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- /**
- * @file lltargetingmotion.cpp
- * @brief Implementation of LLTargetingMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "lltargetingmotion.h"
- #include "llcharacter.h"
- #include "llcriticaldamp.h"
- #include "llvector3d.h"
- constexpr F32 TORSO_TARGET_HALF_LIFE = 0.25f;
- LLTargetingMotion::LLTargetingMotion(const LLUUID& id)
- : LLMotion(id),
- mCharacter(NULL)
- {
- mName = "targeting";
- mTorsoState = new LLJointState;
- }
- LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter* character)
- {
- // save character for future use
- mCharacter = character;
- mPelvisJoint = mCharacter->getJoint(LL_JOINT_KEY_PELVIS);
- mTorsoJoint = mCharacter->getJoint(LL_JOINT_KEY_TORSO);
- mRightHandJoint = mCharacter->getJoint(LL_JOINT_KEY_WRISTRIGHT);
- // make sure character skeleton is copacetic
- if (!mPelvisJoint || !mTorsoJoint || !mRightHandJoint)
- {
- llwarns << "Invalid skeleton for targeting motion!" << llendl;
- return STATUS_FAILURE;
- }
- mTorsoState->setJoint(mTorsoJoint);
- // add joint states to the pose
- mTorsoState->setUsage(LLJointState::ROT);
- addJointState(mTorsoState);
- return STATUS_SUCCESS;
- }
- bool LLTargetingMotion::onUpdate(F32, U8* joint_mask)
- {
- LLVector3* lookat_pt =
- (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
- if (!lookat_pt)
- {
- return true;
- }
- F32 slerp_amt = LLCriticalDamp::getInterpolant(TORSO_TARGET_HALF_LIFE);
- LLVector3 target = *lookat_pt;
- target.normalize();
- #if 0
- LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) *
- mPelvisJoint->getWorldRotation();
- LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) *
- (mTorsoJoint->getWorldRotation() *
- mTorsoState->getRotation());
- #endif
- LLVector3 skyward(0.f, 0.f, 1.f);
- LLVector3 left(skyward % target);
- left.normalize();
- LLVector3 up(target % left);
- up.normalize();
- LLQuaternion target_aim_rot(target, left, up);
- LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
- LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) *
- mRightHandJoint->getWorldRotation();
- left.set(skyward % right_hand_at);
- left.normalize();
- up.set(right_hand_at % left);
- up.normalize();
- LLQuaternion right_hand_rot(right_hand_at, left, up);
- LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
- // find ideal additive rotation to make torso point in correct direction
- new_torso_rot = new_torso_rot * ~cur_torso_rot;
- // slerp from current additive rotation to ideal additive rotation
- new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
- // constraint overall torso rotation
- LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
- total_rot.constrain(F_PI_BY_TWO * 0.8f);
- new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
- mTorsoState->setRotation(new_torso_rot);
- return true;
- }
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