/** * @file llvector4.cpp * @brief LLVector4 class implementation. * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llvector3.h" #include "llvector4.h" #include "llmatrix4.h" #include "llmatrix3.h" #include "llquaternion.h" // LLVector4 // Axis-Angle rotations #if 0 const LLVector4& LLVector4::rotVec(F32 angle, const LLVector4& vec) { if (angle && !vec.isExactlyZero()) { *this = *this * LLMatrix4(angle, vec); } return *this; } const LLVector4& LLVector4::rotVec(F32 angle, F32 x, F32 y, F32 z) { LLVector3 vec(x, y, z); if (angle && !vec.isExactlyZero()) { *this = *this * LLMatrix4(angle, vec); } return *this; } #endif const LLVector4& LLVector4::rotVec(const LLMatrix4& mat) { *this = *this * mat; return *this; } const LLVector4& LLVector4::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; } const LLVector4& LLVector4::scaleVec(const LLVector4& vec) { mV[VX] *= vec.mV[VX]; mV[VY] *= vec.mV[VY]; mV[VZ] *= vec.mV[VZ]; mV[VW] *= vec.mV[VW]; return *this; } // Sets all values to absolute value of their original values. Returns true if // data changed. bool LLVector4::abs() { bool ret = false; if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; } if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; } return ret; } std::ostream& operator<<(std::ostream& s, const LLVector4& a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; return s; } // Non-member functions F32 angle_between(const LLVector4& a, const LLVector4& b) { LLVector4 an = a; LLVector4 bn = b; an.normalize(); bn.normalize(); F32 cosine = an * bn; F32 angle = cosine >= 1.f ? 0.f : (cosine <= -1.f ? F_PI : acosf(cosine)); return angle; } bool are_parallel(const LLVector4& a, const LLVector4& b, F32 epsilon) { LLVector4 an = a; LLVector4 bn = b; an.normalize(); bn.normalize(); F32 dot = an * bn; return 1.f - fabsf(dot) < epsilon; } LLVector3 vec4to3(const LLVector4& vec) { return LLVector3(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); } LLVector4 vec3to4(const LLVector3 &vec) { return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); }