Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims. 12 éve
..
Agent f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims. 12 éve
Asset da0fc3c8f5 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time. 13 éve
Avatar a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were 12 éve
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 éve
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 éve
PhysicsParameters d639f7fdf3 minor: remove mono compiler warning 13 éve
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 éve
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 13 éve
Scripting 6b867773a8 Remove some debugging output form the logger 12 éve
ServiceConnectorsIn 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 éve
World c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. 12 éve
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 éve

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.