123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers.HttpServer;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Server.Base
- {
- public class HttpServerBase : ServicesServerBase
- {
- // Logger
- //
- private static readonly ILog m_Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // The http server instance
- //
- protected BaseHttpServer m_HttpServer = null;
- protected uint m_Port = 0;
- protected Dictionary<uint, BaseHttpServer> m_Servers =
- new Dictionary<uint, BaseHttpServer>();
- protected uint m_consolePort = 0;
- public IHttpServer HttpServer
- {
- get { return m_HttpServer; }
- }
- public uint DefaultPort
- {
- get { return m_Port; }
- }
- public IHttpServer GetHttpServer(uint port)
- {
- m_Log.InfoFormat("[SERVER]: Requested port {0}", port);
- if (port == m_Port)
- return HttpServer;
- if (m_Servers.ContainsKey(port))
- return m_Servers[port];
- m_Servers[port] = new BaseHttpServer(port);
-
- m_Log.InfoFormat("[SERVER]: Starting new HTTP server on port {0}", port);
- m_Servers[port].Start();
- return m_Servers[port];
- }
- // Handle all the automagical stuff
- //
- public HttpServerBase(string prompt, string[] args) : base(prompt, args)
- {
- }
- protected override void ReadConfig()
- {
- IConfig networkConfig = m_Config.Configs["Network"];
- if (networkConfig == null)
- {
- System.Console.WriteLine("Section 'Network' not found, server can't start");
- Thread.CurrentThread.Abort();
- }
- uint port = (uint)networkConfig.GetInt("port", 0);
- if (port == 0)
- {
- System.Console.WriteLine("Port number not specified or 0, server can't start");
- Thread.CurrentThread.Abort();
- }
- m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
- m_Port = port;
- m_HttpServer = new BaseHttpServer(port);
- MainServer.Instance = m_HttpServer;
- }
- protected override void Initialise()
- {
- m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", m_HttpServer.Port);
- m_HttpServer.Start();
- if (MainConsole.Instance is RemoteConsole)
- {
- if (m_consolePort == 0)
- ((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
- else
- ((RemoteConsole)MainConsole.Instance).SetServer(GetHttpServer(m_consolePort));
- }
- }
- }
- }
|