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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using OpenMetaverse;
- using OpenSim;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- public class CMModel
- {
- #region Static Fields
- static float TimeToUpdate = 0;
- static float TimeToConvertXml = 0;
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- #endregion Static Fields
- #region Fields
- /// <value>
- /// The class that contains all auras and metaentities used in the CMS.
- /// </value>
- CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
- IContentDatabase m_database = null;
- #endregion Fields
- #region Constructors
- public CMModel()
- {
- }
- #endregion Constructors
- #region Public Properties
- public CMEntityCollection MetaEntityCollection
- {
- get { return m_MetaEntityCollection; }
- }
- #endregion Public Properties
- #region Public Methods
- /// <summary>
- /// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
- /// it is a new part that must have a green aura (for diff mode).
- /// Returns list of ContentManagementEntities
- /// </summary>
- public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
- {
- ArrayList missingList = null;
- ArrayList newList = new ArrayList();
- m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
- //Check if the current scene has groups not included in the current list of MetaEntities
- //If so, then the current scene's parts that are new should be marked green.
- missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
- foreach (Object missingPart in missingList)
- {
- if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
- continue;
- newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
- }
- m_log.Info("Number of missing objects found: " + newList.Count);
- return newList;
- }
- /// <summary>
- /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
- /// </summary>
- public void CommitRegion(Scene scene, String logMessage)
- {
- m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
- m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
- m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName);
- }
- public void DeleteAllMetaObjects()
- {
- m_MetaEntityCollection.ClearAll();
- }
- public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid)
- {
- ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
- return ent;
- }
- //-------------------------------- HELPERS --------------------------------------------------------------------//
- public ContentManagementEntity GetMetaGroupByPrim(UUID uuid)
- {
- foreach (Object ent in m_MetaEntityCollection.Entities.Values)
- {
- if (((ContentManagementEntity)ent).HasChildPrim(uuid))
- return (ContentManagementEntity)ent;
- }
- return null;
- }
- public void Initialise(string database)
- {
- if (database == "FileSystemDatabase")
- m_database = new FileSystemDatabase();
- else if (database == "GitDatabase")
- m_database = new GitDatabase();
- }
- public void InitialiseDatabase(Scene scene, string dir)
- {
- m_database.Initialise(scene, dir);
- }
- /// <summary>
- /// Should be called just once to finish initializing the database.
- /// </summary>
- public void PostInitialise()
- {
- m_database.PostInitialise();
- }
- /// <summary>
- /// Removes the green aura when an a new scene object group is deleted.
- /// </summary>
- public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
- {
- // Deal with new parts not revisioned that have been deleted.
- SceneObjectPart[] parts = group.Parts;
- for (int i = 0; i < parts.Length; i++)
- {
- if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID))
- m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID);
- }
- }
- /// <summary>
- /// Retrieves the latest revision of a region in xml form,
- /// converts it to scene object groups and scene presences,
- /// swaps the current scene's entity list with the revision's list.
- /// Note: Since deleted objects while
- /// </summary>
- public void RollbackRegion(Scene scene)
- {
- System.Collections.ArrayList xmllist = null;
- SceneObjectGroup temp = null;
- System.Collections.Hashtable deleteListUUIDs = new Hashtable();
- // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>();
- Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>();
- int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
- // EntityBase[] searchArray;
- xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
- if (xmllist == null)
- {
- m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
- return;
- }
- m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
- m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
- m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
- m_log.ErrorFormat("[CMMODEL]: 1");
- foreach (string xml in xmllist)
- {
- try
- {
- temp = SceneObjectSerializer.FromXml2Format(xml);
- temp.SetScene(scene);
- SceneObjectPart[] parts = temp.Parts;
- for (int i = 0; i < parts.Length; i++)
- parts[i].RegionHandle = scene.RegionInfo.RegionHandle;
-
- ReplacementList.Add(temp.UUID, (EntityBase)temp);
- }
- catch (Exception e)
- {
- m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
- }
- }
- //If in scene but not in revision and not a client, remove them
- while (true)
- {
- try
- {
- foreach (EntityBase entity in scene.GetEntities())
- {
- if (entity == null)
- continue;
- if (entity is ScenePresence)
- {
- ReplacementList.Add(entity.UUID, entity);
- continue;
- }
- else //if (!ReplacementList.ContainsKey(entity.UUID))
- deleteListUUIDs.Add(entity.UUID, 0);
- }
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: " + e);
- deleteListUUIDs.Clear();
- ReplacementList.Clear();
- continue;
- }
- break;
- }
- foreach (UUID uuid in deleteListUUIDs.Keys)
- {
- try
- {
- // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
- ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
- scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
- scene.SendKillObject(scene.Entities[uuid].LocalId);
- scene.SceneGraph.DeleteSceneObject(uuid, false);
- ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
- }
- }
- lock (scene)
- {
- scene.Entities.Clear();
- foreach (KeyValuePair<UUID,EntityBase> kvp in ReplacementList)
- {
- scene.Entities.Add(kvp.Value);
- }
- }
- foreach (EntityBase ent in ReplacementList.Values)
- {
- try
- {
- if (!(ent is SceneObjectGroup))
- continue;
- if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0)
- ((SceneObjectGroup)ent).ApplyPhysics(true);
- ((SceneObjectGroup)ent).AttachToBackup();
- ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
- ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
- }
- }
- m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
- scene.Backup(true);
- }
- /// <summary>
- /// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
- /// and display the differences to clients.
- /// </summary>
- public void UpdateCMEntities(Scene scene)
- {
- Stopwatch x = new Stopwatch();
- x.Start();
- System.Collections.ArrayList xmllist = null;
- m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
- xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
- m_log.Info("[FSDB]: got list");
- if (xmllist == null)
- return;
- Stopwatch y = new Stopwatch();
- y.Start();
- foreach (string xml in xmllist)
- m_MetaEntityCollection.CreateNewEntity(xml, scene);
- y.Stop();
- TimeToConvertXml += y.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
- m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
- CheckForNewEntitiesMissingAuras(scene);
- x.Stop();
- TimeToUpdate += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
- }
- /// <summary>
- /// Detects if a scene object group from the scene list has moved or changed scale. The green aura
- /// that surrounds the object is then moved or scaled with the group.
- /// </summary>
- public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
- {
- System.Collections.ArrayList auraList = new System.Collections.ArrayList();
- if (group == null)
- return null;
- SceneObjectPart[] parts = group.Parts;
- for (int i = 0; i < parts.Length; i++)
- {
- SceneObjectPart part = parts[i];
- if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
- {
- ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale);
- ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
- auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
- }
- }
-
- return auraList;
- }
- #endregion Public Methods
- }
- }
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