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- /**
- * @file lluictrlfactory.h
- * @brief Factory class for creating UI controls
- *
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LLUICTRLFACTORY_H
- #define LLUICTRLFACTORY_H
- #include <deque>
- #include <string>
- #include <vector>
- #include "llcallbackmap.h"
- #include "llfloater.h"
- class LLView;
- class LLPanel;
- class LLUICtrlFactory : public LLSingleton<LLUICtrlFactory>
- {
- friend class LLSingleton<LLUICtrlFactory>;
- protected:
- LOG_CLASS(LLUICtrlFactory);
- public:
- LLUICtrlFactory();
- // do not call! needs to be public so run-time can clean up the singleton
- ~LLUICtrlFactory() override;
- void setupPaths();
- bool buildFloater(LLFloater* floaterp, const std::string& filename,
- const LLCallbackMap::map_t* factory_map = NULL,
- bool open = true);
- bool buildPanel(LLPanel* panelp, const std::string& filename,
- const LLCallbackMap::map_t* factory_map = NULL);
- void removePanel(LLPanel* panelp) { mBuiltPanels.erase(panelp->getHandle()); }
- void removeFloater(LLFloater* floaterp) { mBuiltFloaters.erase(floaterp->getHandle()); }
- class LLMenuGL* buildMenu(const std::string& filename, LLView* parentp);
- class LLPieMenu* buildPieMenu(const std::string& filename, LLView* parentp);
- // Does what you want for LLFloaters and LLPanels
- // Returns 0 on success
- S32 saveToXML(LLView* viewp, const std::string& filename);
- // Rebuilds all currently built panels.
- void rebuild();
- static bool getAttributeColor(LLXMLNodePtr node, const std::string& name,
- LLColor4& color);
- LLPanel* createFactoryPanel(const std::string& name);
- virtual LLView* createCtrlWidget(LLPanel* parent, LLXMLNodePtr node);
- virtual LLView* createWidget(LLPanel* parent, LLXMLNodePtr node);
- static bool getLayeredXMLNode(const std::string& filename, LLXMLNodePtr& root);
- static const std::vector<std::string>& getXUIPaths();
- private:
- bool getLayeredXMLNodeImpl(const std::string& filename, LLXMLNodePtr& root);
- typedef std::map<LLHandle<LLPanel>, std::string> built_panel_t;
- built_panel_t mBuiltPanels;
- typedef std::map<LLHandle<LLFloater>, std::string> built_floater_t;
- built_floater_t mBuiltFloaters;
- std::deque<const LLCallbackMap::map_t*> mFactoryStack;
- static std::vector<std::string> sXUIPaths;
- LLPanel* mDummyPanel;
- };
- #endif //LLUICTRLFACTORY_H
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