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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- #.rst:
- # FindSDL2
- # -------
- #
- # Locate SDL2 library
- #
- # This module defines
- #
- # ::
- #
- # SDL2_LIBRARY, the name of the library to link against
- # SDL2_FOUND, if false, do not try to link to SDL
- # SDL2_INCLUDE_DIR, where to find SDL.h
- # SDL2_VERSION_STRING, human-readable string containing the version of SDL
- #
- #
- #
- # This module responds to the flag:
- #
- # ::
- #
- # SDL2_BUILDING_LIBRARY
- # If this is defined, then no SDL2_main will be linked in because
- # only applications need main().
- # Otherwise, it is assumed you are building an application and this
- # module will attempt to locate and set the proper link flags
- # as part of the returned SDL2_LIBRARY variable.
- #
- #
- #
- # Don't forget to include SDLmain.h and SDLmain.m your project for the
- # OS X framework based version. (Other versions link to -lSDLmain which
- # this module will try to find on your behalf.) Also for OS X, this
- # module will automatically add the -framework Cocoa on your behalf.
- #
- #
- #
- # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
- # configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
- # library (SDL.dll, libsdl.so, SDL.framework, etc). Set
- # SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
- # Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
- # value as appropriate. These values are used to generate the final
- # SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
- # does not get created.
- #
- #
- #
- # $SDL2DIR is an environment variable that would correspond to the
- # ./configure --prefix=$SDL2DIR used in building SDL. l.e.galup 9-20-02
- #
- # Modified by Eric Wing. Added code to assist with automated building
- # by using environmental variables and providing a more
- # controlled/consistent search behavior. Added new modifications to
- # recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
- # Also corrected the header search path to follow "proper" SDL
- # guidelines. Added a search for SDLmain which is needed by some
- # platforms. Added a search for threads which is needed by some
- # platforms. Added needed compile switches for MinGW.
- #
- # On OSX, this will prefer the Framework version (if found) over others.
- # People will have to manually change the cache values of SDL2_LIBRARY to
- # override this selection or set the CMake environment
- # CMAKE_INCLUDE_PATH to modify the search paths.
- #
- # Note that the header path has changed from SDL/SDL.h to just SDL.h
- # This needed to change because "proper" SDL convention is #include
- # "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
- # because not all systems place things in SDL/ (see FreeBSD).
- if(NOT SDL2_DIR)
- set(SDL2_DIR "" CACHE PATH "SDL2 directory")
- endif()
- find_path(SDL2_INCLUDE_DIR SDL.h
- HINTS
- ENV SDL2DIR
- ${SDL2_DIR}
- PATH_SUFFIXES SDL2
- # path suffixes to search inside ENV{SDL2DIR}
- include/SDL2 include
- )
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
- else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
- endif()
- find_library(SDL2_LIBRARY_TEMP
- NAMES SDL2
- HINTS
- ENV SDL2DIR
- ${SDL2_DIR}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- )
- # Hide this cache variable from the user, it's an internal implementation
- # detail. The documented library variable for the user is SDL2_LIBRARY
- # which is derived from SDL2_LIBRARY_TEMP further below.
- set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
- if(NOT SDL2_BUILDING_LIBRARY)
- if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDLmain for compatibility even though they don't
- # necessarily need it.
- find_library(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ENV SDL2DIR
- ${SDL2_DIR}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
- endif()
- endif()
- # SDL may require threads on your system.
- # The Apple build may not need an explicit flag because one of the
- # frameworks may already provide it.
- # But for non-OSX systems, I will use the CMake Threads package.
- if(NOT APPLE)
- find_package(Threads)
- endif()
- # MinGW needs an additional link flag, -mwindows
- # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
- if(MINGW)
- set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
- endif()
- if(SDL2_LIBRARY_TEMP)
- # For SDLmain
- if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
- list(FIND SDL2_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL2_MAIN_INDEX)
- if(_SDL2_MAIN_INDEX EQUAL -1)
- set(SDL2_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
- endif()
- unset(_SDL2_MAIN_INDEX)
- endif()
- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- if(APPLE)
- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
- endif()
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- if(NOT APPLE)
- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- endif()
- # For MinGW library
- if(MINGW)
- set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
- endif()
- # Set the final string here so the GUI reflects the final state.
- set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
- endif()
- if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
- set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
- unset(SDL2_VERSION_MAJOR_LINE)
- unset(SDL2_VERSION_MINOR_LINE)
- unset(SDL2_VERSION_PATCH_LINE)
- unset(SDL2_VERSION_MAJOR)
- unset(SDL2_VERSION_MINOR)
- unset(SDL2_VERSION_PATCH)
- endif()
- set(SDL2_LIBRARIES ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY})
- set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
- include(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
- REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
- VERSION_VAR SDL2_VERSION_STRING)
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