OpenSimDefaults.ini 45 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Allow scripts to cross region boundaries. These are recompiled on the new region.
  66. AllowScriptCrossing = false
  67. ; Allow compiled script binary code to cross region boundaries.
  68. ; If you set this to "true", any region that can teleport to you can
  69. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  70. ; YOU HAVE BEEN WARNED!!!
  71. TrustBinaries = false
  72. ; Combine all contiguous regions into one large megaregion
  73. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  74. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  75. CombineContiguousRegions = false
  76. ; If you have only one region in an instance, or to avoid the many bugs
  77. ; that you can trigger in modules by restarting a region, set this to
  78. ; true to make the entire instance exit instead of restarting the region.
  79. ; This is meant to be used on systems where some external system like
  80. ; Monit will restart any instance that exits, thereby making the shutdown
  81. ; into a restart.
  82. ;InworldRestartShutsDown = false
  83. ; ##
  84. ; ## PRIM STORAGE
  85. ; ##
  86. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  87. ; prevent frequently changing objects from heavily loading the region data store.
  88. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  89. ;
  90. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  91. MinimumTimeBeforePersistenceConsidered = 60
  92. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  93. MaximumTimeBeforePersistenceConsidered = 600
  94. ; Should avatars in neighbor sims see objects in this sim?
  95. see_into_this_sim_from_neighbor = true
  96. ; ##
  97. ; ## PHYSICS
  98. ; ##
  99. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  100. physical_prim = true
  101. ; Select a mesher here.
  102. ;
  103. ; Meshmerizer properly handles complex prims by using triangle meshes.
  104. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  105. ;
  106. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  107. ; Usually this is only a box
  108. meshing = Meshmerizer
  109. ;meshing = ZeroMesher
  110. ; Path to decoded sculpty maps
  111. ; Defaults to "j2kDecodeCache
  112. ;DecodedSculptMapPath = "j2kDecodeCache"
  113. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  114. ; to true will store decoded sculpt maps in a special folder in your bin
  115. ; folder, which can reduce startup times by reducing asset requests. Some
  116. ; versions of mono dont work well when reading the cache files, so set this
  117. ; to false if you have compatibility problems.
  118. ;CacheSculptMaps = true
  119. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  120. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  121. ; mesh, and use it for collisions. This is currently experimental code and enabling
  122. ; it may cause unexpected physics problems.
  123. ;UseMeshiesPhysicsMesh = false
  124. ; Choose one of the physics engines below
  125. ; OpenDynamicsEngine is by some distance the most developed physics engine
  126. ; basicphysics effectively does not model physics at all, making all objects phantom
  127. physics = OpenDynamicsEngine
  128. ;physics = basicphysics
  129. ;physics = POS
  130. ;physics = modified_BulletX
  131. ; ##
  132. ; ## PERMISSIONS
  133. ; ##
  134. ;permissionmodules = "DefaultPermissionsModule"
  135. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  136. ; any item, etc. This may not yet be implemented uniformally.
  137. ; If set to true, then all permissions checks are carried out
  138. ; Default is false
  139. serverside_object_permissions = false
  140. allow_grid_gods = false
  141. ; This allows somne control over permissions
  142. ; please note that this still doesn't duplicate SL, and is not intended to
  143. ;region_owner_is_god = true
  144. ;region_manager_is_god = false
  145. ;parcel_owner_is_god = true
  146. ; Control user types that are allowed to create new scripts
  147. ; Only enforced if serviceside_object_permissions is true
  148. ;
  149. ; Current possible values are
  150. ; all - anyone can create scripts (subject to normal permissions)
  151. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  152. ; Default value is all
  153. ; allowed_script_creators = all
  154. ; Control user types that are allowed to edit (save) scripts
  155. ; Only enforced if serviceside_object_permissions is true
  156. ;
  157. ; Current possible values are
  158. ; all - anyone can edit scripts (subject to normal permissions)
  159. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  160. ; Default value is all
  161. ; allowed_script_editors = all
  162. ; ##
  163. ; ## SCRIPT ENGINE
  164. ; ##
  165. DefaultScriptEngine = "XEngine"
  166. ; ##
  167. ; ## WORLD MAP
  168. ; ##
  169. ;WorldMapModule = "WorldMap"
  170. ;MapImageModule = "MapImageModule"
  171. ; Set to false to not generate any maptiles
  172. ;GenerateMaptiles = "true"
  173. ; Refresh (in seconds) the map tile periodically
  174. ;MaptileRefresh = 0
  175. ; If not generating maptiles, use this static texture asset ID
  176. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  177. ; ##
  178. ; ## EMAIL MODULE
  179. ; ##
  180. ;emailmodule = DefaultEmailModule
  181. ; ##
  182. ; ## ANIMATIONS
  183. ; ##
  184. ; If enabled, enableFlySlow will change the primary fly state to
  185. ; FLYSLOW, and the "always run" state will be the regular fly.
  186. enableflyslow = false
  187. ; PreJump is an additional animation state, but it probably
  188. ; won't look right until the physics engine supports it
  189. ; (i.e delays takeoff for a moment)
  190. ; This is commented so it will come on automatically once it's
  191. ; supported.
  192. ; enableprejump = true
  193. ; Simulator Stats URI
  194. ; Enable JSON simulator data by setting a URI name (case sensitive)
  195. ; Stats_URI = "jsonSimStats"
  196. ; Make OpenSim start all regions woth logins disabled. They will need
  197. ; to be enabled from the console if this is set
  198. ; StartDisabled = false
  199. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  200. ; OpenJPEG if false
  201. ; UseCSJ2K = true
  202. ; Persist avatar baked textures
  203. ; Persisting baked textures can speed up login and region border
  204. ; crossings especially with large numbers of users, though it
  205. ; will store potentially large numbers of textures in your asset
  206. ; database
  207. PersistBakedTextures = false
  208. ; Control the delay before appearance is sent to other avatars and
  209. ; saved in the avatar service. Attempts to limit the impact caused
  210. ; by the very chatty dialog that sets appearance when an avatar
  211. ; logs in or teleports into a region; values are in seconds
  212. DelayBeforeAppearanceSave = 5
  213. DelayBeforeAppearanceSend = 2
  214. [SMTP]
  215. enabled=false
  216. ;enabled=true
  217. ;internal_object_host=lsl.opensim.local
  218. ;host_domain_header_from=127.0.0.1
  219. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  220. ;SMTP_SERVER_PORT=25
  221. ;SMTP_SERVER_LOGIN=foo
  222. ;SMTP_SERVER_PASSWORD=bar
  223. [Network]
  224. ConsoleUser = "Test"
  225. ConsolePass = "secret"
  226. http_listener_port = 9000
  227. console_port = 0
  228. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  229. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  230. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  231. http_listener_ssl = false ; Also create a SSL server
  232. http_listener_cn = "localhost" ; Use the cert with the common name
  233. http_listener_sslport = 9001 ; Use this port for SSL connections
  234. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  235. ; Hostname to use in llRequestURL/llRequestSecureURL
  236. ; if not defined - default machine name is being used
  237. ; (on Windows this mean NETBIOS name - useably only inside local network)
  238. ; ExternalHostNameForLSL=127.0.0.1
  239. ; What is reported as the "X-Secondlife-Shard"
  240. ; Defaults to the user server url if not set
  241. ; The old default is "OpenSim", set here for compatibility
  242. shard = "OpenSim"
  243. ; What is reported as the "User-Agent" when using llHTTPRequest
  244. ; Defaults to not sent if not set here. See the notes section in the wiki at
  245. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  246. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  247. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  248. [XMLRPC]
  249. ; ##
  250. ; ## Scripting XMLRPC mapper
  251. ; ##
  252. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  253. ; script concurrently with the first remote_data event.
  254. ; This will contain the fully qualified URI an external site needs
  255. ; to use to send XMLRPC requests to that script
  256. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  257. ;XmlRpcPort = 20800
  258. [ClientStack.LindenUDP]
  259. ; Set this to true to process incoming packets asynchronously. Networking is
  260. ; already separated from packet handling with a queue, so this will only
  261. ; affect whether networking internals such as packet decoding and
  262. ; acknowledgement accounting are done synchronously or asynchronously
  263. ; Default is true.
  264. ;
  265. ;async_packet_handling = true
  266. ; The client socket receive buffer size determines how many
  267. ; incoming requests we can process; the default on .NET is 8192
  268. ; which is about 2 4k-sized UDP datagrams. On mono this is
  269. ; whatever the underlying operating system has as default; for
  270. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  271. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  272. ; do "sysctl net.core.rmem_default" to find out what your system
  273. ; uses a default socket receive buffer size.
  274. ;
  275. ; client_socket_rcvbuf_size allows you to specify the receive
  276. ; buffer size LLUDPServer should use. NOTE: this will be limited
  277. ; by the system's settings for the maximum client receive buffer
  278. ; size (on linux systems you can set that with "sysctl -w
  279. ; net.core.rmem_max=X")
  280. ;
  281. ;client_socket_rcvbuf_size = 8388608
  282. ; Maximum outbound bytes per second for a single scene. This can be used to
  283. ; throttle total outbound UDP traffic for a simulator. The default value is
  284. ; 0, meaning no throttling at the scene level. The example given here is
  285. ; 20 megabits
  286. ;
  287. ;scene_throttle_max_bps = 2621440
  288. ; Maximum bits per second to send to any single client. This will override
  289. ; the user's viewer preference settings. The default value is 0, meaning no
  290. ; aggregate throttling on clients (only per-category throttling). The
  291. ; example given here is 1.5 megabits
  292. ;
  293. ;client_throttle_max_bps = 196608
  294. ; Per-client bytes per second rates for the various throttle categories.
  295. ; These are default values that will be overriden by clients
  296. ;
  297. ;resend_default = 12500
  298. ;land_default = 1000
  299. ;wind_default = 1000
  300. ;cloud_default = 1000
  301. ;task_default = 1000
  302. ;texture_default = 1000
  303. ;asset_default = 1000
  304. ;state_default = 1000
  305. ; Per-client maximum burst rates in bytes per second for the various
  306. ; throttle categories. These are default values that will be overriden by
  307. ; clients
  308. ;
  309. ;resend_limit = 18750
  310. ;land_limit = 29750
  311. ;wind_limit = 18750
  312. ;cloud_limit = 18750
  313. ;task_limit = 18750
  314. ;texture_limit = 55750
  315. ;asset_limit = 27500
  316. ;state_limit = 37000
  317. ; Configures how ObjectUpdates are aggregated. These numbers
  318. ; do not literally mean how many updates will be put in each
  319. ; packet that goes over the wire, as packets are
  320. ; automatically split on a 1400 byte boundary. These control
  321. ; the balance between responsiveness of interest list updates
  322. ; and total throughput. Higher numbers will ensure more full-
  323. ; sized packets and faster sending of data, but more delay in
  324. ; updating interest lists
  325. ;
  326. ;PrimUpdatesPerCallback = 100
  327. ; TextureSendLimit determines how many packets will be put on
  328. ; the outgoing queue each cycle. Like the settings above, this
  329. ; is a balance between responsiveness to priority updates and
  330. ; total throughput. Higher numbers will give a better
  331. ; throughput at the cost of reduced responsiveness to client
  332. ; priority changes or transfer aborts
  333. ;
  334. ;TextureSendLimit = 20
  335. ; Quash and remove any light properties from attachments not on the
  336. ; hands. This allows flashlights and lanterns to function, but kills
  337. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  338. ; will also be affected.
  339. ;
  340. ;DisableFacelights = "false"
  341. [Chat]
  342. ; Controls whether the chat module is enabled. Default is true.
  343. enabled = true;
  344. ; Distance in meters that whispers should travel. Default is 10m
  345. whisper_distance = 10
  346. ; Distance in meters that ordinary chat should travel. Default is 30m
  347. say_distance = 30
  348. ; Distance in meters that shouts should travel. Default is 100m
  349. shout_distance = 100
  350. [Messaging]
  351. ; Control which region module is used for instant messaging.
  352. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  353. InstantMessageModule = InstantMessageModule
  354. ; MessageTransferModule = MessageTransferModule
  355. ; OfflineMessageModule = OfflineMessageModule
  356. ; OfflineMessageURL = http://yourserver/Offline.php
  357. ; MuteListModule = MuteListModule
  358. ; MuteListURL = http://yourserver/Mute.php
  359. ; Control whether group messages are forwarded to offline users. Default is true.
  360. ; ForwardOfflineGroupMessages = true
  361. [ODEPhysicsSettings]
  362. ;##
  363. ;## World Settings
  364. ;##
  365. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  366. world_gravityx = 0
  367. world_gravityy = 0
  368. world_gravityz = -9.8
  369. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  370. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  371. world_stepsize = 0.020
  372. world_internal_steps_without_collisions = 10
  373. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  374. world_hashspace_size_low = -4
  375. world_hashSpace_size_high = 128
  376. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  377. meters_in_small_space = 29.9
  378. small_hashspace_size_low = -4
  379. small_hashspace_size_high = 66
  380. ; ##
  381. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  382. ; ##
  383. ; surface layer around geometries other geometries can sink into before generating a contact
  384. world_contact_surface_layer = 0.001
  385. ; Filtering collisions helps keep things stable physics wise, but sometimes
  386. ; it can be overzealous. If you notice bouncing, chances are it's that.
  387. filter_collisions = false
  388. ; Non Moving Terrain Contact (avatar isn't moving)
  389. nm_terraincontact_friction = 255.0
  390. nm_terraincontact_bounce = 0.1
  391. nm_terraincontact_erp = 0.1025
  392. ; Moving Terrain Contact (avatar is moving)
  393. m_terraincontact_friction = 75.0
  394. m_terraincontact_bounce = 0.05
  395. m_terrainContact_erp = 0.05025
  396. ; Moving Avatar to object Contact
  397. m_avatarobjectcontact_friction = 75.0
  398. m_avatarobjectcontact_bounce = 0.1
  399. ; Object to Object Contact and Non-Moving Avatar to object
  400. objectcontact_friction = 250.0
  401. objectcontact_bounce = 0.2
  402. ; ##
  403. ; ## Avatar Control
  404. ; ##
  405. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  406. ; desired velocity
  407. ; See http://en.wikipedia.org/wiki/PID_controller
  408. av_pid_derivative_linux = 2200.0
  409. av_pid_proportional_linux = 900.0;
  410. av_pid_derivative_win = 2200.0
  411. av_pid_proportional_win = 900.0;
  412. ;girth of the avatar. Adds radius to the height also
  413. av_capsule_radius = 0.37
  414. ; Max force permissible to use to keep the avatar standing up straight
  415. av_capsule_standup_tensor_win = 550000
  416. av_capsule_standup_tensor_linux = 550000
  417. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  418. ; or straight up-and-down (=false; better and more consistent physics behavior)
  419. av_capsule_tilted = false
  420. ; used to calculate mass of avatar.
  421. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  422. ; av_density * AVvolume;
  423. av_density = 80
  424. ; use this value to cut 52% of the height the sim gives us
  425. av_height_fudge_factor = 0.52
  426. ; Movement. Smaller is faster.
  427. ; speed of movement with Always Run off
  428. av_movement_divisor_walk = 1.3
  429. ; speed of movement with Always Run on
  430. av_movement_divisor_run = 0.8
  431. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  432. minimum_ground_flight_offset = 3.0
  433. ; ##
  434. ; ## Object options
  435. ; ##
  436. ; used in the mass calculation.
  437. geometry_default_density = 10.000006836
  438. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  439. body_frames_auto_disable = 20
  440. ; used to control llMove2Target
  441. body_pid_derivative = 35
  442. body_pid_gain = 25
  443. ; maximum number of contact points to generate per collision
  444. contacts_per_collision = 80
  445. ; amount of time a geom/body will try to cross a region border before it gets disabled
  446. geom_crossing_failures_before_outofbounds = 5
  447. ; start throttling the object updates if object comes in contact with 3 or more other objects
  448. geom_contactpoints_start_throttling = 3
  449. ; send 1 update for every x updates below when throttled
  450. geom_updates_before_throttled_update = 15
  451. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  452. body_motor_joint_maxforce_tensor_linux = 5
  453. body_motor_joint_maxforce_tensor_win = 5
  454. ; Maximum mass an object can be before it is clamped
  455. maximum_mass_object = 10000.01
  456. ; ##
  457. ; ## Sculpted Prim settings
  458. ; ##
  459. ; Do we want to mesh sculpted prim to collide like they look?
  460. mesh_sculpted_prim = true
  461. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  462. mesh_lod = 32
  463. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  464. mesh_physical_lod = 16
  465. ; ##
  466. ; ## Physics logging settings - logfiles are saved to *.DIF files
  467. ; ##
  468. ; default is false
  469. ;physics_logging = true
  470. ;; every n simulation iterations, the physics snapshot file is updated
  471. ;physics_logging_interval = 50
  472. ;; append to existing physics logfile, or overwrite existing logfiles?
  473. ;physics_logging_append_existing_logfile = true
  474. ; ##
  475. ; ## Joint support
  476. ; ##
  477. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  478. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  479. ; default is false
  480. ;use_NINJA_physics_joints = true
  481. ; ##
  482. ; ## additional meshing options
  483. ; ##
  484. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  485. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  486. ; true. Note that this will increase memory usage and region startup time. Default is false.
  487. ;force_simple_prim_meshing = true
  488. [RemoteAdmin]
  489. enabled = false
  490. ; Set this to a nonzero value to have remote admin use a different port
  491. port = 0
  492. ; Set this to the ip address that you want the admin server to bind to
  493. bind_ip_address = "0.0.0.0"
  494. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  495. access_password = unknown
  496. ; set this variable to true if you want the create_region XmlRpc
  497. ; call to unconditionally enable voice on all parcels for a newly
  498. ; created region [default: false]
  499. create_region_enable_voice = false
  500. ; set this variable to false if you want the create_region XmlRpc
  501. ; call to create all regions as private per default (can be
  502. ; overridden in the XmlRpc call) [default: true]
  503. create_region_public = false
  504. ; the create_region XmlRpc call uses region_file_template to generate
  505. ; the file name of newly create regions (if they are created
  506. ; persistent). the parameter available are:
  507. ; {0} - X location
  508. ; {1} - Y location
  509. ; {2} - region UUID
  510. ; {3} - region port
  511. ; {4} - region name with " ", ":", "/" mapped to "_"
  512. region_file_template = "{0}x{1}-{2}.ini"
  513. ; we can limit the number of regions that XmlRpcCreateRegion will
  514. ; allow by setting this to a positive, non-0 number: as long as the
  515. ; number of regions is below region_limits, XmlRpcCreateRegion will
  516. ; succeed. setting region_limit to 0 disables the check.
  517. ; default is 0
  518. ;region_limit = 0
  519. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  520. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  521. ; if this parameter is not specified but enabled = true, all methods will be available
  522. enabled_methods = all
  523. ; specify the default appearance for an avatar created through the remote admin interface
  524. ; This will only take effect is the file specified by the default_appearance setting below exists
  525. ;default_male = Default Male
  526. ;default_female = Default Female
  527. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  528. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  529. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  530. ;copy_folders = false
  531. ; path to default appearance XML file that specifies the look of the default avatars
  532. ;default_appearance = default_appearance.xml
  533. [RestPlugins]
  534. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  535. ; REST Region or REST Asset and Inventory Plugins
  536. enabled = false
  537. god_key = SECRET
  538. prefix = /admin
  539. [RestRegionPlugin]
  540. ; Change this to true to enable the REST Region Plugin
  541. enabled = false
  542. [RestHandler]
  543. ; Change this to true to enable the REST Asset and Inventory Plugin
  544. enabled = false
  545. authenticate = true
  546. secured = true
  547. extended-escape = true
  548. realm = OpenSim REST
  549. dump-asset = false
  550. path-fill = true
  551. dump-line-size = 32
  552. flush-on-error = true
  553. ; Uncomment the following for IRC bridge
  554. ; experimental, so if it breaks... keep both parts... yada yada
  555. ; also, not good error detection when it fails
  556. ;[IRC]
  557. ;enabled = true ; you need to set this otherwise it won't connect
  558. ;server = name.of.irc.server.on.the.net
  559. ;; user password - only use this if the server requires one
  560. ;password = mypass
  561. ;nick = OpenSimBotNameProbablyMakeThisShorter
  562. ;channel = #the_irc_channel_you_want_to_connect_to
  563. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  564. ;port = 6667
  565. ;; channel to listen for configuration commands
  566. ;commands_enabled = false
  567. ;command_channel = 2777
  568. ;report_clients = true
  569. ;; relay private chat connections
  570. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  571. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  572. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  573. ;; relay_chat = false: IRC bridge will not relay normal chat
  574. ;; access_password -- simple security device
  575. ;;
  576. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  577. ;;
  578. ;; relay_private_channels = false
  579. ;; relay_chat = true
  580. ;;
  581. ;; to relay chat only to/from private in-world channels:
  582. ;;
  583. ;; relay_chat = false
  584. ;; relay_private_channels = true
  585. ;; relay_private_channel_in = 2226
  586. ;; relay_private_channel_out = 2225
  587. ;;
  588. ;; in this example, all chat coming in from IRC will be send out via
  589. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  590. ;; be relayed to the IRC channel.
  591. ;;
  592. ;relay_private_channels = false
  593. ;relay_private_channel_in = 2226
  594. ;relay_private_channel_out = 2225
  595. ;relay_chat = true
  596. ;access_password = foobar
  597. ;;fallback_region = name of "default" region
  598. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  599. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  600. ;;for <bot>:<user in region> :<message>
  601. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  602. ;;for <bot>:<message> - <user of region> :
  603. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  604. ;;for <bot>:<message> - from <user> :
  605. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  606. ;; exclude_list allows you to stop the IRC connector from announcing the
  607. ;;arrival and departure of certain users. For example: admins, bots.
  608. ;exclude_list=User 1,User 2,User 3
  609. ;[CMS]
  610. ;enabled = true
  611. ;channel = 345
  612. ; Uncomment the following to control the progression of daytime
  613. ; in the Sim. The defaults are what is shown below
  614. ;[Sun]
  615. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  616. ;day_length = 4
  617. ; Year length in days
  618. ;year_length = 60
  619. ; Day to Night Ratio
  620. ;day_night_offset = 0.45
  621. ; send a Sun update every update_interval # of frames. A lower number will
  622. ; make for smoother sun transition at the cost of network
  623. ;update_interval = 100
  624. [Wind]
  625. ; Enables the wind module. Default is true
  626. enabled = true
  627. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  628. wind_update_rate = 150
  629. ; The Default Wind Plugin to load
  630. wind_plugin = SimpleRandomWind
  631. ; These settings are specific to the ConfigurableWind plugin
  632. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  633. ; avg_strength = 5.0
  634. ; avg_direction = 0.0
  635. ; var_strength = 0.0
  636. ; var_direction = 0.0
  637. ; rate_change = 1.0
  638. ; This setting is specific to the SimpleRandomWind plugin
  639. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  640. strength = 1.0
  641. [Cloud]
  642. ; Enable this to generate classic particle clouds above the sim.
  643. ; default is disabled - turn it on here
  644. enabled = false
  645. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  646. density = 0.5
  647. ; update interval for the cloud cover data returned by llCloud().
  648. ; default is 1000
  649. cloud_update_rate = 1000
  650. [LightShare]
  651. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  652. ; It has no ill effect on viewers which do not support server-side windlight settings.
  653. ; Currently we only have support for MySQL databases.
  654. enable_windlight = false;
  655. [Trees]
  656. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  657. ; default is false
  658. active_trees = false
  659. ; Density of tree population
  660. tree_density = 1000.0
  661. [VectorRender]
  662. ; the font to use for rendering text (default: Arial)
  663. ; font_name = "Arial"
  664. [LL-Functions]
  665. ; Set the following to true to allow administrator owned scripts to execute console commands
  666. ; currently unused
  667. ; AllowosConsoleCommand=false
  668. AllowGodFunctions = false
  669. ; Maximum number of llListen events we allow per script
  670. ; Set this to 0 to have no limit imposed.
  671. max_listens_per_script = 64
  672. [DataSnapshot]
  673. ; The following set of configs pertains to search.
  674. ; Set index_sims to true to enable search engines to index your searchable data
  675. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  676. ; default is false
  677. index_sims = false
  678. ; The variable data_exposure controls what the regions expose:
  679. ; minimum: exposes only things explicitly marked for search
  680. ; all: exposes everything
  681. data_exposure = minimum
  682. ; If search is on, change this to your grid name; will be ignored for standalones
  683. gridname = "OSGrid"
  684. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  685. ; Later, you may want to increase this to 3600 (1 hour) or more
  686. default_snapshot_period = 1200
  687. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  688. snapshot_cache_directory = "DataSnapshot"
  689. ; This semicolon-separated string serves to notify specific data services about the existence
  690. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  691. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  692. [Economy]
  693. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  694. ; Enables selling things for $0
  695. SellEnabled = "false"
  696. ; Money Unit fee to upload textures, animations etc
  697. PriceUpload = 0
  698. ; Money Unit fee to create groups
  699. PriceGroupCreate = 0
  700. ; We don't really know what the rest of these values do. These get sent to the client
  701. ; These taken from Agni at a Public Telehub. Change at your own risk.
  702. ObjectCount = 0
  703. PriceEnergyUnit = 100
  704. PriceObjectClaim = 10
  705. PricePublicObjectDecay = 4
  706. PricePublicObjectDelete = 4
  707. PriceParcelClaim = 1
  708. PriceParcelClaimFactor = 1
  709. PriceRentLight = 5
  710. TeleportMinPrice = 2
  711. TeleportPriceExponent = 2
  712. EnergyEfficiency = 1
  713. PriceObjectRent = 1
  714. PriceObjectScaleFactor = 10
  715. PriceParcelRent = 1
  716. [XEngine]
  717. ; Enable this engine in this OpenSim instance
  718. Enabled = true
  719. ; How many threads to keep alive even if nothing is happening
  720. MinThreads = 2
  721. ; How many threads to start at maximum load
  722. MaxThreads = 100
  723. ; Time a thread must be idle (in seconds) before it dies
  724. IdleTimeout = 60
  725. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  726. Priority = "BelowNormal"
  727. ; Maximum number of events to queue for a script (excluding timers)
  728. MaxScriptEventQueue = 300
  729. ; Stack size per thread created
  730. ThreadStackSize = 262144
  731. ; Set this to true (the default) to load each script into a separate
  732. ; AppDomain. Setting this to false will load all script assemblies into the
  733. ; current AppDomain, which will reduce the per-script overhead at the
  734. ; expense of reduced security and the inability to garbage collect the
  735. ; script assemblies
  736. AppDomainLoading = true
  737. ; Rate to poll for asynchronous command replies (ms)
  738. ; currently unused
  739. ;AsyncLLCommandLoopms = 50
  740. ; Save the source of all compiled scripts
  741. WriteScriptSourceToDebugFile = false
  742. ; Default language for scripts
  743. DefaultCompileLanguage = lsl
  744. ; List of allowed languages (lsl,vb,js,cs)
  745. ; AllowedCompilers=lsl,cs,js,vb.
  746. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  747. AllowedCompilers=lsl
  748. ; Compile debug info (line numbers) into the script assemblies
  749. CompileWithDebugInformation = true
  750. ; Allow the user of mod* functions. This allows a script to pass messages
  751. ; to a region module via the modSendCommand() function
  752. ; Default is false
  753. AllowMODFunctions = false
  754. ; Allow the use of os* functions (some are dangerous)
  755. AllowOSFunctions = false
  756. ; Allow the user of LightShare functions
  757. AllowLightShareFunctions = false
  758. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  759. OSFunctionThreatLevel = VeryLow
  760. ; Interval (s) between background save of script states
  761. SaveInterval = 120
  762. ; Interval (s) between maintenance runs (0 = disable)
  763. MaintenanceInterval = 10
  764. ; Time a script can spend in an event handler before it is interrupted
  765. EventLimit = 30
  766. ; If a script overruns it's event limit, kill the script?
  767. KillTimedOutScripts = false
  768. ; Sets the multiplier for the scripting delays
  769. ScriptDelayFactor = 1.0
  770. ; The factor the 10 m distances llimits are multiplied by
  771. ScriptDistanceLimitFactor = 1.0
  772. ; Maximum length of notecard line read
  773. ; Increasing this to large values potentially opens
  774. ; up the system to malicious scripters
  775. ; NotecardLineReadCharsMax = 255
  776. ; Sensor settings
  777. SensorMaxRange = 96.0
  778. SensorMaxResults = 16
  779. ; OS Functions enable/disable
  780. ; For each function, you can add one line, as shown
  781. ; The default for all functions allows them if below threat level
  782. ; true allows the use of the function unconditionally
  783. ; Allow_osSetRegionWaterHeight = true
  784. ; false disables the function completely
  785. ; Allow_osSetRegionWaterHeight = false
  786. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  787. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  788. ; You can also use script creators as the uuid
  789. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  790. ; If both Allow_ and Creators_ are given, effective permissions
  791. ; are the union of the two.
  792. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  793. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  794. ; AutomaticLinkPermission = false
  795. ; Disable underground movement of prims (default true); set to
  796. ; false to allow script controlled underground positioning of
  797. ; prims
  798. ; DisableUndergroundMovement = true
  799. ;; Path to script assemblies
  800. ; ScriptEnginesPath = "ScriptEngines"
  801. [OpenGridProtocol]
  802. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  803. ;On/true or Off/false
  804. ogp_enabled=false
  805. ;Name Prefix/suffix when using OGP
  806. ogp_firstname_prefix=""
  807. ogp_lastname_suffix="_EXTERNAL"
  808. [Concierge]
  809. ; Enable concierge module
  810. ; Default is false
  811. enabled = false
  812. ; name of the concierge
  813. whoami = "jeeves"
  814. ; password for updating the welcome message templates via XmlRpc
  815. password = SECRET
  816. ; regex specifying for which regions concierge service is desired; if
  817. ; empty, then for all
  818. regions = "^MeetingSpace-"
  819. ; for each region that matches the regions regexp you can provide
  820. ; (optionally) a welcome template using format substitution:
  821. ; {0} is replaced with the name of the avatar entering the region
  822. ; {1} is replaced with the name of the region
  823. ; {2} is replaced with the name of the concierge (whoami variable above)
  824. welcomes = /path/to/welcome/template/directory
  825. ; Concierge can send attendee lists to an event broker whenever an
  826. ; avatar enters or leaves a concierged region. the URL is subject
  827. ; to format substitution:
  828. ; {0} is replaced with the region's name
  829. ; {1} is replaced with the region's UUID
  830. broker = "http://broker.place.com/{1}"
  831. [RegionReady]
  832. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  833. ; default is false
  834. enabled = false
  835. ; Channel on which to signal region readiness through a message
  836. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  837. ; - the first field indicating whether this is an initial server startup
  838. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  839. ; - the third field is a number indicating how many scripts failed to compile
  840. ; - "oar error" if supplied, provides the error message from the OAR load
  841. channel_notify = -800
  842. [MRM]
  843. ; Enables the Mini Region Modules Script Engine.
  844. ; default is false
  845. Enabled = false
  846. ; Runs MRM in a Security Sandbox
  847. ; WARNING: DISABLING IS A SECURITY RISK.
  848. Sandboxed = true
  849. ; The level sandbox to use, adjust at your OWN RISK.
  850. ; Valid values are:
  851. ; * FullTrust
  852. ; * SkipVerification
  853. ; * Execution
  854. ; * Nothing
  855. ; * LocalIntranet
  856. ; * Internet
  857. ; * Everything
  858. SandboxLevel = "Internet"
  859. ; Only allow Region Owners to run MRMs
  860. ; May represent a security risk if you disable this.
  861. OwnerOnly = true
  862. [Hypergrid]
  863. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  864. safemode = false
  865. [VivoxVoice]
  866. ; The VivoxVoice module will allow you to provide voice on your
  867. ; region(s). It uses the same voice technology as the LL grid and
  868. ; works with recent LL clients (we have tested 1.22.9.110075, so
  869. ; anything later ought to be fine as well).
  870. ;
  871. ; For this to work you need to obtain an admin account from Vivox
  872. ; that allows you to create voice accounts and region channels.
  873. enabled = false
  874. ; vivox voice server
  875. vivox_server = www.foobar.vivox.com
  876. ; vivox SIP URI
  877. vivox_sip_uri = foobar.vivox.com
  878. ; vivox admin user name
  879. vivox_admin_user = DeepThroat
  880. ; vivox admin password
  881. vivox_admin_password = VoiceG4te
  882. ; channel type: "channel" or "positional"
  883. ; - positional: spatial sound (default)
  884. ; - channel: normal "conference call", no spatial sound
  885. ;vivox_channel_type = positional
  886. ; channel characteristics (unless you know what you are doing, i'd
  887. ; leave them as they are --- now you WILL muck around with them,
  888. ; huh? sigh)
  889. ; channel distance model:
  890. ; 0 - no attenuation
  891. ; 1 - inverse distance attenuation
  892. ; 2 - linear attenuation (default)
  893. ; 3 - exponential attenuation
  894. ;vivox_channel_distance_model = 2
  895. ; channel mode:
  896. ; - "open" (default)
  897. ; - "lecture"
  898. ; - "presentation"
  899. ; - "auditorium"
  900. ;vivox_channel_mode = "open"
  901. ; channel roll off: rate of attenuation
  902. ; - a value between 1.0 and 4.0, default is 2.0
  903. ;vivox_channel_roll_off = 2.0
  904. ; channel max range: distance at which channel is silent
  905. ; - a value between 0 and 160, default is 80
  906. ;vivox_channel_max_range = 80
  907. ; channel clamping distance: distance before attenuation applies
  908. ; - a value between 0 and 160, default is 10
  909. ;vivox_channel_clamping_distance = 10
  910. [Groups]
  911. Enabled = false
  912. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  913. ; apply to the Flotsam/SimianGrid GroupsModule
  914. Module = Default
  915. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  916. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  917. ;Module = GroupsModule
  918. ; Enable Group Notices
  919. ;NoticesEnabled = true
  920. ; This makes the Groups modules very chatty on the console.
  921. DebugEnabled = false
  922. ; Specify which messaging module to use for groups messaging and if it's enabled
  923. ;MessagingModule = GroupsMessagingModule
  924. ;MessagingEnabled = true
  925. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  926. ; SimianGrid Service for Groups
  927. ;ServicesConnectorModule = SimianGroupsServicesConnector
  928. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  929. ; Flotsam XmlRpc Service for Groups
  930. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  931. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  932. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  933. ;XmlRpcServiceReadKey = 1234
  934. ;XmlRpcServiceWriteKey = 1234
  935. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  936. ; this is a work around fora problem discovered on some Windows based region servers.
  937. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  938. ; System.Net.WebException: The request was aborted: The request was canceled.
  939. ; XmlRpcDisableKeepAlive = false
  940. [PacketPool]
  941. ; Enables the experimental packet pool. Yes, we've been here before.
  942. ;RecyclePackets = true;
  943. ;RecycleDataBlocks = true;
  944. [InterestManagement]
  945. ; This section controls how state updates are prioritized for each client
  946. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  947. ; SimpleAngularDistance, and FrontBack
  948. UpdatePrioritizationScheme = BestAvatarResponsiveness
  949. ReprioritizationEnabled = true
  950. ReprioritizationInterval = 2000.0
  951. RootReprioritizationDistance = 10.0
  952. ChildReprioritizationDistance = 20.0
  953. [WebStats]
  954. ; View region statistics via a web page
  955. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  956. ; Use a web browser and type in the "Login URI" + "/SStats/"
  957. ; For example- http://127.0.0.1:9000/SStats/
  958. ; enabled=false
  959. [MediaOnAPrim]
  960. ; Enable media on a prim facilities
  961. Enabled = true;
  962. ;;
  963. ;; If you are using a simian grid frontend you can enable
  964. ;; this module to upload tile images for the mapping fn
  965. ;;
  966. [SimianGridMaptiles]
  967. Enabled = False
  968. MaptileURL = "http://www.mygrid.com/Grid/"
  969. RefreshTime = 3600
  970. ;;
  971. ;; These are defaults that are overwritten below in [Architecture].
  972. ;; These defaults allow OpenSim to work out of the box with
  973. ;; zero configuration
  974. ;;
  975. [AssetService]
  976. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  977. AssetLoaderArgs = "assets/AssetSets.xml"
  978. ; Disable this to prevent the default asset set from being inserted into the
  979. ; asset store each time the region starts
  980. AssetLoaderEnabled = true
  981. [GridService]
  982. ;; default standalone, overridable in StandaloneCommon.ini
  983. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  984. [Modules]
  985. Include-modules = "addon-modules/*/config/*.ini"