teleporting sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndTyping</key>
- <map>
- <key>Comment</key>
- <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
- </map>
- <key>UISndTypingEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to play and hear the typing sound whenever you or another avatar types in the chat bar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndWindowClose</key>
- <map>
- <key>Comment</key>
- <string>Sound file for closing a window (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
- </map>
- <key>UISndWindowCloseEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable closing a window sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UISndWindowOpen</key>
- <map>
- <key>Comment</key>
- <string>Sound file for opening a window (uuid for sound asset)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
- </map>
- <key>UISndWindowOpenEnable</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable opening a window sound</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UnknownAvatarAltitude</key>
- <map>
- <key>Comment</key>
- <string>Altitude, as reported by the servers, for avatars above 1020m: used to be 0m. Now 1020m in SL.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>1020</integer>
- </map>
- <key>Use360InterestList</key>
- <map>
- <key>Comment</key>
- <string>TRUE to force the interest list to the 360 degrees mode (non persistent setting).</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseAISForInventory</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use of the AIS v3 API when available for inventory operations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseAISForFetching</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the AIS v3 API for inventory background fetches.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseAISForLinksInSL</key>
- <map>
- <key>Comment</key>
- <string>TRUE to force the use of the AIS v3 API in SL (regardless of UseAISForInventory value) to create inventory links. Currently (2023-10) needed since the fallback UDP method got broken in SL.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseAgentProfileCap</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use of the AgentProfile capability when available for avatar profile data retrieval</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseAltKeyForMenus</key>
- <map>
- <key>Comment</key>
- <string>Access menus via keyboard by tapping Alt</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseChatBubbles</key>
- <map>
- <key>Comment</key>
- <string>Show chat above avatars head in chat bubbles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseExternalBrowser</key>
- <map>
- <key>Comment</key>
- <string>Use default browser when opening web pages instead of in-world browser.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseGetMesh2Cap</key>
- <map>
- <key>Comment</key>
- <string>When it is available, prefer the GetMesh2 capability over the GetMesh one.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseHTTPGroupDataFetch</key>
- <map>
- <key>Comment</key>
- <string>Use the new HTTP capability when available for group data fetches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseHTTPInventory</key>
- <map>
- <key>Comment</key>
- <string>Allow use of http inventory transfers instead of UDP (setting ignored in SL)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseInventoryLinks</key>
- <map>
- <key>Comment</key>
- <string>When making a new outfit, use links for no-copy items</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseInventoryLinksAlways</key>
- <map>
- <key>Comment</key>
- <string>When making a new outfit, use links for all items</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseInventoryLinksForClothes</key>
- <map>
- <key>Comment</key>
- <string>When making a new outfit, use links for clothing items</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseLocalEnvironment</key>
- <map>
- <key>Comment</key>
- <string>Used internally to flag local extended environment rendering via Windlight</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseMFAinOS</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable/advertize MFA support at login in OpenSim.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseNewBinRadiusCompute</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the new and simpler volume bin radius computation.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseNewTargetOmegaCode</key>
- <map>
- <key>Comment</key>
- <string>Enable the new (buggy) target omega code (requires a restart)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseNewWalkRun</key>
- <map>
- <key>Comment</key>
- <string>TRUE to use the new default walk and run animations.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseObjectCacheOcclusion</key>
- <map>
- <key>Comment</key>
- <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseObjectCacheVisibility</key>
- <map>
- <key>Comment</key>
- <string>When TRUE, objects are evicted from the rendered scene based on their visibility.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseOcclusion</key>
- <map>
- <key>Comment</key>
- <string>Enable object culling based on occlusion (coverage) by other objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseOfflineIMsCapability</key>
- <map>
- <key>Comment</key>
- <string>Use the HTTP capability when available for offline IMs retrieval.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseOldChatHistory</key>
- <map>
- <key>Comment</key>
- <string>Use the old style 'Chat history' window instead of the new 'Local chat' window (requires a restart).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseOldStatusBarIcons</key>
- <map>
- <key>Comment</key>
- <string>Use the old style, more readable icons in the status bar.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseOldTrackingDots</key>
- <map>
- <key>Comment</key>
- <string>Use old T-like tracking dots in mini-map</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseParcelEnvironment</key>
- <map>
- <key>Comment</key>
- <string>TRUE to convert and use parcel extended environment into Windlight equivalent</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UseViewerAssetCap</key>
- <map>
- <key>Comment</key>
- <string>Use ViewerAsset capability whenever possible</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseWebMapTiles</key>
- <map>
- <key>Comment</key>
- <string>Use web map tiles whenever possible</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>UseWLEstateTime</key>
- <map>
- <key>Comment</key>
- <string>Use estate time for Windlight, instead of UTC + day offset</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>UserChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of your chat messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- <real>1</real>
- </array>
- </map>
- <key>UserConnectionPort</key>
- <map>
- <key>Comment</key>
- <string>Port that this client transmits on.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UserLogFile</key>
- <map>
- <key>Comment</key>
- <string>User specified log file name.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>UserLoginInfo</key>
- <map>
- <key>Comment</key>
- <string>Users loging data.</string>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>LLSD</string>
- <key>Value</key>
- <map />
- </map>
- <key>VelocityInterpolate</key>
- <map>
- <key>Comment</key>
- <string>Extrapolate object motion from last packet based on received velocity</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>VerboseLogs</key>
- <map>
- <key>Comment</key>
- <string>Display source file and line number for each log item for debugging purposes</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>VersionChannelName</key>
- <map>
- <key>Comment</key>
- <string>Versioning Channel Name.</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Cool VL Viewer</string>
- </map>
- <key>VisibilityAutoRefreshBorder</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds after region border crossing before auto-refresh of objects visibility (0 to disable, clamped to 10s max).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>VisibilityAutoRefreshFarTP</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds after a far TP before auto-refresh of objects visibility (0 to disable, clamped to 10s max).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>VisibilityAutoRefreshLogin</key>
- <map>
- <key>Comment</key>
- <string>Delay in seconds after login before auto-refresh of objects visibility (0 to disable, clamped to 10s max).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>3</integer>
- </map>
- <key>VivoxDebugLevel</key>
- <map>
- <key>Comment</key>
- <string>Debug-level for logging in the Vivox daemon</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VivoxShutdownTimeout</key>
- <map>
- <key>Comment</key>
- <string>Shutdown timeout in miliseconds. The amount of time to wait for the service to shutdown gracefully after the last disconnect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>5</integer>
- </map>
- <key>VivoxSIPURIHostName</key>
- <map>
- <key>Comment</key>
- <string>Hostname portion of Vivox SIP URIs (empty string for the default).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>VivoxVadAuto</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable automatic VAD (Voice Activity Detection). The other VAD settings are ignored when auto-mode is enabled.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>VivoxVadHangover</key>
- <map>
- <key>Comment</key>
- <string>The time in ms that it takes or the VAD to switch back to silence from speech mode after the last speech frame has been detected.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2000</integer>
- </map>
- <key>VivoxVadNoiseFloor</key>
- <map>
- <key>Comment</key>
- <string>Dimensionless value (0 to 20000) that controls the maximum level at which the noise floor may be set at by the VAD's noise tracking.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>576</integer>
- </map>
- <key>VivoxVadSensitivity</key>
- <map>
- <key>Comment</key>
- <string>VAD sensitivity from 0 to 100. 0 is off, 1 is max sensitivity, 100 is minimum sensitivity.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VivoxVoiceAccountServerURI</key>
- <map>
- <key>Comment</key>
- <string>URI to the Vivox account management server (empty string for the default).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>VivoxVoiceHost</key>
- <map>
- <key>Comment</key>
- <string>Client SLVoice host to connect to</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>127.0.0.1</string>
- </map>
- <key>VivoxVoicePort</key>
- <map>
- <key>Comment</key>
- <string>SLVoice port base (a random port number in the interval [base, base+99] will be picked up)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>44000</integer>
- </map>
- <key>VoiceCallsFriendsOnly</key>
- <map>
- <key>Comment</key>
- <string>Only accept voice calls from residents on your friends list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>VoiceEarLocation</key>
- <map>
- <key>Comment</key>
- <string>Location of the virtual ear for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VoiceInputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio input device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>VoiceOutputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio output device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>VoiceServerType</key>
- <map>
- <key>Comment</key>
- <string />
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>vivox</string>
- </map>
- <key>VoiceWebRTCAutomaticGainControl</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable WebRTC voice automatic gain control.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>VoiceWebRTCAutoTuneDuration</key>
- <map>
- <key>Comment</key>
- <string>Duration in seconds for the auto-tuning workaround to audio devices accounting failures by WebRTC. 0 or less to disable, clamped between 0.5s and 3s.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.5</real>
- </map>
- <key>VoiceWebRTCEchoCancellation</key>
- <map>
- <key>Comment</key>
- <string>TRUE to enable WebRTC voice echo cancellation.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>VoiceWebRTCInputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio input device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>VoiceWebRTCNoiseSuppression</key>
- <map>
- <key>Comment</key>
- <string>WebRTC voice noise suppression level (0 = off, 4 = maximal).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
- <key>VoiceWebRTCOutputAudioDevice</key>
- <map>
- <key>Comment</key>
- <string>Audio output device to use for voice</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>Default</string>
- </map>
- <key>WebRTCVoiceTimeout</key>
- <map>
- <key>Comment</key>
- <string>Expiration delay (>=10) in seconds, after which an unanswered WebRTC voice connection request times out. 0 (or less than 10) to disable.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>30</integer>
- </map>
- <key>VRAMOverride</key>
- <map>
- <key>Comment</key>
- <string>When set above 32, overrides the detected VRAM amount with this value (in megabytes). Use with extreme care, and only if the viewer cannot properly detect your VRAM amount.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>WLSkyDetail</key>
- <map>
- <key>Comment</key>
- <string>Vertex detail on the WindLight sky. Lower numbers will give better performance and almost the same skies (Sun disk geometry taken appart).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>48</integer>
- </map>
- <key>WarnAboutBadPCI</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutBadPCI warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnAboutDirectX</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutDirectX warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnAboutOldGraphicsDriver</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutOldGraphicsDriver warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnAboutPCIGraphics</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutPCIGraphics warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnAddClassified</key>
- <map>
- <key>Comment</key>
- <string>Enables AddClassified warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnAddGroupOwnerWarning</key>
- <map>
- <key>Comment</key>
- <string>Enables AddGroupOwnerWarning warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnBrowserLaunch</key>
- <map>
- <key>Comment</key>
- <string>Enables BrowserLaunch warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnBusyModePay</key>
- <map>
- <key>Comment</key>
- <string>Enables BusyModePay warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnBusyModeSet</key>
- <map>
- <key>Comment</key>
- <string>Enables BusyModeSet warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnCannot_enter_parcel__no_payment_info_on_file</key>
- <map>
- <key>Comment</key>
- <string>Enables Cannot enter parcel: no payment info on file warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnChangeToFlexiblePath</key>
- <map>
- <key>Comment</key>
- <string>Enables ChangeToFlexiblePath warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnClickActionNotPayable</key>
- <map>
- <key>Comment</key>
- <string>Enables ClickActionNotPayable warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnClickOpenF1Help</key>
- <map>
- <key>Comment</key>
- <string>Enables ClickOpenF1Help warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnClothingLoading</key>
- <map>
- <key>Comment</key>
- <string>Enables ClothingLoading warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnConfirmEmptyLostAndFound</key>
- <map>
- <key>Comment</key>
- <string>Enables ConfirmEmptyLostAndFound warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnConfirmEmptyTrash</key>
- <map>
- <key>Comment</key>
- <string>Enables ConfirmEmptyTrash warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnConfirmQuit</key>
- <map>
- <key>Comment</key>
- <string>Enables ConfirmQuit warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnCopySLURL</key>
- <map>
- <key>Comment</key>
- <string>Enables CopySLURL warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnDeedObject</key>
- <map>
- <key>Comment</key>
- <string>Enables DeedObject warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnDeedObjectToGroup</key>
- <map>
- <key>Comment</key>
- <string>Enables DeedObjectToGroup warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnDeleteMedia</key>
- <map>
- <key>Comment</key>
- <string>Enables DeleteMedia warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstAppearance</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstAppearance warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstBalanceDecrease</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBalanceDecrease warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstBalanceIncrease</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBalanceIncrease warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstBuild</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBuild warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstInventory</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstInventory warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstJellyDoll</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstJellyDoll warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstLeftClickNoHit</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstLeftClickNoHit warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstMap</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstMap warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstMedia</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstMedia warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstOverrideKeys</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstOverrideKeys warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstSandbox</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSandbox warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstSculptedPrim</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSculptedPrim warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstSit</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSit warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstStreamingMusic</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstStreamingMusic warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstStreamingVideo</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstStreamingVideo warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnFirstVoice</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstVoice warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnLandBuyAccessBlocked_Change</key>
- <map>
- <key>Comment</key>
- <string>Enables LandBuyAccessBlocked_Change warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnLandBuyAccessBlocked_KB</key>
- <map>
- <key>Comment</key>
- <string>Enables LandBuyAccessBlocked_KB warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnLandClaimAccessBlocked_Change</key>
- <map>
- <key>Comment</key>
- <string>Enables LandClaimAccessBlocked_Change warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnLandClaimAccessBlocked_KB</key>
- <map>
- <key>Comment</key>
- <string>Enables LandClaimAccessBlocked_KB warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnMediaPluginFailed</key>
- <map>
- <key>Comment</key>
- <string>Enables MediaPluginFailed warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnMoveInventoryFromObject</key>
- <map>
- <key>Comment</key>
- <string>Enables MoveInventoryFromObject warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnMoveInventoryFromScriptedObject</key>
- <map>
- <key>Comment</key>
- <string>Enables MoveInventoryFromScriptedObject warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnMultipleFacesSelected</key>
- <map>
- <key>Comment</key>
- <string>Enables MultipleFacesSelected warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnNewClassified</key>
- <map>
- <key>Comment</key>
- <string>Enables NewClassified warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnNotAgeVerified</key>
- <map>
- <key>Comment</key>
- <string>Enables NotAgeVerified warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingDeleteMultipleItems</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingDeleteMultipleItems warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_MismatchOnRestricted</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_MismatchOnRestricted warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_MismatchOnRestricted_MismatchOnVolume</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_MismatchOnRestricted_MismatchOnVolume warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_MismatchOnVolume</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_MismatchOnVolume warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_WarnOnPhantom</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_WarnOnPhantom warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_WarnOnPhantom_MismatchOnRestricted</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_WarnOnPhantom_MismatchOnRestricted_MismatchOnVolume</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_WarnOnPhantom_MismatchOnRestricted_MismatchOnVolume warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingLinksets_WarnOnPhantom_MismatchOnVolume</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingLinksets_WarnOnPhantom_MismatchOnVolume warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingRebakeNavmesh</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingRebakeNavmesh warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnPathfindingReturnMultipleItems</key>
- <map>
- <key>Comment</key>
- <string>Enables PathfindingReturnMultipleItems warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnRegionEntryAccessBlocked_Change</key>
- <map>
- <key>Comment</key>
- <string>Enables RegionEntryAccessBlocked_Change warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnRegionEntryAccessBlocked_KB</key>
- <map>
- <key>Comment</key>
- <string>Enables RegionEntryAccessBlocked_KB warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnReplaceAttachment</key>
- <map>
- <key>Comment</key>
- <string>Enables ReplaceAttachment warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnReturnToOwner</key>
- <map>
- <key>Comment</key>
- <string>Enables ReturnToOwner warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnTeleportFromLandmark</key>
- <map>
- <key>Comment</key>
- <string>Enables TeleportFromLandmark warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnUnknownGPU</key>
- <map>
- <key>Comment</key>
- <string>Enables UnknownGPU warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnUnsupportedHardware</key>
- <map>
- <key>Comment</key>
- <string>Enables UnsupportedHardware warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchAccountHistory</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchAccountHistory warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchBugReportHowto</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchBugReportHowto warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchExternalTarget</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchExternalTarget warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchJoinNow</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchJoinNow warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchLSLGuide</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchLSLGuide warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchLSLWiki</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchLSLWiki warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchQAWiki</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchQAWiki warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchSecurityIssues</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchSecurityIssues warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchSLBlog</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchSLBlog warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchSLFeedback</key>
- <map>
- <key>Comment</key>
- <string>Enables WarnWebLaunchFeedback warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchViewerBugReport</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchViewerBugReport warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WarnWebLaunchViewerSupport</key>
- <map>
- <key>Comment</key>
- <string>Enables WebLaunchViewerSupport warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>WaterEditPresets</key>
- <map>
- <key>Comment</key>
- <string>Whether to be able to edit the water defaults or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>WaterGLFogDepthFloor</key>
- <map>
- <key>Comment</key>
- <string>Controls how dark water GL fog can get</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.25</real>
- </map>
- <key>WaterGLFogDepthScale</key>
- <map>
- <key>Comment</key>
- <string>Controls how quickly GL fog gets dark under water</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>50</real>
- </map>
- <key>WebProfileURL</key>
- <map>
- <key>Comment</key>
- <string>URL for Web Profiles</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>https://my.secondlife.com/[AGENT_NAME]</string>
- </map>
- <key>WebSearchSiteSelection</key>
- <map>
- <key>Comment</key>
- <string>To show Search (0), Showcase (1) or Marketplace (2) in the 'Web search' tab of Search floater.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>WindowHeight</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window height</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>700</integer>
- </map>
- <key>WindowMaximized</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window maximized on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>WindowWidth</key>
- <map>
- <key>Comment</key>
- <string>SL viewer window width</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1000</integer>
- </map>
- <key>WindowX</key>
- <map>
- <key>Comment</key>
- <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>WindowY</key>
- <map>
- <key>Comment</key>
- <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>10</integer>
- </map>
- <key>WornItemsSortOrder</key>
- <map>
- <key>Comment</key>
- <string>Specifies sort key for worn inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>7</integer>
- </map>
- <key>WriteDebugInfo</key>
- <map>
- <key>Comment</key>
- <string>When TRUE the viewer writes a debug_info.log file in the logs directory.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>XferThrottle</key>
- <map>
- <key>Comment</key>
- <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>150000</real>
- </map>
- <key>YawFromMousePosition</key>
- <map>
- <key>Comment</key>
- <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>90</real>
- </map>
- <key>ZoomDependentResizeHandles</key>
- <map>
- <key>Comment</key>
- <string>When TRUE the size of the resize handles depends only on the camera zoom factor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>ZoomDirect</key>
- <map>
- <key>Comment</key>
- <string>Map Joystick zoom axis directly to camera zoom.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>ZoomTime</key>
- <map>
- <key>Comment</key>
- <string>Time of transition between different camera modes (seconds)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.4</real>
- </map>
- <key>characterbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight character objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>invisiblesoundsbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight invisible (non-object) sound generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>llOwnerSayChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from objects only visible to the owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.99</real>
- <real>0.99</real>
- <real>0.69</real>
- <real>1</real>
- </array>
- </map>
- <key>moapbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight shared media sources</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>moonbeacon</key>
- <map>
- <key>Comment</key>
- <string>Moon direction</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>particlesbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight particle generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>permanentbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight permanent objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>physicalbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight physical objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>renderattachment</key>
- <map>
- <key>Comment</key>
- <string>Render beacons for / Highlight attached objects as well</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>renderbeacons</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight particle generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>renderbyowner</key>
- <map>
- <key>Comment</key>
- <string>Render beacons/highlights for objects owned by anyone (0), you (1) or others (2)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>renderhighlights</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects with touch function</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>scriptsbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>scripttouchbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight scripted objects with touch function</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>1</boolean>
- </map>
- <key>soundsbeacon</key>
- <map>
- <key>Comment</key>
- <string>Beacon / Highlight sound generators</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- <key>sunbeacon</key>
- <map>
- <key>Comment</key>
- <string>Sun direction</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <boolean>0</boolean>
- </map>
- </map>
- </llsd>
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