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- /**
- * @file llplane.h
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLPLANE_H
- #define LL_LLPLANE_H
- #include "llvector4.h"
- // A simple way to specify a plane is to give its normal,
- // and it's nearest approach to the origin.
- //
- // Given the equation for a plane : A*x + B*y + C*z + D = 0
- // The plane normal = [A, B, C]
- // The closest approach = D / sqrtf(A*A + B*B + C*C)
- class alignas(16) LLPlane
- {
- public:
- LL_INLINE LLPlane() = default;
- LL_INLINE LLPlane(const LLVector3& p0, F32 d)
- {
- setVec(p0, d);
- }
- LL_INLINE LLPlane(const LLVector3& p0, const LLVector3& n)
- {
- setVec(p0, n);
- }
- LL_INLINE void setVec(const LLVector3& p0, F32 d)
- {
- mV.set(p0[0], p0[1], p0[2], d);
- }
- LL_INLINE void setVec(const LLVector3& p0, const LLVector3& n)
- {
- F32 d = -(p0 * n);
- setVec(n, d);
- }
- LL_INLINE void setVec(const LLVector3& p0, const LLVector3& p1,
- const LLVector3& p2)
- {
- LLVector3 u, v, w;
- u = p1 - p0;
- v = p2 - p0;
- w = u % v;
- w.normalize();
- F32 d = -(w * p0);
- setVec(w, d);
- }
- LL_INLINE LLPlane& operator=(const LLVector4& v2)
- {
- mV.set(v2[0], v2[1], v2[2], v2[3]);
- return *this;
- }
- LL_INLINE LLPlane& operator=(const LLVector4a& v2)
- {
- mV.set(v2[0], v2[1], v2[2], v2[3]);
- return *this;
- }
- LL_INLINE void set(const LLPlane& p2) { mV = p2.mV; }
- LL_INLINE F32 dist(const LLVector3& v2) const
- {
- return mV[0] * v2[0] + mV[1] * v2[1] + mV[2] * v2[2] + mV[3];
- }
- LL_INLINE LLSimdScalar dot3(const LLVector4a& b) const
- {
- return mV.dot3(b);
- }
- // Read-only access a single float in this vector. Do not use in proximity
- // to any function call that manipulates the data at the whole vector level
- // or you will incur a substantial penalty. Consider using the splat
- // functions instead
- LL_INLINE F32 operator[](S32 idx) const { return mV[idx]; }
- // preferable when index is known at compile time
- template<int N> LL_INLINE void getAt(LLSimdScalar& v) const
- {
- v = mV.getScalarAt<N>();
- }
- // Reset the vector to 0, 0, 0, 1
- LL_INLINE void clear() { mV.set(0.f, 0.f, 0.f, 1.f); }
- LL_INLINE void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
- // Retrieve the mask indicating which of the x, y, or z axis are greater
- // or equal to zero.
- LL_INLINE U8 calcPlaneMask() const
- {
- return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() &
- LLVector4Logical::MASK_XYZ;
- }
- // Check if two planes are nearly same
- LL_INLINE bool equal(const LLPlane& p) const { return mV.equals4(p.mV); }
- private:
- LLVector4a mV;
- };
- #endif // LL_LLPLANE_H
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