/** * @file llheadrotmotion.h * @brief Implementation of LLHeadRotMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLHEADROTMOTION_H #define LL_LLHEADROTMOTION_H #include "llframetimer.h" #include "llmotion.h" #define MIN_REQUIRED_PIXEL_AREA_HEAD_ROT 500.f; #define MIN_REQUIRED_PIXEL_AREA_EYE 25000.f; class LLHeadRotMotion final : public LLMotion { protected: LOG_CLASS(LLHeadRotMotion); public: LLHeadRotMotion(const LLUUID& id); LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLHeadRotMotion(id); } // Motions must specify whether or not they loop LL_INLINE bool getLoop() override { return true; } // Motions must report their total duration LL_INLINE F32 getDuration() override { return 0.f; } // Motions must report their "ease in" duration LL_INLINE F32 getEaseInDuration() override { return 1.f; } // Motions must report their "ease out" duration. LL_INLINE F32 getEaseOutDuration() override { return 1.f; } // Called to determine when a motion should be activated/deactivated based // on avatar pixel coverage LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_HEAD_ROT; } // Motions must report their priority LL_INLINE LLJoint::JointPriority getPriority() override { return LLJoint::MEDIUM_PRIORITY; } LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; } // Run-time (post constructor) initialization, called after parameters have // been set. Must return true to indicate success and be available for // activation. LLMotionInitStatus onInitialize(LLCharacter* character) override; // Called when a motion is activated. Must return true to indicate success, // or else it will be deactivated. LL_INLINE bool onActivate() override { return true; } // Called per time step. Must return true while it is active, and must // return false when the motion is completed. bool onUpdate(F32 time, U8* joint_mask) override; // Called when a motion is deactivated LL_INLINE void onDeactivate() override {} // Expose enabled status so the effects of this motion can be turned on/off // independently of its active state. LL_INLINE void enable() override { mEnabled = true; } LL_INLINE void disable() override { mEnabled = false; } LL_INLINE bool isEnabled() const override { return mEnabled; } public: LLCharacter* mCharacter; LLJoint* mTorsoJoint; LLJoint* mHeadJoint; LLJoint* mRootJoint; LLJoint* mPelvisJoint; // Joint states to be animated LLPointer mTorsoState; LLPointer mNeckState; LLPointer mHeadState; LLQuaternion mLastHeadRot; bool mEnabled; }; class LLEyeMotion final : public LLMotion { protected: LOG_CLASS(LLEyeMotion); public: LLEyeMotion(const LLUUID& id); LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLEyeMotion(id); } // Motions must specify whether or not they loop LL_INLINE bool getLoop() override { return true; } // Motions must report their total duration LL_INLINE F32 getDuration() override { return 0.f; } // Motions must report their "ease in" duration LL_INLINE F32 getEaseInDuration() override { return 0.5f; } // Motions must report their "ease out" duration. LL_INLINE F32 getEaseOutDuration() override { return 0.5f; } // Called to determine when a motion should be activated/deactivated based // on avatar pixel coverage LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_EYE; } // Motions must report their priority LL_INLINE LLJoint::JointPriority getPriority() override { return LLJoint::MEDIUM_PRIORITY; } LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; } // Run-time (post constructor) initialization, called after parameters have // been set. Must return true to indicate success and be available for // activation. LLMotionInitStatus onInitialize(LLCharacter* character) override; // Called when a motion is activated. Must return true to indicate success, // or else it will be deactivated. LL_INLINE bool onActivate() override { return true; } void adjustEyeTarget(LLVector3* target_pos, LLJointState& left_eye_state, LLJointState& right_eye_state); // Called per time step must return true while it is active, and must // return false when the motion is completed. bool onUpdate(F32 time, U8* joint_mask) override; // Called when a motion is deactivated void onDeactivate() override; public: LLCharacter* mCharacter; LLJoint* mHeadJoint; // Joint states to be animated LLPointer mLeftEyeState; LLPointer mAltLeftEyeState; LLPointer mRightEyeState; LLPointer mAltRightEyeState; LLFrameTimer mEyeJitterTimer; F32 mEyeJitterTime; F32 mEyeJitterYaw; F32 mEyeJitterPitch; F32 mEyeLookAwayTime; F32 mEyeLookAwayYaw; F32 mEyeLookAwayPitch; // Eye blinking LLFrameTimer mEyeBlinkTimer; F32 mEyeBlinkTime; bool mEyesClosed; }; #endif // LL_LLHEADROTMOTION_H