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- /**
- * @file llheadrotmotion.h
- * @brief Implementation of LLHeadRotMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLHEADROTMOTION_H
- #define LL_LLHEADROTMOTION_H
- #include "llframetimer.h"
- #include "llmotion.h"
- #define MIN_REQUIRED_PIXEL_AREA_HEAD_ROT 500.f;
- #define MIN_REQUIRED_PIXEL_AREA_EYE 25000.f;
- class LLHeadRotMotion final : public LLMotion
- {
- protected:
- LOG_CLASS(LLHeadRotMotion);
- public:
- LLHeadRotMotion(const LLUUID& id);
- LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLHeadRotMotion(id); }
- // Motions must specify whether or not they loop
- LL_INLINE bool getLoop() override { return true; }
- // Motions must report their total duration
- LL_INLINE F32 getDuration() override { return 0.f; }
- // Motions must report their "ease in" duration
- LL_INLINE F32 getEaseInDuration() override { return 1.f; }
- // Motions must report their "ease out" duration.
- LL_INLINE F32 getEaseOutDuration() override { return 1.f; }
- // Called to determine when a motion should be activated/deactivated based
- // on avatar pixel coverage
- LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_HEAD_ROT; }
- // Motions must report their priority
- LL_INLINE LLJoint::JointPriority getPriority() override { return LLJoint::MEDIUM_PRIORITY; }
- LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; }
- // Run-time (post constructor) initialization, called after parameters have
- // been set. Must return true to indicate success and be available for
- // activation.
- LLMotionInitStatus onInitialize(LLCharacter* character) override;
- // Called when a motion is activated. Must return true to indicate success,
- // or else it will be deactivated.
- LL_INLINE bool onActivate() override { return true; }
- // Called per time step. Must return true while it is active, and must
- // return false when the motion is completed.
- bool onUpdate(F32 time, U8* joint_mask) override;
- // Called when a motion is deactivated
- LL_INLINE void onDeactivate() override {}
- // Expose enabled status so the effects of this motion can be turned on/off
- // independently of its active state.
- LL_INLINE void enable() override { mEnabled = true; }
- LL_INLINE void disable() override { mEnabled = false; }
- LL_INLINE bool isEnabled() const override { return mEnabled; }
- public:
- LLCharacter* mCharacter;
- LLJoint* mTorsoJoint;
- LLJoint* mHeadJoint;
- LLJoint* mRootJoint;
- LLJoint* mPelvisJoint;
- // Joint states to be animated
- LLPointer<LLJointState> mTorsoState;
- LLPointer<LLJointState> mNeckState;
- LLPointer<LLJointState> mHeadState;
- LLQuaternion mLastHeadRot;
- bool mEnabled;
- };
- class LLEyeMotion final : public LLMotion
- {
- protected:
- LOG_CLASS(LLEyeMotion);
- public:
- LLEyeMotion(const LLUUID& id);
- LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLEyeMotion(id); }
- // Motions must specify whether or not they loop
- LL_INLINE bool getLoop() override { return true; }
- // Motions must report their total duration
- LL_INLINE F32 getDuration() override { return 0.f; }
- // Motions must report their "ease in" duration
- LL_INLINE F32 getEaseInDuration() override { return 0.5f; }
- // Motions must report their "ease out" duration.
- LL_INLINE F32 getEaseOutDuration() override { return 0.5f; }
- // Called to determine when a motion should be activated/deactivated based
- // on avatar pixel coverage
- LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_EYE; }
- // Motions must report their priority
- LL_INLINE LLJoint::JointPriority getPriority() override { return LLJoint::MEDIUM_PRIORITY; }
- LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; }
- // Run-time (post constructor) initialization, called after parameters have
- // been set. Must return true to indicate success and be available for
- // activation.
- LLMotionInitStatus onInitialize(LLCharacter* character) override;
- // Called when a motion is activated. Must return true to indicate success,
- // or else it will be deactivated.
- LL_INLINE bool onActivate() override { return true; }
- void adjustEyeTarget(LLVector3* target_pos, LLJointState& left_eye_state,
- LLJointState& right_eye_state);
- // Called per time step must return true while it is active, and must
- // return false when the motion is completed.
- bool onUpdate(F32 time, U8* joint_mask) override;
- // Called when a motion is deactivated
- void onDeactivate() override;
- public:
- LLCharacter* mCharacter;
- LLJoint* mHeadJoint;
- // Joint states to be animated
- LLPointer<LLJointState> mLeftEyeState;
- LLPointer<LLJointState> mAltLeftEyeState;
- LLPointer<LLJointState> mRightEyeState;
- LLPointer<LLJointState> mAltRightEyeState;
- LLFrameTimer mEyeJitterTimer;
- F32 mEyeJitterTime;
- F32 mEyeJitterYaw;
- F32 mEyeJitterPitch;
- F32 mEyeLookAwayTime;
- F32 mEyeLookAwayYaw;
- F32 mEyeLookAwayPitch;
- // Eye blinking
- LLFrameTimer mEyeBlinkTimer;
- F32 mEyeBlinkTime;
- bool mEyesClosed;
- };
- #endif // LL_LLHEADROTMOTION_H
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