llkeyframefallmotion.h 2.3 KB

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  1. /**
  2. * @file llkeyframefallmotion.h
  3. * @brief Implementation of LLKeframeWalkMotion class.
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewergpl$
  6. *
  7. * Copyright (c) 2001-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLKeyframeFallMotion_H
  33. #define LL_LLKeyframeFallMotion_H
  34. #include "llcharacter.h"
  35. #include "llkeyframemotion.h"
  36. #include "llpreprocessor.h"
  37. class LLKeyframeFallMotion final : public LLKeyframeMotion
  38. {
  39. protected:
  40. LOG_CLASS(LLKeyframeFallMotion);
  41. public:
  42. LLKeyframeFallMotion(const LLUUID& id);
  43. LL_INLINE static LLMotion* create(const LLUUID& id)
  44. {
  45. return new LLKeyframeFallMotion(id);
  46. }
  47. LLMotionInitStatus onInitialize(LLCharacter* character) override;
  48. bool onActivate() override;
  49. LL_INLINE F32 getEaseInDuration() override
  50. {
  51. if (mVelocityZ == 0.f)
  52. {
  53. // We have already hit the ground
  54. return 0.4f;
  55. }
  56. return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
  57. }
  58. bool onUpdate(F32 activeTime, U8* joint_mask) override;
  59. protected:
  60. LLQuaternion mRotationToGroundNormal;
  61. LLPointer<LLJointState> mPelvisState;
  62. LLCharacter* mCharacter;
  63. F32 mVelocityZ;
  64. };
  65. #endif // LL_LLKeyframeFallMotion_H