/** * @file llkeyframefallmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLKeyframeFallMotion_H #define LL_LLKeyframeFallMotion_H #include "llcharacter.h" #include "llkeyframemotion.h" #include "llpreprocessor.h" class LLKeyframeFallMotion final : public LLKeyframeMotion { protected: LOG_CLASS(LLKeyframeFallMotion); public: LLKeyframeFallMotion(const LLUUID& id); LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLKeyframeFallMotion(id); } LLMotionInitStatus onInitialize(LLCharacter* character) override; bool onActivate() override; LL_INLINE F32 getEaseInDuration() override { if (mVelocityZ == 0.f) { // We have already hit the ground return 0.4f; } return mCharacter->getPreferredPelvisHeight() / mVelocityZ; } bool onUpdate(F32 activeTime, U8* joint_mask) override; protected: LLQuaternion mRotationToGroundNormal; LLPointer mPelvisState; LLCharacter* mCharacter; F32 mVelocityZ; }; #endif // LL_LLKeyframeFallMotion_H