OpenSim.ini.example 29 KB

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  1. ;; A note on the format of this file
  2. ;;
  3. ;; All leading white space is ignored, but preserved.
  4. ;;
  5. ;; Double semicolons denote a text comment
  6. ;;
  7. ;; ;# denotes a configuration directive description
  8. ;; formatted as:
  9. ;; {option} {depends on} {question to ask} {choices} default value
  10. ;; Any text comments following the declaration, up to the next blank line.
  11. ;; will be copied to the generated file.
  12. ;; A * in the choices list will allow an empty entry.\
  13. ;; An empty question will set the default if the dependencies are
  14. ;; satisfied.
  15. ;;
  16. ;; ; denotes a commented out option. Uncomment it to actvate it
  17. ;; and change it to the desired value
  18. ;; Any options added to OpenSim.ini.exmaple must be commented out,
  19. ;; and their value must represent the default.
  20. [Startup]
  21. ;# {save_crashes} {} {Save crashes to disk?} {true false} false
  22. ;; Set this to true if you want to log crashes to disk
  23. ;; this can be useful when submitting bug reports.
  24. ; save_crashes = false
  25. ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
  26. ;; Directory to save crashes to if above is enabled
  27. ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  28. ; crash_dir = "crashes"
  29. ;# {PIDFile} {} {Path to PID file?} {}
  30. ;; Place to create a PID file
  31. ; PIDFile = "/tmp/my.pid"
  32. ;; Determine where OpenSimulator looks for the files which tell it
  33. ;; which regions to server
  34. ;; Defaults to "filesystem" if this setting isn't present
  35. ; region_info_source = "filesystem"
  36. ; region_info_source = "web"
  37. ;; Determines where the region XML files are stored if you are loading
  38. ;; these from the filesystem.
  39. ;; Defaults to bin/Regions in your OpenSimulator installation directory
  40. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  41. ;; Determines the page from which regions xml is retrieved if you are
  42. ;; loading these from the web.
  43. ;; The XML here has the same format as it does on the filesystem
  44. ;; (including the <Root> tag), except that everything is also enclosed
  45. ;; in a <Regions> tag.
  46. ; regionload_webserver_url = "http://example.com/regions.xml";
  47. ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
  48. ;; Use terrain texture for maptiles if true, use shaded green if false
  49. ; TextureOnMapTile = false
  50. ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
  51. ;; Draw objects on maptile. This step might take a long time if you've
  52. ;; got a large number of objects, so you can turn it off here if you'd like.
  53. ; DrawPrimOnMapTile = true
  54. ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
  55. ;; Maximum size for non-physical prims
  56. ; NonPhysicalPrimMax = 256
  57. ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
  58. ;; Maximum size where a prim can be physical
  59. ; PhysicalPrimMax = 10
  60. ;; Prevent the creation, import and rez of prims that exceed the
  61. ;; maximum size.
  62. ; ClampPrimSize = false
  63. ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false
  64. ;; Allow scripts to cross region boundaries. These are recompiled on the
  65. ;; new region.
  66. ; AllowScriptCrossing = false
  67. ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
  68. ;; Allow compiled script binary code to cross region boundaries.
  69. ;; If you set this to "true", any region that can teleport to you can
  70. ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  71. ;; YOU HAVE BEEN WARNED!!!
  72. ; TrustBinaries = false
  73. ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
  74. ;; Combine all contiguous regions into one large megaregion
  75. ;; Order your regions from South to North, West to East in your regions.ini
  76. ;; and then set this to true
  77. ;; Warning! Don't use this with regions that have existing content!,
  78. ;; This will likely break them
  79. ; CombineContiguousRegions = false
  80. ;; If you have only one region in an instance, or to avoid the many bugs
  81. ;; that you can trigger in modules by restarting a region, set this to
  82. ;; true to make the entire instance exit instead of restarting the region.
  83. ;; This is meant to be used on systems where some external system like
  84. ;; Monit will restart any instance that exits, thereby making the shutdown
  85. ;; into a restart.
  86. ; InworldRestartShutsDown = false
  87. ;; Persistence of changed objects happens during regular sweeps. The
  88. ;; following control that behaviour to prevent frequently changing objects
  89. ;; from heavily loading the region data store.
  90. ;; If both of these values are set to zero then persistence of all changed
  91. ;; objects will happen on every sweep.
  92. ;; Objects will be considered for persistance in the next sweep when they
  93. ;; have not changed for this number of seconds.
  94. ; MinimumTimeBeforePersistenceConsidered = 60
  95. ;; Objects will always be considered for persistance in the next sweep
  96. ;; if the first change occurred this number of seconds ago.
  97. ; MaximumTimeBeforePersistenceConsidered = 600
  98. ;; Should avatars in neighbor sims see objects in this sim?
  99. ; see_into_this_sim_from_neighbor = true
  100. ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
  101. ;; if you would like to allow prims to be physical and move by physics
  102. ;; with the physical checkbox in the client set this to true.
  103. ; physical_prim = true
  104. ;; Select a mesher here.
  105. ;;
  106. ;; Meshmerizer properly handles complex prims by using triangle meshes.
  107. ;; Note that only the ODE physics engine currently deals with meshed
  108. ;; prims in a satisfactory way.
  109. ;; ZeroMesher is faster but leaves the physics engine to model the mesh
  110. ;; using the basic shapes that it supports.
  111. ;; Usually this is only a box.
  112. ; meshing = Meshmerizer
  113. ; meshing = ZeroMesher
  114. ;; Choose one of the physics engines below
  115. ;; OpenDynamicsEngine is by some distance the most developed physics engine
  116. ;; basicphysics effectively does not model physics at all, making all
  117. ;; objects phantom
  118. ; physics = OpenDynamicsEngine
  119. ; physics = basicphysics
  120. ; physics = POS
  121. ; physics = modified_BulletX
  122. ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule
  123. ;; Permission modules to use, separated by space.
  124. ; permissionmodules = "DefaultPermissionsModule"
  125. ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
  126. ;; These are the parameters for the default permissions module
  127. ;;
  128. ;; If set to false, then, in theory, the server never carries out
  129. ;; permission checks (allowing anybody to copy
  130. ;; any item, etc. This may not yet be implemented uniformally.
  131. ;; If set to true, then all permissions checks are carried out
  132. ;; Default is false
  133. ; serverside_object_permissions = false
  134. ;; This allows users with a UserLevel of 200 or more to assume god
  135. ;; powers in the regions in this simulator.
  136. ; allow_grid_gods = false
  137. ;; This allows some control over permissions
  138. ;; please note that this still doesn't duplicate SL, and is not intended to
  139. ; region_owner_is_god = true
  140. ; region_manager_is_god = false
  141. ; parcel_owner_is_god = true
  142. ;; Default script engine to use. Currently, we only have XEngine
  143. ; DefaultScriptEngine = "XEngine"
  144. ;; Map tile options. You can choose to generate no map tiles at all,
  145. ;; generate normal maptiles, or nominate an uploaded texture to
  146. ;; be the map tile
  147. ; GenerateMaptiles = "true"
  148. ;; If desired, a running region can update the map tiles periodically
  149. ;; to reflect building activity. This names no sense of you don't have
  150. ;; prims on maptiles. Value is in seconds.
  151. ; MaptileRefresh = 0
  152. ;; If not generating maptiles, use this static texture asset ID
  153. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  154. ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
  155. ;; The email module requires some configuration. It needs an SMTP
  156. ;; server to send mail through.
  157. ; emailmodule = DefaultEmailModule
  158. [SMTP]
  159. ;; The SMTP server enabled the email module to send email to external
  160. ;; destinations.
  161. ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true
  162. ;; Enable sending email via SMTP
  163. ; enabled = false
  164. ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
  165. ; internal_object_host = lsl.opensim.local
  166. ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
  167. ; host_domain_header_from = "127.0.0.1"
  168. ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
  169. ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
  170. ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
  171. ; SMTP_SERVER_PORT = 25
  172. ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
  173. ; SMTP_SERVER_LOGIN = ""
  174. ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
  175. ; SMTP_SERVER_PASSWORD = ""
  176. [Network]
  177. ;; Configure the remote console user here. This will not actually be used
  178. ;; unless you use -console=rest at startup.
  179. ; ConsoleUser = "Test"
  180. ; ConsolePass = "secret"
  181. ; console_port = 0
  182. ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
  183. ;; Simulator HTTP port. This is not the region port, but the port the
  184. ;; entire simulator listens on. This port uses the TCP protocol, while
  185. ;; the region ports use UDP.
  186. ; http_listener_port = 9000
  187. ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
  188. ;; Hostname to use in llRequestURL/llRequestSecureURL
  189. ;; if not defined - default machine name is being used
  190. ;; (on Windows this mean NETBIOS name - useably only inside local network)
  191. ; ExternalHostNameForLSL = "127.0.0.1"
  192. ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
  193. ;; What is reported as the "X-Secondlife-Shard"
  194. ;; Defaults to the user server url if not set
  195. ;; The old default is "OpenSim", set here for compatibility
  196. ;; The below is not commented for compatibility.
  197. shard = "OpenSim"
  198. ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
  199. ;; What is reported as the "User-Agent" when using llHTTPRequest
  200. ;; Defaults to not sent if not set here. See the notes section in the wiki
  201. ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  202. ;; " (Mozilla Compatible)" to the text where there are problems with a web server
  203. ; user_agent = "OpenSim LSL (Mozilla Compatible)"
  204. [ClientStack.LindenUDP]
  205. ;; See OpensSimDefaults.ini for the throttle options. You can copy the
  206. ;; relevant sections and override them here.
  207. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
  208. ;; with the next update!
  209. ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
  210. ;; Quash and remove any light properties from attachments not on the
  211. ;; hands. This allows flashlights and lanterns to function, but kills
  212. ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  213. ;; will also be affected.
  214. ;; This is especially important in artistic builds that depend on lights
  215. ;; on the build for their appearance, since facelights will cause the
  216. ;; building's lights to possibly not be rendered.
  217. ; DisableFacelights = "false"
  218. [Chat]
  219. ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
  220. ;; Distance in meters that whispers should travel. Default is 10m
  221. ; whisper_distance = 10
  222. ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
  223. ;; Distance in meters that ordinary chat should travel. Default is 30m
  224. ; say_distance = 30
  225. ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
  226. ;; Distance in meters that shouts should travel. Default is 100m
  227. ; shout_distance = 100
  228. [Messaging]
  229. ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *}
  230. ;; Module to handle offline messaging. The core module requires an external
  231. ;; web service to do this. See OpenSim wiki.
  232. ; OfflineMessageModule = OfflineMessageModule
  233. ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
  234. ;; URL of web service for offline message storage
  235. ; OfflineMessageURL = http://yourserver/Offline.php
  236. ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
  237. ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
  238. ;; messages to work
  239. ; MuteListModule = MuteListModule
  240. ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
  241. ;; URL of the web service that serves mute lists. Not currently used, but
  242. ;; must be set to allow offline messaging to work.
  243. ; MuteListURL = http://yourserver/Mute.php
  244. ;; Control whether group messages are forwarded to offline users.
  245. ;; Default is true.
  246. ;; This applies to the core groups module (Flotsam) only.
  247. ; ForwardOfflineGroupMessages = true
  248. [ODEPhysicsSettings]
  249. ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
  250. ;; Do we want to mesh sculpted prim to collide like they look?
  251. ; mesh_sculpted_prim = true
  252. ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
  253. ;; If you would like physics joints to be enabled through a special naming
  254. ;; convention in the client, set this to true.
  255. ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
  256. ; use_NINJA_physics_joints = false
  257. [RemoteAdmin]
  258. ;; This is the remote admin module, which uses XMLRPC requests to
  259. ;; manage regions from a web interface.
  260. ;# {enabled} {} {Enable the remote admin interface?} {true false} false
  261. ; enabled = false
  262. ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
  263. ;; Set this to a nonzero value to have remote admin use a different port
  264. ; port = 0
  265. ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
  266. ;; This password is required to make any XMLRPC call (should be set as
  267. ;; the "password" parameter)
  268. ; access_password = ""
  269. ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
  270. ;; set this variable to true if you want the create_region XmlRpc
  271. ;; call to unconditionally enable voice on all parcels for a newly
  272. ;; created region [default: false]
  273. ; create_region_enable_voice = false
  274. ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
  275. ;; set this variable to false if you want the create_region XmlRpc
  276. ;; call to create all regions as private per default (can be
  277. ;; overridden in the XmlRpc call) [default: true]
  278. ; create_region_public = false
  279. ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
  280. ;; enable only those methods you deem to be appropriate using a | delimited
  281. ;; whitelist.
  282. ;; For example:
  283. ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
  284. ;; if this parameter is not specified but enabled = true, all methods
  285. ;; will be available
  286. ; enabled_methods = all
  287. ;; specify the default appearance for an avatar created through the remote
  288. ;; admin interface
  289. ;; This will only take effect is the file specified by the
  290. ;; default_appearance setting below exists
  291. ; default_male = Default Male
  292. ; default_female = Default Female
  293. ;; Update appearance copies inventory items and wearables of default
  294. ;; avatars. if this value is false, just worn assets are copied to the
  295. ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
  296. ;; The receiver will wear the same items the default avatar did wear.
  297. ; copy_folders = false
  298. ;; Path to default appearance XML file that specifies the look of the
  299. ;; default avatars
  300. ; default_appearance = default_appearance.xml
  301. [Wind]
  302. ;# {enabled} {} {Enable wind module?} {true false} true
  303. ;; Enables the wind module. Default is true
  304. ;enabled = true
  305. ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
  306. ;; How often should wind be updated, as a function of world frames.
  307. ;; Approximately 50 frames a second
  308. wind_update_rate = 150
  309. ;; The Default Wind Plugin to load
  310. ; wind_plugin = SimpleRandomWind
  311. ;; These settings are specific to the ConfigurableWind plugin
  312. ;; To use ConfigurableWind as the default, simply change wind_plugin
  313. ;; to ConfigurableWind and uncomment the following.
  314. ; avg_strength = 5.0
  315. ; avg_direction = 0.0
  316. ; var_strength = 0.0
  317. ; var_direction = 0.0
  318. ; rate_change = 1.0
  319. ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
  320. ;; This setting is specific to the SimpleRandomWind plugin
  321. ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  322. ; strength = 1.0
  323. [LightShare]
  324. ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
  325. ;; This enables the transmission of Windlight scenes to supporting clients,
  326. ;; such as the Meta7 viewer.
  327. ;; It has no ill effect on viewers which do not support server-side
  328. ;; windlight settings.
  329. ;; Currently we only have support for MySQL databases.
  330. ; enable_windlight = false;
  331. [DataSnapshot]
  332. ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
  333. ;; The following set of configs pertains to search.
  334. ;; Set index_sims to true to enable search engines to index your
  335. ;; searchable data.
  336. ;; If false, no data will be exposed, DataSnapshot module will be off,
  337. ;; and you can ignore the rest of these search-related configs.
  338. ; index_sims = false
  339. ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
  340. ;; The variable data_exposure controls what the regions expose:
  341. ;; minimum: exposes only things explicitly marked for search
  342. ;; all: exposes everything
  343. ; data_exposure = minimum
  344. ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
  345. ;; If search is on, change this to your grid name; will be ignored for
  346. ;; standalones
  347. ; gridname = "OSGrid"
  348. ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
  349. ;; Period between data snapshots, in seconds. 20 minutes, for starters,
  350. ;; so that you see the initial changes fast.
  351. ;; Later, you may want to increase this to 3600 (1 hour) or more
  352. ; default_snapshot_period = 1200
  353. ;; This will be created in bin, if it doesn't exist already. It will hold
  354. ;; the data snapshots.
  355. ; snapshot_cache_directory = "DataSnapshot"
  356. ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
  357. ; This semicolon-separated string serves to notify specific data services
  358. ; about the existence of this sim. Uncomment if you want to index your
  359. ; data with this and/or other search providers.
  360. ; data_services="http://metaverseink.com/cgi-bin/register.py"
  361. [Economy]
  362. ;; The economy module is not enabled by default and there is no easy,
  363. ;; menu controlled way to do this. To enabled this module, insert
  364. ;; economymodule = BetaGridLikeMoneyModule
  365. ;; into the startup section (at the top of this file).
  366. ;; Then configure the options below as needed.
  367. ;; Enables selling things for $0
  368. ; SellEnabled = "false"
  369. ;; Money Unit fee to upload textures, animations etc
  370. ; PriceUpload = 0
  371. ;; Money Unit fee to create groups
  372. ; PriceGroupCreate = 0
  373. [XEngine]
  374. ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
  375. ;; Enable this engine in this OpenSim instance
  376. ; Enabled = true
  377. ;; How many threads to keep alive even if nothing is happening
  378. ; MinThreads = 2
  379. ;; How many threads to start at maximum load
  380. ; MaxThreads = 100
  381. ;; Time a thread must be idle (in seconds) before it dies
  382. ; IdleTimeout = 60
  383. ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
  384. ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
  385. ;; "Highest")
  386. ; Priority = "BelowNormal"
  387. ;; Maximum number of events to queue for a script (excluding timers)
  388. ; MaxScriptEventQueue = 300
  389. ;; Stack size per thread created
  390. ; ThreadStackSize = 262144
  391. ;; Set this to true (the default) to load each script into a separate
  392. ;; AppDomain. Setting this to false will load all script assemblies into the
  393. ;; current AppDomain, which will reduce the per-script overhead at the
  394. ;; expense of reduced security and the inability to garbage collect the
  395. ;; script assemblies
  396. ; AppDomainLoading = true
  397. ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
  398. ;; Default language for scripts
  399. ; DefaultCompileLanguage = "lsl"
  400. ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
  401. ;; List of allowed languages (lsl,vb,cs)
  402. ;; AllowedCompilers=lsl,cs,js,vb.
  403. ;; *warning*, non lsl languages have access to static methods such as
  404. ;; System.IO.File. Enable at your own risk.
  405. ; AllowedCompilers = "lsl"
  406. ;; Compile debug info (line numbers) into the script assemblies
  407. ; CompileWithDebugInformation = true
  408. ;; Allow the user of mod* functions. This allows a script to pass messages
  409. ;; to a region module via the modSendCommand() function
  410. ;; Default is false
  411. ; AllowMODFunctions = false
  412. ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
  413. ;; Allow the use of os* functions (some are dangerous)
  414. ; AllowOSFunctions = false
  415. ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true
  416. ; Allow the user of LightShare functions
  417. ; AllowLightShareFunctions = false
  418. ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
  419. ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High,
  420. ;; VeryHigh, Severe
  421. OSFunctionThreatLevel = VeryLow
  422. ;; Time a script can spend in an event handler before it is interrupted
  423. ; EventLimit = 30
  424. ;; If a script overruns it's event limit, kill the script?
  425. ; KillTimedOutScripts = false
  426. ;; Sets the multiplier for the scripting delays
  427. ; ScriptDelayFactor = 1.0
  428. ;; The factor the 10 m distances llimits are multiplied by
  429. ; ScriptDistanceLimitFactor = 1.0
  430. ;; Maximum length of notecard line read
  431. ;; Increasing this to large values potentially opens
  432. ;; up the system to malicious scripters
  433. ; NotecardLineReadCharsMax = 255
  434. ;; Sensor settings
  435. ; SensorMaxRange = 96.0
  436. ; SensorMaxResults = 16
  437. ;; Disable underground movement of prims (default true); set to
  438. ;; false to allow script controlled underground positioning of
  439. ;; prims
  440. ; DisableUndergroundMovement = true
  441. ;; Path to script engine assemblies
  442. ;; Default is ./bin/ScriptEngines
  443. ; ScriptEnginesPath = "ScriptEngines"
  444. [MRM]
  445. ;; Enables the Mini Region Modules Script Engine.
  446. ;; default is false
  447. ; Enabled = false
  448. ;; Runs MRM in a Security Sandbox
  449. ;; WARNING: DISABLING IS A SECURITY RISK.
  450. ; Sandboxed = true
  451. ;; The level sandbox to use, adjust at your OWN RISK.
  452. ;; Valid values are:
  453. ;; * FullTrust
  454. ;; * SkipVerification
  455. ;; * Execution
  456. ;; * Nothing
  457. ;; * LocalIntranet
  458. ;; * Internet
  459. ;; * Everything
  460. ; SandboxLevel = "Internet"
  461. ;; Only allow Region Owners to run MRMs
  462. ;; May represent a security risk if you disable this.
  463. ; OwnerOnly = true
  464. [FreeSwitchVoice]
  465. ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
  466. ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
  467. ; Enabled = false
  468. ;; You need to load a local service for a standalone, and a remote service
  469. ;; for a grid region. Use one of the lines below, as appropriate
  470. ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
  471. ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
  472. ;; If using a remote module, specify the server URL
  473. ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
  474. [FreeswitchService]
  475. ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
  476. ;; !!!!!!STANDALONE ONLY!!!!!!
  477. ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
  478. ;; IP of your FS server
  479. ;ServerAddress = 85.25.142.92
  480. ;; All other options are - well - optional
  481. ; Realm = "127.0.0.1"
  482. ; SIPProxy = "127.0.0.1:5060"
  483. ; EchoServer = "127.0.0.1"
  484. ; EchoPort = 50505
  485. ; AttemptSTUN = "false"
  486. ; DefaultTimeout = 5000
  487. ; Context = "default"
  488. ; UserName = "freeswitch"
  489. ; Password = "password"
  490. [Groups]
  491. ;# {Enabled} {} {Enable groups?} {true false} false
  492. ;; Enables the groups module
  493. ; Enabled = false
  494. ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default
  495. ;; This is the current groups stub in Region.CoreModules.Avatar.Groups.
  496. ;; All the other settings below only really apply to the Flotsam/SimianGrid
  497. ;; GroupsModule.
  498. ;; This module can use a PHP XmlRpc server from the Flotsam project at
  499. ;; http://code.google.com/p/flotsam/
  500. ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  501. ; Module = Default
  502. ;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
  503. ; MessagingEnabled = true
  504. ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
  505. ; MessagingModule = GroupsMessagingModule
  506. ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
  507. ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
  508. ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  509. ; ServicesConnectorModule = SimianGroupsServicesConnector
  510. ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
  511. ;; URI for the groups services
  512. ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
  513. ;; or http://mygridserver.com:82/Grid/ for SimianGrid
  514. ; GroupsServerURI = ""
  515. ;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
  516. ;; Enable Group Notices
  517. ; NoticesEnabled = true
  518. ;; This makes the Groups modules very chatty on the console.
  519. ; DebugEnabled = false
  520. ;; XmlRpc Security settings. These must match those set on your backend
  521. ;; groups service if the service is using these keys
  522. ; XmlRpcServiceReadKey = 1234
  523. ; XmlRpcServiceWriteKey = 1234
  524. [InterestManagement]
  525. ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
  526. ;; This section controls how state updates are prioritized for each client
  527. ;; Valid values are BestAvatarResponsiveness, Time, Distance,
  528. ;; SimpleAngularDistance, FrontBack
  529. ; UpdatePrioritizationScheme = BestAvatarResponsiveness
  530. [MediaOnAPrim]
  531. ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
  532. ;; Enable media on a prim facilities
  533. ; Enabled = true;
  534. [Architecture]
  535. ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
  536. ;; Choose one of these architecture includes:
  537. ;; Include-Architecture = "config-include/Standalone.ini"
  538. ;; Include-Architecture = "config-include/StandaloneHypergrid.ini"
  539. ;; Include-Architecture = "config-include/Grid.ini"
  540. ;; Include-Architecture = "config-include/GridHypergrid.ini"
  541. ;; Include-Architecture = "config-include/SimianGrid.ini"
  542. ;; Include-Architecture = "config-include/HyperSimianGrid.ini"
  543. ; Include-Architecture = "config-include/Standalone.ini"
  544. ;; Then choose
  545. ;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  546. ;; config-include/GridCommon.ini.example (if you're connected to a grid)
  547. ;; Copy to your own .ini there (without .example extension) and edit it
  548. ;; to customize your data