/** * @file lleditingmotion.h * @brief Implementation of LLEditingMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLEDITINGMOTION_H #define LL_LLEDITINGMOTION_H #include "lljointsolverrp3.h" #include "llmotion.h" #include "llvector3d.h" #define EDITING_EASEIN_DURATION 0.0f #define EDITING_EASEOUT_DURATION 0.5f #define EDITING_PRIORITY LLJoint::HIGH_PRIORITY #define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f class LLEditingMotion final : public LLMotion { protected: LOG_CLASS(LLEditingMotion); public: LLEditingMotion(const LLUUID& id); LL_INLINE static LLMotion* create(const LLUUID& id) { return new LLEditingMotion(id); } // Motions must specify whether or not they loop LL_INLINE bool getLoop() override { return true; } // Motions must report their total duration LL_INLINE F32 getDuration() override { return 0.f; } // Motions must report their "ease in" duration LL_INLINE F32 getEaseInDuration() override { return EDITING_EASEIN_DURATION; } // Motions must report their "ease out" duration. LL_INLINE F32 getEaseOutDuration() override { return EDITING_EASEOUT_DURATION; } // Motions must report their priority LL_INLINE LLJoint::JointPriority getPriority() override { return EDITING_PRIORITY; } LL_INLINE LLMotionBlendType getBlendType() override { return NORMAL_BLEND; } // Called to determine when a motion should be activated/deactivated based // on avatar pixel coverage. LL_INLINE F32 getMinPixelArea() override { return MIN_REQUIRED_PIXEL_AREA_EDITING; } // Run-time (post constructor) initialization, called after parameters have // been set. Must return true to indicate success and be available for // activation. LLMotionInitStatus onInitialize(LLCharacter* character) override; // Called when a motion is activated must return true to indicate success, // or else it will be deactivated. bool onActivate() override; // Called per time step. Must return true while it is active, and must // return false when the motion is completed. bool onUpdate(F32 time, U8* joint_mask) override; // Called when a motion is deactivated LL_INLINE void onDeactivate() override {} public: LLJoint mParentJoint; LLJoint mShoulderJoint; LLJoint mElbowJoint; LLJoint mWristJoint; LLJoint mTarget; // Joint states to be animated LLPointer mParentState; LLPointer mShoulderState; LLPointer mElbowState; LLPointer mWristState; LLPointer mTorsoState; LLCharacter* mCharacter; LLVector3 mWristOffset; LLVector3 mLastSelectPt; LLJointSolverRP3 mIKSolver; static S32 sHandPose; static S32 sHandPosePriority; }; #endif // LL_LLKEYFRAMEMOTION_H