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- /**
- * @file llvector4.cpp
- * @brief LLVector4 class implementation.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llvector3.h"
- #include "llvector4.h"
- #include "llmatrix4.h"
- #include "llmatrix3.h"
- #include "llquaternion.h"
- // LLVector4
- // Axis-Angle rotations
- #if 0
- const LLVector4& LLVector4::rotVec(F32 angle, const LLVector4& vec)
- {
- if (angle && !vec.isExactlyZero())
- {
- *this = *this * LLMatrix4(angle, vec);
- }
- return *this;
- }
- const LLVector4& LLVector4::rotVec(F32 angle, F32 x, F32 y, F32 z)
- {
- LLVector3 vec(x, y, z);
- if (angle && !vec.isExactlyZero())
- {
- *this = *this * LLMatrix4(angle, vec);
- }
- return *this;
- }
- #endif
- const LLVector4& LLVector4::rotVec(const LLMatrix4& mat)
- {
- *this = *this * mat;
- return *this;
- }
- const LLVector4& LLVector4::rotVec(const LLQuaternion& q)
- {
- *this = *this * q;
- return *this;
- }
- const LLVector4& LLVector4::scaleVec(const LLVector4& vec)
- {
- mV[VX] *= vec.mV[VX];
- mV[VY] *= vec.mV[VY];
- mV[VZ] *= vec.mV[VZ];
- mV[VW] *= vec.mV[VW];
- return *this;
- }
- // Sets all values to absolute value of their original values. Returns true if
- // data changed.
- bool LLVector4::abs()
- {
- bool ret = false;
- if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; }
- if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; }
- if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; }
- if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; }
- return ret;
- }
- std::ostream& operator<<(std::ostream& s, const LLVector4& a)
- {
- s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ]
- << ", " << a.mV[VW] << " }";
- return s;
- }
- // Non-member functions
- F32 angle_between(const LLVector4& a, const LLVector4& b)
- {
- LLVector4 an = a;
- LLVector4 bn = b;
- an.normalize();
- bn.normalize();
- F32 cosine = an * bn;
- F32 angle = cosine >= 1.f ? 0.f
- : (cosine <= -1.f ? F_PI : acosf(cosine));
- return angle;
- }
- bool are_parallel(const LLVector4& a, const LLVector4& b, F32 epsilon)
- {
- LLVector4 an = a;
- LLVector4 bn = b;
- an.normalize();
- bn.normalize();
- F32 dot = an * bn;
- return 1.f - fabsf(dot) < epsilon;
- }
- LLVector3 vec4to3(const LLVector4& vec)
- {
- return LLVector3(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
- }
- LLVector4 vec3to4(const LLVector3 &vec)
- {
- return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
- }
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