UDPServerBase.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://www.openmetaverse.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Text;
  30. using System.IO;
  31. using System.Threading;
  32. using System.Net;
  33. using System.Net.Sockets;
  34. using System.Timers;
  35. using System.Reflection;
  36. using System.Collections;
  37. using System.Collections.Generic;
  38. using libsecondlife;
  39. using libsecondlife.Packets;
  40. namespace OpenSim.Servers
  41. {
  42. public class UDPServerBase
  43. {
  44. public Socket Server;
  45. protected IPEndPoint ServerIncoming;
  46. protected byte[] RecvBuffer = new byte[4096];
  47. protected byte[] ZeroBuffer = new byte[8192];
  48. protected IPEndPoint ipeSender;
  49. protected EndPoint epSender;
  50. protected AsyncCallback ReceivedData;
  51. protected int listenPort;
  52. public UDPServerBase(int port)
  53. {
  54. listenPort = port;
  55. }
  56. protected virtual void OnReceivedData(IAsyncResult result)
  57. {
  58. ipeSender = new IPEndPoint(IPAddress.Any, 0);
  59. epSender = (EndPoint)ipeSender;
  60. Packet packet = null;
  61. int numBytes = Server.EndReceiveFrom(result, ref epSender);
  62. int packetEnd = numBytes - 1;
  63. packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
  64. Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
  65. }
  66. protected virtual void AddNewClient(Packet packet)
  67. {
  68. }
  69. public virtual void ServerListener()
  70. {
  71. ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
  72. Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
  73. Server.Bind(ServerIncoming);
  74. ipeSender = new IPEndPoint(IPAddress.Any, 0);
  75. epSender = (EndPoint)ipeSender;
  76. ReceivedData = new AsyncCallback(this.OnReceivedData);
  77. Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
  78. }
  79. public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
  80. {
  81. }
  82. }
  83. }