123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- /**
- * @file lleditingmotion.h
- * @brief Implementation of LLEditingMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLEDITINGMOTION_H
- #define LL_LLEDITINGMOTION_H
- #include "lljointsolverrp3.h"
- #include "llmotion.h"
- #include "llvector3d.h"
- #define EDITING_EASEIN_DURATION 0.0f
- #define EDITING_EASEOUT_DURATION 0.5f
- #define EDITING_PRIORITY LLJoint::HIGH_PRIORITY
- #define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f
- class LLEditingMotion final : public LLMotion
- {
- protected:
- LOG_CLASS(LLEditingMotion);
- public:
- LLEditingMotion(const LLUUID& id);
- LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLEditingMotion(id); }
- // Motions must specify whether or not they loop
- LL_INLINE bool getLoop() override { return true; }
- // Motions must report their total duration
- LL_INLINE F32 getDuration() override { return 0.f; }
- // Motions must report their "ease in" duration
- LL_INLINE F32 getEaseInDuration() override { return EDITING_EASEIN_DURATION; }
- // Motions must report their "ease out" duration.
- LL_INLINE F32 getEaseOutDuration() override { return EDITING_EASEOUT_DURATION; }
- // Motions must report their priority
- LL_INLINE LLJoint::JointPriority getPriority() override { return EDITING_PRIORITY; }
- LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; }
- // Called to determine when a motion should be activated/deactivated based
- // on avatar pixel coverage.
- LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_EDITING; }
- // Run-time (post constructor) initialization, called after parameters have
- // been set. Must return true to indicate success and be available for
- // activation.
- LLMotionInitStatus onInitialize(LLCharacter* character) override;
- // Called when a motion is activated must return true to indicate success,
- // or else it will be deactivated.
- bool onActivate() override;
- // Called per time step. Must return true while it is active, and must
- // return false when the motion is completed.
- bool onUpdate(F32 time, U8* joint_mask) override;
- // Called when a motion is deactivated
- LL_INLINE void onDeactivate() override {}
- public:
- LLJoint mParentJoint;
- LLJoint mShoulderJoint;
- LLJoint mElbowJoint;
- LLJoint mWristJoint;
- LLJoint mTarget;
- // Joint states to be animated
- LLPointer<LLJointState> mParentState;
- LLPointer<LLJointState> mShoulderState;
- LLPointer<LLJointState> mElbowState;
- LLPointer<LLJointState> mWristState;
- LLPointer<LLJointState> mTorsoState;
- LLCharacter* mCharacter;
- LLVector3 mWristOffset;
- LLVector3 mLastSelectPt;
- LLJointSolverRP3 mIKSolver;
- static S32 sHandPose;
- static S32 sHandPosePriority;
- };
- #endif // LL_LLKEYFRAMEMOTION_H
|