/** * @file lluictrlfactory.h * @brief Factory class for creating UI controls * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLUICTRLFACTORY_H #define LLUICTRLFACTORY_H #include #include #include #include "llcallbackmap.h" #include "llfloater.h" class LLView; class LLPanel; class LLUICtrlFactory : public LLSingleton { friend class LLSingleton; protected: LOG_CLASS(LLUICtrlFactory); public: LLUICtrlFactory(); // do not call! needs to be public so run-time can clean up the singleton ~LLUICtrlFactory() override; void setupPaths(); bool buildFloater(LLFloater* floaterp, const std::string& filename, const LLCallbackMap::map_t* factory_map = NULL, bool open = true); bool buildPanel(LLPanel* panelp, const std::string& filename, const LLCallbackMap::map_t* factory_map = NULL); void removePanel(LLPanel* panelp) { mBuiltPanels.erase(panelp->getHandle()); } void removeFloater(LLFloater* floaterp) { mBuiltFloaters.erase(floaterp->getHandle()); } class LLMenuGL* buildMenu(const std::string& filename, LLView* parentp); class LLPieMenu* buildPieMenu(const std::string& filename, LLView* parentp); // Does what you want for LLFloaters and LLPanels // Returns 0 on success S32 saveToXML(LLView* viewp, const std::string& filename); // Rebuilds all currently built panels. void rebuild(); static bool getAttributeColor(LLXMLNodePtr node, const std::string& name, LLColor4& color); LLPanel* createFactoryPanel(const std::string& name); virtual LLView* createCtrlWidget(LLPanel* parent, LLXMLNodePtr node); virtual LLView* createWidget(LLPanel* parent, LLXMLNodePtr node); static bool getLayeredXMLNode(const std::string& filename, LLXMLNodePtr& root); static const std::vector& getXUIPaths(); private: bool getLayeredXMLNodeImpl(const std::string& filename, LLXMLNodePtr& root); typedef std::map, std::string> built_panel_t; built_panel_t mBuiltPanels; typedef std::map, std::string> built_floater_t; built_floater_t mBuiltFloaters; std::deque mFactoryStack; static std::vector sXUIPaths; LLPanel* mDummyPanel; }; #endif //LLUICTRLFACTORY_H